argan Posted December 26, 2011 Share Posted December 26, 2011 As for being resistant to lycanthropy - they're just flat-out resistant to disease. But not immune, so they can become werewolves. Also, I believe wereboars 'might' be found in Skyrim.yeah sorry if i wasn't clear about the resistance 'cause i never said immunity, just mentionind their flat resistance. and yes, they might be found, rare sight indeed, and damn scary find to be honest, try to imagine a beast at least 10-20 times heavier than a wolf xD. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 26, 2011 Author Share Posted December 26, 2011 Hey, diannacat, do you have a photobucket? If so, could you possibly upload the banner and/or signature to it? For some reason the official Bethesda forums don't seem to want to let me put the banner in. Link to comment Share on other sites More sharing options...
argan Posted December 27, 2011 Share Posted December 27, 2011 Found a mod to bind the shouts to a microphone command, now testing it on the beast xD Link to comment Share on other sites More sharing options...
dianacat777 Posted December 27, 2011 Share Posted December 27, 2011 All right, here's the img code. http://i35.photobucket.com/albums/d197/purricat777/signaturedn.png Argan, that's awesome. :o and yes, they might be found, rare sight indeed, and damn scary find to be honest, try to imagine a beast at least 10-20 times heavier than a wolf xD. I don't know, I think a werewolf's scarier than a wereboar. Still, all of the lycanthropes strike me as pretty formidable creatures, saving the vulture and the shark. Vulture because... 'Fear me, I'm going to circle around you menacingly and wait for you to die of other causes.' And the shark, well. If the poor sod transformed outside of water, he'd instantly die, wouldn't he? I had a dream somebody made werebears for Skyrim. Looked weird. Still, I know people are going to do that once the CS is out. If so, I'm going to ask them if we could use those lycanthropes in our mod. (Afaik, we wouldn't really involve them in quests - at least, not until our mqs were done - but some of the wild werewolf spawns would be replaced by the other lycanthropes.) And yes, I would put werecrocodiles and werelions in Skyrim, even though they aren't naturally found there, for two reasons. One; Why not? /awesomeface.jpg. Two, though; in the advent of the Bloodmoon, Hircine may be calling more than just his hounds to his side. They wouldn't be as common as the wolves and bears that are indigenous to Skyrim, but they would be around, waiting for the great Hunt to dawn. But I'm getting ahead of myself. As far as I'm aware, we don't have any plans to make the other lycanthropes. This mod focuses on werewolves, and if we have permission to use other lycanthropes that may be made, they'd go in an add-on. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 27, 2011 Author Share Posted December 27, 2011 Ideally we'd be able to get any prospective werebear adder aware of our mod so they could make it compatible. Though naturally this will focus on werewolves. Link to comment Share on other sites More sharing options...
argan Posted December 27, 2011 Share Posted December 27, 2011 Well, this mod IS about wolves, but my quote about werebears was to tell dianacat that bears had more probability to appear than lions and crocodiles. Ahah! i though about a nice quest for werebears (you get transformed to start it) and i don't think i will forget it that easily.If interested tell me here and i will send a pm to write it down and make it usable in the future, i already got the scene in my mind. Link to comment Share on other sites More sharing options...
dianacat777 Posted December 27, 2011 Share Posted December 27, 2011 (edited) Well, we can't really have a werebear quest until we have werebears, which isn't one of our inherent goals. So write that down or something; might be a while. Perhaps you could do the werewolf main quest as any lycanthrope? When applicable, just add those other diseases into the triggers for the starting quest. I'm also aware of somebody else who's making a werelion model when the CS comes out. Werecrocodiles and wereboars might be difficult for anyone to make, as this game has no daedroth and boar model to draw from. And as I said earlier, werevultures and weresharks are quasi-useless; not to mention with weresharks, you'd need to recreate underwater combat and everything. Edited December 27, 2011 by dianacat777 Link to comment Share on other sites More sharing options...
PrometheusV Posted December 27, 2011 Share Posted December 27, 2011 (edited) "...Currently needs all sorts of help - scripters, modders, voice actors, and anyone who wants to lend a hand. Please help us make a team! ..." So you basically need people who can make this mod? Please dont react ignorant to this post, but your mod is build to sink.Basically you have 3 Persons: 1 with the idea, 1 that designed the signature, and 1 person who can code, but he cant handle the script of this game... You are eager to write the quests, throw in 1 cool idea after the other and call it: what will be included [WIP] And please dont say: Yeah ok but our attempt is different, cause we already have a coder.You will prolly succeed in recruiting 2 more members: an eager grafic designer, and an lost "audio editor" Please be real, and just make "Call of Hircine" a fanclub. Saves you 3 to 5 month till you ran out of fun.Trust me on that oneSorry to say that.Dont be mad at me, just really think about it. Maybe i shouldnt just talk you down, so i have a few thing you could really do: for the grafics: its quite easy to get into texturing, and that is more needed then just drawing around.Also 3D models, it doesnt have to be a human you must start with, I learned the basics in 2 days and its even fun too :) made "technical" stuff first, easy forms :) so dont just ask for help, i know you guys will have fun learning what you need Edited December 27, 2011 by PrometheusV Link to comment Share on other sites More sharing options...
kvball Posted December 27, 2011 Share Posted December 27, 2011 This would be great. Werewolf was the thing i thought Bethesda did worst with Skyrim. Just felt like a sloppy mod taken from Oblivion. Keep it up Link to comment Share on other sites More sharing options...
argan Posted December 28, 2011 Share Posted December 28, 2011 (edited) Well, PrometheusV, your point is right, you way to make us noticing is ... lets just say "wrong".Enthusiasm is always the first step, is normal, but on the way there is the chance to find people who can make this mod real, be it with their own work or with really HELPFULL suggestion (like program to use, tutorials etc etc...).In short: you are concerned about the future of this mod? help. edit : forgot to mention, if someone can show me programs and tutorials to how modify models, i would be glad to try various things (werebear is one of them, i got a little idea if it works). Edited December 28, 2011 by argan Link to comment Share on other sites More sharing options...
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