Jump to content

An update on Vortex development


Dark0ne

Recommended Posts

If I am understanding this correctly...... it isn't really a 'modpack' in the generally accepted form of that term, it is a list of mods, in a specific order, that have been put together by someone else, who is offering their load order as a 'template' for Vortex to build a load order from. It reads the list, downloads the mods from the mod authors page, and installs them into the proper folder. (or, however virtualization is going to work with Vortex.......) So, no one is uploading someone elses work, so there are no rights violations happening.

 

It is still going to require the end-user to make a 'bashed patch', if one is required...... (is this something vortex is going to do as well?) After all, it's a list. That's it.

Link to comment
Share on other sites

  • Replies 443
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #56088421. #56101751, #56306091, #56315431 are all replies on the same post.


  Reveal hidden contents


Well if it's made as easy as possible then the modding elitists don't have a single thing up on anybody.

IMO they're the type of people whose only talent is organizing load orders.
Link to comment
Share on other sites

  On 12/28/2017 at 9:46 AM, acidzebra said:

Well, if the authors don't want it, that's their choice. Right?

Yes and no. The author's should have control of the content being distributed and the channels through which it is distributed. The suggestion, in this case, would not change the distribution channels. In fact, the point is that it doesn't. Nexus is the CDN. So there's no reuploads or possible content change that isn't controlled by the author. It could lead to more visibility for them though. It's good for everyone involved.

 

  On 12/28/2017 at 9:46 AM, acidzebra said:

One thought I have is that minecraft and TES games are very different beasts in terms of complexity and if you think you can load up 150 mods and go off on merry adventures in any TES game just by clicking a button and then everything will be fine then you are deluding yourself. For reference, see the skyrim tech support section of the forums. And that's before even considering different versions of mods and patches being released and older versions becoming unavailable (unless again you are prepared to disregard some author's wishes and just reupload at will). And THAT is just the least of the problems I can think of with TES modpacks.

 

Early minecraft modding was about where TES is now. It was an annoying clusterf*#@ to find new and unique mods and then get them installed. Install order was important. Resolving conflicts required me to open up eclipse and edit a few mods on occasion.

Then people started breaking the rules and now we have a pretty streamlined system of mod and modpack distribution. I like having my own collection of mods but I also like experiencing the game in the ways other people enjoy. And sometimes I don't want to f*** around with creating my own merge patches and verifying load orders and trying to understand why I'm getting a CTD without any kind of log but this setup works just fine for someone else.

 

  On 12/28/2017 at 9:46 AM, acidzebra said:

Nobody who pours hundreds/thousands of hours into playing videogames should be able to say this with a straight face. It's laziness and nothing more.

 

It's hard for me to have sympathy with a culture where an author spends countless hours on their work but a consumer can't even be arsed to take 2 minutes to read a description page to understand how to install something and just wants "teh modz". And for me that is the opposite of why I mod games - I mod because I want something changed in game(s) according to my tastes, not a whole slew of changes that are good according to someone else's taste. It's a very personal thing, not a "press button to make good" thing. Unless you're lazy AND unimaginative.

 

It's a tedious thing, also time consuming, and a huge pain in the ass to maintain personally (especially on the newer games that still have a lot of development happening). People spend hundreds/thousands of hours driving their car. Most people generally don't build their car from scratch or have to rebuild it every time something goes wrong.

Link to comment
Share on other sites

In response to post #56088421. #56101751, #56306091, #56315431, #56327811 are all replies on the same post.


  Reveal hidden contents


Modpacks may seem a good idea but no, they aren't. So you all simply just tell me that you want your game based on preferences of another player? Really? I'll show you just a few simple examples: Mod Package Author choose just a single house mod, you blindly donwload its pack as it is, not knowing there are many alternatives and not even caring to search something that would better suit your taste. Mod Package Author 1 choose Realistic Needs and Diseases as a base for its realism gameplay, you download its pack and would not know there is iNeed as a great alternative; Mod Package Author 2 has iNeed in its pack but it lacks others, what would you do? There are countless grass mods, many weather mods and these are the simplest outcomes, when you start to throw in complex gameplay mods there would be many more variables. It's not a matter of not wanting to help people get their life easier, it's a matter to let you know that maybe there are better mods you would enjoy more. Edited by Behelit79
Link to comment
Share on other sites

  On 1/3/2018 at 3:53 PM, Behelit79 said:

 

In response to post #56088421. #56101751, #56306091, #56315431, #56327811 are all replies on the same post.

 

 

 

  Reveal hidden contents

Modpacks may seem a good idea but no, they aren't. So you all simply just tell me that you want your game based on preferences of another player? Really? I'll show you just a few simple examples: Mod Package Author choose just a single house mod, you blindly donwload its pack as it is, not knowing there are many alternatives and not even caring to search something that would better suit your taste. Mod Package Author 1 choose Realistic Needs and Diseases as a base for its realism gameplay, you download its pack and would not know there is iNeed as a great alternative; Mod Package Author 2 has iNeed in its pack but it lacks others, what would you do? There are countless grass mods, many weather mods and these are the simplest outcomes, when you start to throw in complex gameplay mods there would be many more variables. It's not a matter of not wanting to help people get their life easier, it's a matter to let you know that maybe there are better mods you would enjoy more.

 

Your argument is that people have different tastes like as if that makes mod packs not a good idea. it's a terrible argument because people enjoy games every single day that may not necessarly have everything exactly to their tastes. It's still fun regardless to msot people even if not every single portion is perfect.

 

Your argument shows a major lack in understanding even about mod packs. I am guessing you never actualyl tried a mod pack before for any game. I am guessing you didn't even do a single amount of research on the matter. You decided it was a bad idea based on your own ignorance. You disregard the fact mod packs exist and are successful in other games. For example Minecraft.

 

How is it that mod packs for Minecraft is the msot popular way to mod? If your conclusions here were correct, this would not be the case.

I don't thin kyou realize what people are willing to sacrifice for ease of use. People don't care if things are not exactly to their tastes if it means saving several days and headaches of trying to get a load order to work which they may never acocmplish when they could just download a mod pack that works right out of the box and just get to playing. So, there is a house they may not use. Who cares. So they may not use iNeed. Who cares.

 

I would argue they are more likely to try out more mods because it's easier to do. Sure it will be in the form of mod packs, but they are likely to come across mods they may have other wise never found because they would have never spent the time to do so.

 

I really wish someone against mod packs would actually provide a good argument, but it seems no one who is against it is capable of doing research on the matter and rather present their own ignorance to the world like as if it was something to show off as a trophy.

Edited by Brabbit1987
Link to comment
Share on other sites

In response to post #56492581.


  Reveal hidden contents


""""People don't care if things are not exactly to their tastes if it means saving several days and headaches of trying to get a load order to work which they may never acocmplish when they could just download a mod pack that works right out of the box and just get to playing. """"

... well I do care. I would not like to download a mod pack which is coming with a mod that I do not like at all. I do choose, one by one, the mods that I want to use in my game play and I really do not care about how long it takes for me to download / install it. There are thousands of mods but not all of them are good mods and not all of them are of my taste. With all respect to whoever made that mod, for example, for me, the mod Better Mama Murphy chair is not a mod that I will install ever and if this mod would be included in a mod pack, I would not download / install that mod pack.

What I really do care about VORTEX is to allow us to :
- Sort automatically our load order to the best possible order
- Do what LOOT does automatically
- Be able to delete / add a mod mid game without affecting the game so we would not have any CTD
- Have different profiles so we can switch from one to another in our own game without affecting any performance
- Automatically update mods
- .... this is something that probably would not be possible but I would love that Vortex be able to resolve mod conflicts ... yes, this is probably not possible but again, it is something I would love Vortex to have ... or .... give some very good tutorial ( that explain to me step by step all the details ) about how to resolve mod conflicts using FO4Edit and I will be happy to learn and apply it in my game.

Back to mod pack ... again, I do not like that idea my friend but I do respect yours. I am very specific of what I want in my game and I am very demanding about mods. Just to give you an idea, I only have 70 mods in my FO4 game because for me, quality mods are much better than quantity, so if mod packs are about quantity, it is something not for me. I do not like that idea at all but if they have it as an optional feature, by all means, it is welcome so it will help some other players that love that idea.
Link to comment
Share on other sites

In response to post #56260981.


  Reveal hidden contents


If the modpack was created by someone previously, then scripted installer just puts files in folders based on options. Once someone picks those options for you, files go in folders like any other.

If it's just a playlist like links to mods that the MM downloads then yes I could see scripted installers needing to either be pre-programmed with options by the playlist maker, or include instructions for the user to make certain choices. Otherwise it could be an issue Edited by FLipdeezy
Link to comment
Share on other sites

  On 1/4/2018 at 12:08 PM, sopmac45 said:

 

In response to post #56492581.

 

 

 

  Reveal hidden contents

""""People don't care if things are not exactly to their tastes if it means saving several days and headaches of trying to get a load order to work which they may never acocmplish when they could just download a mod pack that works right out of the box and just get to playing. """"

 

... well I do care. I would not like to download a mod pack which is coming with a mod that I do not like at all. I do choose, one by one, the mods that I want to use in my game play and I really do not care about how long it takes for me to download / install it. There are thousands of mods but not all of them are good mods and not all of them are of my taste. With all respect to whoever made that mod, for example, for me, the mod Better Mama Murphy chair is not a mod that I will install ever and if this mod would be included in a mod pack, I would not download / install that mod pack.

 

What I really do care about VORTEX is to allow us to :

- Sort automatically our load order to the best possible order

- Do what LOOT does automatically

- Be able to delete / add a mod mid game without affecting the game so we would not have any CTD

- Have different profiles so we can switch from one to another in our own game without affecting any performance

- Automatically update mods

- .... this is something that probably would not be possible but I would love that Vortex be able to resolve mod conflicts ... yes, this is probably not possible but again, it is something I would love Vortex to have ... or .... give some very good tutorial ( that explain to me step by step all the details ) about how to resolve mod conflicts using FO4Edit and I will be happy to learn and apply it in my game.

 

Back to mod pack ... again, I do not like that idea my friend but I do respect yours. I am very specific of what I want in my game and I am very demanding about mods. Just to give you an idea, I only have 70 mods in my FO4 game because for me, quality mods are much better than quantity, so if mod packs are about quantity, it is something not for me. I do not like that idea at all but if they have it as an optional feature, by all means, it is welcome so it will help some other players that love that idea.

 

 

 

  On 1/3/2018 at 3:53 PM, Behelit79 said:

 

In response to post #56088421. #56101751, #56306091, #56315431, #56327811 are all replies on the same post.

 

 

 

  Reveal hidden contents

Modpacks may seem a good idea but no, they aren't. So you all simply just tell me that you want your game based on preferences of another player? Really? I'll show you just a few simple examples: Mod Package Author choose just a single house mod, you blindly donwload its pack as it is, not knowing there are many alternatives and not even caring to search something that would better suit your taste. Mod Package Author 1 choose Realistic Needs and Diseases as a base for its realism gameplay, you download its pack and would not know there is iNeed as a great alternative; Mod Package Author 2 has iNeed in its pack but it lacks others, what would you do? There are countless grass mods, many weather mods and these are the simplest outcomes, when you start to throw in complex gameplay mods there would be many more variables. It's not a matter of not wanting to help people get their life easier, it's a matter to let you know that maybe there are better mods you would enjoy more.

 

 

 

I don't understand the argument against a system that only adds functionality. Literally nothing is being taken away. Your ability to play with whatever mods you want is still there. The only thing that changes is now you can spend all that time and share it with other people without breaking the rules. Because I guarantee there are a lot of people who have put their files on a jump drive and installed their mod setup for someone else. Because 20 minutes of that vs. hours/days/weeks of walking them through the process is f*#@ing stupid when we absolutely have the technology to allow it through controllable channels.

Link to comment
Share on other sites

In response to post #56499046.


  Reveal hidden contents


Learn to use a spoiler, it won't bite you.

Here is why modpacks are not going to happen anytime soon, if ever.
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...