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An update on Vortex development


Dark0ne

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In response to post #54930308. #54930478, #54930773, #54930833, #54930843, #54930848, #54930913, #54931018, #54931133, #54931298, #54931363, #54931473, #54931588 are all replies on the same post.


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A clean data folder is really not an argument for using or not using Vortex. It really isn't.

You're saying you're switching profiles all the time, but these are all things that are still possible (just as easily and quickly) as with NMM or MO. Just instead of doing it at runtime, the hard links are handling it within seconds. This was all explained in the previous news post already. Edited by ousnius
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Even as someone who would advocate for the 'clean' VFS style of implementation (for very specific reasons I've already brought up elsewhere), I feel compelled to say:

OMG, can't we just have a thread where it might even be remotely possible that the dev/Nexus could talk about Vortex without it getting sucked into this pit of vfs/vs-non-vfs despair?

 

Personally I'd love to see something even if it were just a clip of a corner of the UI. True tease of something.

Still, it's been over 12 months now, what's another couple? :smile:

 

Good to know it's coming along, even if I didn't get to test pre-pre-pre-alpha or whatever it was/is in :wink:

Edited by ozoak
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In response to post #54930713. #54932353 is also a reply to the same post.


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Perfect.
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In response to post #54930713. #54932353, #54932553 are all replies on the same post.


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thanks, very glad to hear about that Edited by calscks
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In response to post #54932378.


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A one inch section for every day/week/month before release. Eventually you will get the full image. lol
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In response to post #54930713. #54932353, #54932553, #54932643 are all replies on the same post.


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You're awesome Tannin, thank you for not making me select checkboxes again for multiple profiles and 700+ mods. =)
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That'd be perfect :D

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I think putting files directly into data folder won't be a big deal.

 

Cuz modern Bethesda games keeps original files BA2-packed.

 

Data folder will not be corrupted by mods unless they replaced the original files such as Skyrim - Textures0.bsa or Fallout4 - Meshes0.ba2.

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In response to post #54933313. #54934468 is also a reply to the same post.


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Vortex's virtualization sounds like a nice compromise between NMM and MO and it overall seems like it'll be the best of both worlds. Edited by ThatDirtyShisno
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