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We have a name! And a Q&A session with Tannin regarding the new mod manager.


Dark0ne

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In response to post #50007057.


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Seconded. This is basically the reason I started using MO over FOMM or just plain old manual installation.
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Thanks for the update sounds great. But I don't like the name, it bodes ill, what you thinking? A twister or hurricane, Scylla and Charybdis, maybe your new manager falling into a Black Hole until time stand still? Moving neither forward or backwards.

 

I guess it just came down to how it rolled of the tongue.

 

Ps my fav vortex is Fire Twister, created in a extreme bush fires, very rare. These are all destructive forces, what are you planing?

 

Pss I'm just having some fun, nevertheless...

 

Edited by PeterMartyr
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I never really pondered the name, but perhaps I should pull out the language - Oxford Dictionary - fascist inside me: Vertex might have been a better choice?

 

Nexus, def: a central or focal point, a join or binding together

Vertex, def: a point where lines join or intersect, or an apex (high point)

Vortex, def: a swirling mass

Spot the odd-man out. ;)

 

Whilst I believe Vortex is I derivative of vertex, vertex is a description of the intersection point of many lines, also a technical term very relevant to the modelling involved in a lot of the mods Nexus hosts, and finally also indicates a high point, apex, or crown of a thing.

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In response to post #50017357.


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I'm not Tannin but at least there's a response.

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1 - Will Vortex clean up files as SSEDIT does ?
2 - Will I have to use LOOT or Vortex will do the sorting ?

I hope not! xEdit doesn't belong within a mod manager. Same with LOOT. It makes stuff harder to keep updated.

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3 - Assuming that I want to restart the whole game again, will Vortex allow me to just deactivate/delete all the mods and most important, must I delete all Skyrim data/files and reinstall it again as I am doing now ?

That won't be until the VFS-related crap is released.
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In response to post #50017357. #50023137, #50026827 are all replies on the same post.


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@Pabulum not Tannin either, but I'd dispute your last assertion; the "purge" feature that the Q&A describes would *effectively* uninstall all mods without un/re-installing the whole game, much like trying to run a game outside of Mod Organizer.

For those who don't know, when running a game with MO, the VFS makes it seem to the game as if the files are there when they aren't, (Virtual File System; think of it like a Virtual Reality headset that MO puts on the game's head, so the game can see and interact with files that aren't technically there.) But when not running the game through MO, the folders are clean of all those files, and the game is essentially entirely unmodded. No mod files visible, thus no mods installed.

Ostensibly, the purge feature would allow instant access to the exact same thing even in a symbolic link set-up, instantly and easily removing the file system links that made the files visible and the game modded at all. (For symbolic links, imagine that instead of making the game wear a headset, you just tie a bunch of strings to it's fingers, and tie the other end to stuff that's not usually in reach. The purge button feature would cut all the strings, until you pressed a different button to re-tie them.) You'd theoretically almost never have to "empty out the whole game folder and reinstall" again, as any files that are mod related could be automatically and precisely removed without ever touching or otherwise damaging the original game files (or, for that matter, the mod files at the other end of the strings), as opposed to the usual "wiping everything to make sure nothing got missed".

Additionally, the intent from day one to support a wide range of games means that unlike NMM or even MO, the manager would theoretically be able to handle a wider range of folders within the game's files than usual, as it'd have to... not all games are as cleanly organized as Bethesda's "stuff it all in .\ Data" mentality. :P This would still help Beth games though, because by being able to handle (for example) the main Skyrim folder (as opposed to only the Skyrim\ Data folder) even stuff like ENB presets and SKSE loaders can be handled (and for ENBs, even easily switched between) by the manager and thus purged by it if needed, even if only needed temporarily. Edited by TerminusVitae
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In response to post #50022052.


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Ah, but what is a Vortex but a Vertex? :P XD A Nexus of swirling, curved lines? :P XD Edited by TerminusVitae
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In response to post #50007057. #50020977 is also a reply to the same post.


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Thirded. Sounds like I'll need to look into using MO2 (despite it's current buggy state)... I have been delaying "heavily" modding Skyrim SE and Fallout 4 until, I had hoped, the new NMM would be released with MO-like file virtualization. With the news that the new NMM (Vortex) will not have uvfs virtualization, I'm totally turned off from using the new NMM. Having a clean data folder and being able to quickly change the virtual install order is very important to me.

Plus, I had some bad experiences with the old NMM failing to remove symbolic links, which caused me far more problems than MO's uvfs ever did.
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