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An update on Vortex development


Dark0ne

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  On 11/4/2017 at 12:47 PM, ContessaR said:

<snip>

Or you could just not mess with the data folder at all and eliminate all possible issues regarding that. I'll never understand the resistance people have to MO type installations.

 

The author of MO is the lead developer of Vortex. He determined that the approach he used in MO was inherently flawed, (not sufficiently flexible) especially when the application has to work with many different game engines. Hence, Vortex!

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Given that I am still using mod organizer and how much I love it even now, I cant wait to see what vortex brings. Take all the time you need, even though MO works amazingly well - how it was set up came with serious flaws if you let it manage archives and game data - it is a mod manager I prefer over NMM. Edited by 777sage
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A variety of users dislike MO users due to the smug superiority they deploy when discussing about mod managers. If clean data folder (what an idea..) is not needed, MO loses most of its edge.
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In response to post #54959113. #54959528 is also a reply to the same post.


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What do you mean by not needed? I can not think of any case in which virtualization isn't a better alternative if it's implemented correctly. If Vortex doesn't at least allow for this option, I'm probably going to stick with Mod Organizer.
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In response to post #54959113. #54959528, #54959868 are all replies on the same post.


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Yeah, after I heard that Vortex won't be using a virtual structure I was out. Keeping track of mods and changing/updating mods is just so much easier with virtualization. f*#@, I haven't redownloaded Skyrim ever since I started using MO. If Vortex can provide what MO did but just without the virtualization, then that'd be pretty great, but it'd take a lot more effort since you are modifying and replacing base game files, so you'd have to have some kind of system that would keep track of these changes and you'd also have to make it unmodifiable because it would break the whole system if you did. I mean, we really don't know anything but the basic stuff, so maybe Tannin has some kind of brilliant idea that we didn't think of.
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In response to post #54959113. #54959528, #54959868, #54960743 are all replies on the same post.


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Please read up on what virtualization is. People are using MO's VFS interchangeably with virtualization as a whole and it's wrong.

Vortex will have virtualization, it just won't use MO's virtualization. Edited by Dark0ne
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I agree. I've tried MO before and didn't quite stick with me. But meh, walk down memory lane can be done a different day. I rather wait to see what happens instead of rushing and get a half assed program that many would complain about.
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In response to post #54959113. #54959528, #54959868, #54960743, #54961303 are all replies on the same post.


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Not needed. Not required. Should I provide an image description? Not everyone needs it.
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In response to post #54959113. #54959528, #54959868, #54960743, #54961303, #54963573 are all replies on the same post.


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The greatest feature difference between MO and NMM was that MO had a lot of troubleshooting features built into it. The ability to instantly find conflicting files etc were its biggest draw for me. (Especially in heavily modded setups with many loose files.) I haven't seen anything said about these comparison features on the new Vortex. Is there any information on whether those will be worked into Vortex or to what extent?
In any case, having a strong mod engine to use with many different games is exciting.

Thanks for the update as well.
Edited by nagothm
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