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[WIPz] Skyrim Script Extender (SKSE64)


behippo

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@Zenderat - Good point. Thank you.

 

I have a thought that is slightly off topic here but....

 

Just an idea. Wouldn't it be nice to have that hooked .exe access to possibly and hopefully forever fix the New Vegas Mod Limit bug?

 

I can dream at least..... :sad:

Not sure what you mean, but FNVSE does exist. http://nvse.silverlock.org/

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@Zenderat - Good point. Thank you.

 

I have a thought that is slightly off topic here but....

 

Just an idea. Wouldn't it be nice to have that hooked .exe access to possibly and hopefully forever fix the New Vegas Mod Limit bug?

 

I can dream at least..... :sad:

Not sure what you mean, but FNVSE does exist. http://nvse.silverlock.org/

 

New Vegas is limited to 130 plugins, unlike Skyrim.

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Exactly xxt65xx - It would be nice if the problem was fixed. Until a couple pages ago I wasn't aware how they hooked into the exe for the scripting engine. Makes me wonder if it could be fixed eventually by someone.

Edited by KainThePheonix
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@Zenderat - Good point. Thank you.

 

I have a thought that is slightly off topic here but....

 

Just an idea. Wouldn't it be nice to have that hooked .exe access to possibly and hopefully forever fix the New Vegas Mod Limit bug?

 

I can dream at least..... :sad:

Not sure what you mean, but FNVSE does exist. http://nvse.silverlock.org/

 

New Vegas is limited to 130 plugins, unlike Skyrim.

 

 

No it is not. There were working example of people getting to the theorical mod limit of 254 plugins loaded.

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@Zenderat - Good point. Thank you.

 

I have a thought that is slightly off topic here but....

 

Just an idea. Wouldn't it be nice to have that hooked .exe access to possibly and hopefully forever fix the New Vegas Mod Limit bug?

 

I can dream at least..... :sad:

Not sure what you mean, but FNVSE does exist. http://nvse.silverlock.org/

 

New Vegas is limited to 130 plugins, unlike Skyrim.

 

 

No it is not. There were working example of people getting to the theorical mod limit of 254 plugins loaded.

 

This is getting off topic, but I experience missing objects if I go over 120 plugins. Show me these examples.

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So it looks doubtful that we will see SKSE64 any time soon (or even by the end of the year) given the lack of information. Just curious if Skyrim Special Edition really is more stable and has engine improvements over the original? Is it truly 64 Bit overall? Can I play without SKSE and still have mods like Frost Fall, On/Off Lamps, and other script mods which have those MCM?

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So it looks doubtful that we will see SKSE64 any time soon (or even by the end of the year) given the lack of information. Just curious if Skyrim Special Edition really is more stable and has engine improvements over the original? Is it truly 64 Bit overall? Can I play without SKSE and still have mods like Frost Fall, On/Off Lamps, and other script mods which have those MCM?

 

64 bit is awesome.

 

Frostfall

SkyUI 2.2

Convenient Horses

and more :)

 

xEdit and Wrye Bash have also been updated to help sort and clean your mods.

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1. The team seems to be currently working on F4SE (about time, you can wait a while longer with your skyrim)

2. It will be done when it will be done. Anyone's free to write their own script extender if they so feel, but the SE team has all the rights to not allow anyone to use their material.

 

And no, there is no 256 plugins on NV. It's limited, and over 140-150 it will break. It was never fixed, even though there might be hopes.

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1. The team seems to be currently working on F4SE (about time, you can wait a while longer with your skyrim)

2. It will be done when it will be done. Anyone's free to write their own script extender if they so feel, but the SE team has all the rights to not allow anyone to use their material.

 

And no, there is no 256 plugins on NV. It's limited, and over 140-150 it will break. It was never fixed, even though there might be hopes.

 

It's official there are more posts saying "it's done when it's done." then there are posts wondering it's completion counting all script extender related games. Congratulations sir you currently belong to the elite (albeit massive majority) of folks who make that statement. Right now we stand at about 1 actual complainer to 40,000 people complaining about complainers.....

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1. The team seems to be currently working on F4SE (about time, you can wait a while longer with your skyrim)

2. It will be done when it will be done. Anyone's free to write their own script extender if they so feel, but the SE team has all the rights to not allow anyone to use their material.

 

And no, there is no 256 plugins on NV. It's limited, and over 140-150 it will break. It was never fixed, even though there might be hopes.

 

While normally to this kind of post I would say "Fallout can go f*#@ itself and they need to abandon it and hurry up and work on skyrim" I will only say that this is a good sign that they are in fact active and "working" though sadly not on skyrim. I was worried they may have abandoned the projects altogether and just having too much reallife stuff going on but I presume that once they're done with freaking fallout they will get back on the true horse of skyrim special edition.

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