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[LE] Skyrim Tutorials


LHammonds

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I want to learn to make my own armors; how do I do this and/or where are some good tutorials? When I search, I can't seem to find tutorials on actually creating an armor from scratch. I have CK, Blender and NifScope. What else might I need? I do texturing and use PS for that. I would prefer visual tutorials if possible.

 

Thanks, J

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I want to learn to make my own armors; how do I do this and/or where are some good tutorials? When I search, I can't seem to find tutorials on actually creating an armor from scratch. I have CK, Blender and NifScope. What else might I need? I do texturing and use PS for that. I would prefer visual tutorials if possible.

 

Thanks, J

http://www.youtube.com/watch?v=L40qoiuUXL4

watch this series. Also, if you figure out how to import ragdolls tell me.

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Does anyone know a tutorial on how to make your own blessings? Like the ones where you get to shrine of Talos, for example, and get the shout cooldown reduction effect? I've been searching around on the forums and google for hours to no avail.

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Skyrim Leveled List and Leveled Actors tutorial would be much appreciated...

 

Wow do I feel noobish saying that after all my years of modding. http://www.thenexusforums.com/public/style_emoticons/dark/psyduck.gif

 

Yeah I'm just starting to attempt to learn to mod Skyrim. I did a bit of modding for M&B:Warband (using .py files) but I'm pretty much done with that game until Bannerlord is Released. Anyways I've been working on a machinima for a bit now just got the storyline and screen play written and am now onto the very thing you mentioned, needing a list of leveled actors so I can modifiy specific factions armour and weapons so they better appear/represent the timeframe and story that my machinima will be telling. :) At the very least I could use a tut on how to make Outfits. Any Idea on if there are any tutorials out there yet for for modifing the items and armour a specific faction gets, or creating outfits or adding new factions?

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I think no one will be able to help me, but if I don't ask it is like already receiving a no as an answer.

 

I'm making a dialogue boss. Yeah, like in Deus Ex: HR. I did a very emotional voice acting to the player go along with easy. The problem is that body expression is not where Skyrim excels.

Is there something to teach us how to make a character more believable? Like listing the best animations for each expression, how often shoud I split a line into two or more so I can use more animations, etc.? It is just too painful to load the game everytime I want to see if the actions of the NPC go with the speech.

 

I accept the sound of the wind, hay balls rolling and crickets as an answer, too.

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A quick tutorial on making a mesh glow using NifSkope:

 

The Short Version:
1. Check the SLSF1_Own_Emit and (optional) SLSF2_Glow_Map shader flags, UNcheck the SLSF1_Environnment_Mapping and SLSF2_EnvMap_Light_Fade shader flags, and select an Emissive Color.
2. (Optional) add a glow map as the THIRD texture in the associated texture set.
The Long Version:
0. MAKE A BACKUP COPY OF THE MESH YOU INTEND TO MODIFY.
1. Fire up NifSkope and load your mesh.
2. Find the NiTriShape you want to glow. The easy way is to click on the object in the preview window, and it will automatically highlight in the block list.
3. Click on the little triangle next to the NiTriShape to show the associated blocks. One of them is a BSLIghtingShaderProperty.
4. Click on the BSLightingShaderProperty.
5. In the Block Details window, do the following:
5a. Double click on the Skyrim Shader Type value, click the little down arrow on the right side of the textbox that appears, and SELECT "Glow Shader". Click somewhere outside the dropdown menu to close it.
5b. Same proceedure, open the Shader Flags 1, and UNCHECK SLSF1_Environnment_Mapping. (If it is already unchecked, that's fine.)
5c. While Shader Flags 1 is still open, CHECK SLSF1_Own_Emit.
5d. (Skip this step if you are not using a glow map - see below). Open Shader Flags 2, and CHECK SLSF2_Glow_Map.
5e. While Shader Flags 2 is still open, and UNCHECK SLSF2_EnvMap_Light_Fade.
6. Double click on the Emissive Color value and select a color for the mesh to glow. You can either click on the little color wheel and use the neato interface, or on the numbers and enter the RGB values (0 means none, 1 means max, so yellow would be 1.000, 1.000, 0.000).
7. If you're not using a glow map - meaning the entire NiTriShape you selected will glow - then you're done. Save and try it out.
8. If you ARE using a glow map, click on the little triangle next to the BSLightingShaderProperty in the block list window. A BSShaderTextureSet should appear underneath it.
9. Select the BSShaderTextureSet so you can see it in the block details window.
10. Click on the little arrow nest to Textures in the block details window. It will show you a list of nine textures, some of which are probably blank. THE THIRD ONE DOWN is the glow map. Note that the very topmost line, directly under the nine, isn't a texture entry at all, so don't lose count.
11. Double click on the third texture value and enter the path (starting with "textures\") to your glow map. Click outside the text box to close it.
12. You're done. Save and try it out.
NOTE: The Skyrim engine apparently can't deal with enviroment maps and glow maps on the same trishape. There are tricks around this, however - see the Daedric Armor nif for an example.
NOTE: The meshes will NOT glow in NifSkope, so don't worry about it. (Unless I've set up NifSkope wrong, which is always possible...) They WILL glow in the Creation Kit (though the transparency sometimes doesn't work, so don't worry about that, either) and in-game.
NOTE: The brighness of the glow can be controlled by the Emissive Multiple entry in the BSLightingShaderProperty. 0 is no glow at all, 1 is a rather normal glow, but you can go a lot higher than that. It won't light up the room or anything, since it's not really a light source, but it can look pretty radioactive. Experiment.
NOTE: How to make a glow map is a totally separate question, much more akin to texturing. It is basically a texture that controls the level of glow, rather than the color. (Though I'm not 100% sure it can't effect the color - I've never used it that way). Pick a few vanilla textures that end in "_g.dds" for examples.
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Hey guys, once again i am in need of your wisdom.

I´m looking for a tutorial on how to add an item to a recipe list. I want to add a sword into the aetherium recipe list.

 

I think what you're looking for is a "Constructible Object" under "Items". Look in the CK for examples. It's pretty straight-forward.

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