TheElderInfinity Posted January 3, 2012 Author Share Posted January 3, 2012 Sneak animation is actually really high priority, though we don't actually have the capacity to do any work in that department ATM. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 3, 2012 Author Share Posted January 3, 2012 On a side note, we might have a second scripter for this mod, my cousin, who's currently majoring in computer science. While he's never done scripts (he hated Oblivion), the fact that the Skyrim scripting engine is vastly different from the one found in Oblivion means this is the perfect time to get started in scripting. Plus the coding knowledge will definitely be useful, as, according to him, once you've picked up one coding language (he mainly programs in Java and C++), new languages are significantly easier to learn. Link to comment Share on other sites More sharing options...
samogen Posted January 4, 2012 Share Posted January 4, 2012 Okay I see what you’re thinking now and that’s a good way to go, however could we keep both? You could set it up like the humanoid body slider with the slender sneakier version serving as the light body and the cosmetically modified brut serving as the heavy version. Yes I know much coding, blood, sweat and most likely many swear words needed to do that but it may be worth it down the line. Once I can teach myself how to code or make meshes I would love to help but as it stands a fifth grader would laugh at my stuff and for good reason. Lol. I have made small add overpowered item here mods for personal use. I also tried to make a New Race mod with new meshes but I ran into an issue with a lack of documentation and the as for mentioned lack of coding skills… so in a nutshell I know everything you already have on your plate could make you go bald as it is. My hats off to you. Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 4, 2012 Share Posted January 4, 2012 Thanks! I'm pretty sure that we can get sneaking working with some codding and use the animation wich normal characters use. We can't do anything into a single release. But I'm sure its possible. Shame on me, I never coded Elder Scrolls games, but did on other games, and on the most of them it was possible. As I said, wait for the members to discover everything needed, then it would be easy-peasy. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 4, 2012 Author Share Posted January 4, 2012 Update: Creatuon Kit not due till late January. What a shame. Link to comment Share on other sites More sharing options...
Chrisryan131 Posted January 4, 2012 Share Posted January 4, 2012 Update: Creatuon Kit not due till late January. What a shame. oh god!! where did you acquire this info?? Link to comment Share on other sites More sharing options...
argan Posted January 4, 2012 Share Posted January 4, 2012 better knowing that is still january instead of being february or even worse. Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 4, 2012 Share Posted January 4, 2012 I prefer to be released late January with no bugs. Bethesda should take their time instead of making things harder for the users. We are waiting. Its already 2 months since the game came out. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 4, 2012 Author Share Posted January 4, 2012 (edited) Creation Kit is the SDK Bethesda used to make Skyrim. What's taking too long is Steamworks, which I really don't care about. Chrisryan131: I think one of the devs tweeted that, someone mentioned that in the "Creation Kit to be released today" thread. Edited January 4, 2012 by TheElderInfinity Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 4, 2012 Share Posted January 4, 2012 Not really. Bethesda is using their own tools that they cannot share with the users, wich is why its taking so long, because they have to add/remove support for those tools. And that isn't the main reason for it, its also contractual.By the way, does anybody know why my bump map is sooo bloody shiny?http://www.thenexusforums.com/index.php?/topic/517584-bump-maps-look-way-too-shiny/ Link to comment Share on other sites More sharing options...
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