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Hi!

 

Sorry i don't no where to post my question, my english is bad.

I really need some help! I downloaded some mods (immersive armors, cloaks etc...) with NMM but in the game i don't find anything new and i think the mods not working. All mod activated in NMM. I have 1.8+ patch for skyrim. Please help me with any idea.

 

Many thanks!

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All right, I can't take it anymore. I just recently downloaded the Creation Kit and I want to make animal followers. Trouble is, my internet connection is so unbelievably slow and crappy that I cannot watch the tutorial videos. I was watching one by DarkFox earlier, which was helpful and working fine - earlier - but an hour after it was going well, it kept locking up and buffering, buffering...ugh! So i thought I would watch the video on my phone, since it has a better connection, but same thing happens. I was wondering if there was a written tutorial for this, with picture references, like BravoOskar's tutorial for turning your player character into a follower character. Something like that, with step by step instruction. Someone, please help, I just want to know how to make cute dogs, foxes, bears, and sabrecats of my own for my characters. Currently I was wanting to make a fox companion for my Noiral character, and a snow fox or snow bear for my Snow Elf. :( I even had names picked out.
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Hi!

 

Sorry i don't no where to post my question, my english is bad.

I really need some help! I downloaded some mods (immersive armors, cloaks etc...) with NMM but in the game i don't find anything new and i think the mods not working. All mod activated in NMM. I have 1.8+ patch for skyrim. Please help me with any idea.

 

Many thanks!

 

There is a thread dedicated to listing written tuts. It should be pretty easy to find. If you can't find it then pm me.

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Hello all :). I recently created my first skyrim (or any game) character and recorded my screen during the whole process as a bit of an experiment, then uploaded the videos to youtube

 

I am a long time Softimage user so this series is heavily based around that app, also these vids weren't really intended as tutorials but I have been adding annotations to them, hopefully explaining some of the steps :). For the most part these are ~ one to one and a half hours work condensed into 10mins.

 

Parts 1 - - - 5 : modelling the character in Softimage

Parts 6 - - 9 : setting up the uvs in Softimage

Parts 10 - 12 : sculpting normal maps and painting textures in mudbox

Part 13 : importing a skyrim mesh to transfer the weights/skin

Part 14 : loading my mesh in 3ds Max, fixing some issues, then using it to export to nifskope

Part 15 : fixing the normal map, and playing around with the textures

Part 16 : setting up an animation rig in Softimage using Gear for the character

 

I was using this character as a way of getting some practice since I haven't had any modelling work in a while, so for a lot of it I am being a bit dim and trying to remember how to do things, and made many mistakes :D. Also, game / skyrim stuff is all new to me so probably made a lot of newb mistakes in that respect ..

 

Below are a couple of simple scripts I threw together while working on this guy that may come in handy if any SI users decide to make a skyrim character using mostly Softimage .. I can't be the only XSI user that loves skyrim, surely :) . You can grab version 7.5 of the Softimage Mod Tool for free to use in mods or non commercial games, so no excuse modders :P. It may be a couple years old now and have limitations (mainly to do with rendering) , should still be a great modeller/rigger though!

 

Rename NPC Bones - I made this MAXScript to rename all NPC bones back to their proper names so the skin will work when you import your own character without a skeleton, then import a skyrim skeleton. Softimage doesn't support objects with spaces or [] in the name so on import bones are renamed to things like "NPC_Head__Head_".

 

Constrain Skyrim to Gear - This script constrains NPC bones to parts of the rig generated by Gear's biped guide. I have only been using the draugr skeleton so far, I hope all of the biped rigs are named the same way.

 

Remove Constraints - And this script basically undoes everything that my constrain script did.

 

I have yet to try exporting an animation using the Gear rig, so have no idea how well that will work, if at all !.. If I figure it out, I will add a part 17.

 

Anyone with a cool suggestion on what to model next please PM me since I would like to keep going so I don't get so out of practice again :)

 

@jcainhaze The wall textures aren't done in one map, but rather smaller repeated maps. If you look at the interiors, they have been modelled as one piece then seperated into parts so they can be reused elsewhere. The same applies to the textures. If you alter one it'll change in every instance it is used throughout the game. Unless you create and assign a new custom texture to a custom model.

 

Ok thanks doc

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Ill quick write how to import custom armor meshes and put them into the game using the creation kit....

 

 

 

You're the best! this is exactly what I need :)

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Hi!

(sorry, my english is not perfect)

 

I am not familiar with mods and stuff like that, but I've created a NPC follower successfully based upon this tutorial.:

 

How to create...

 

I think it's perfect for beginners, and also I've read the Bethesda CK wiki tutorial for beginners article as well.

 

But I have a few questions, and I couldn't find answers for them yet. Please help!

 

1. If I change a NPC's AI Data- for example the mood from happy to neutral- do I have to import my NPC again (overwrite the old .nif) to see the changes in game?

 

2. I've read about the "DialogueFollower quest" bug in that tutorial I mentioned, but the problem is, I cannot fix it in the CK, because one window is too big, and I'm not able to work inside it, and it's impossible to resize with any method I know. What should I do?

 

Thank you!

Edited by LegioBlockbuster
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