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An update on Vortex development


Dark0ne

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In response to post #56544376.


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*shrug* Empty people preach empty words. Let him do his kiddie crusade, ain't like that would suddenly change Dark0ne's mind.
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  On 1/6/2018 at 7:32 AM, acidzebra said:

Is he still going? I put him on ignore after it became clear he has no idea about what making mods for either Skyrim or Minecraft entails or why the internals of one game would be more complex than the other, he just wants his one-click toys and to hell with what anyone else wants, even the creators of those toys. What a great member of the 'community'.

O.o Ignored cause I disagree? Wow. Minecraft is actually more complex to mod than Skyrim. For example, in order to mod the game you need an API like forge (And that is just one of many you can use). Without forge you needed to actually go into the games jar files and add to that. Obviously, it's never a good way to mod a game by directly changing game files. When you have forge, you end up with a mod directory and you essentially just place all your mods into that directory. Seems simple at first, but forge has many version and so does minecraft. You need to make sure you Minecraft client, forge api, and mods all match. But that is not all, as most mods create recipies to create their items and those recipies can conflict with each other. So that means if you want two mods to work together that have the same recipe, you need to create your own to overwrite one of them. A lot of these mods also add a lot more to the game mechanic wise than any mod adds to Skyrim. This means very often the balance would be a total mess if you didn't mod your game well. Not to mention you could also have 2- 4 different types of the same ore in the world generating because many mods add their own varients of ores.

 

There, of course, is ways to eliminate this through configs. Altering loot tables requires a bit of scripting usually. Seriously. Considering I mod both Minecraft and Skyrim. I can assure you Minecraft is a lot tougher. This is actually probably why mod packs were more easily accepted because it was practically a requirement for people to enjoy modded.

 

Also, you make it sound like I am the one not listening to what people want, which makes very little sense. I am not the one arguing against a feature many people want. You are. It's not like it's even a feature you have to use yourself. All you are doing is arguing against something you yourself would not use. Why? What is the point?

Edited by Brabbit1987
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  On 1/6/2018 at 7:50 AM, Ethreon said:

 

In response to post #56544376.

 

 

 

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*shrug* Empty people preach empty words. Let him do his kiddie crusade, ain't like that would suddenly change Dark0ne's mind.

 

You need to grow up. There is no need to be so dang rude. But we know the Nexus real well. Mod authors can be rude and insult others without any repercussions. (I bet I am the one to get banned though cause I insulted him in a report, who wants to place bets? XD, he is allowed to call me empty but I am likely the one who is going to get in trouble, cause I am not a mod author.)

 

Honestly, this is getting irritating. No one has a single valid reason to be against this idea. It's just none stop .... whining by people who don't understand the value of making something easier to use and because THEY personally don't see it's value then it shouldn't exist at all. You have people who want to make things easier as a whole for the entire community and for whatever reason they are the ones seen as the bad people. Seriously, what the hell is wrong with people these days?

 

This is entirely possible, it's been done, so let's freaking do it. I don't see any reason not to. Why are we stunting the growth of Nexus because of a few people who are too damned elitist to want to make it easier for others?

People also seem to forget the nexus is a mod site for many games. This is a system that would be beneficial to have across the board. There is no negative to having a mod list system.

Edited by Brabbit1987
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In response to post #56517236.


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"""You caring doesn't mean they should not include the option. All that means is you just don't use it. You continue to mod the way you want to. It doesn't hurt to include more options though."""

... apparently you did not read my entire entry because at the end of it I said that if "they have it ( mod pack ) as an optional feature, I will welcome the idea so it will help other people" .... so ... maybe you understand it with different words : I do not care about mod packs at all and I do not think I will never download / install them ... BUT ... if they exist, so be it, other will benefit from it. I hope that you read my entire post so you can understand my point.
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In response to post #56544376. #56544626 is also a reply to the same post.


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In his holy crusade he is so blind to think he has the only, universal, truth. You can show him practical, and even simple, examples related to this very specific game modding mechanics (an infinity of multiple choices always bound to an overriding/merging system) and he will answer taking in account other games. Well, what else to say? The holy crusader doesn't understand that, if devs implement a modpacks support system, it would change 0 in my, yours, and many others Skyrim modding/gaming experience so i really hope they will do it, even just for not reading any more nonsense. Edited by Behelit79
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  On 1/6/2018 at 5:20 PM, Behelit79 said:

 

In response to post #56544376. #56544626 is also a reply to the same post.

 

 

 

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In his holy crusade he is so blind to think he has the only, universal, truth. You can show him practical, and even simple, examples related to this very specific game modding mechanics (an infinity of multiple choices always bound to an overriding/merging system) and he will answer taking in account other games. Well, what else to say? The holy crusader doesn't understand that, if devs implement a modpacks support system, it would change 0 in my, yours, and many others Skyrim modding/gaming experience so i really hope they will do it, even just for not reading any more nonsense.

 

 

I feel like you're being a dick to the people that agree with you. but just to clarify: the discussion isn't about creating mods. It's about applying them. Any collection of mods that work together to form a playable game through the current method can be automated. We have the client and the CDN. Hell, make it a premium feature and I guarantee I'll pay for it. I mean if there's gonna be this much back and forth why not add money to the mix? If they add this as a premium feature they will see a rise in subscriptions and site traffic. More page views for authors. More dollars for nexus. And nothing changes about the old system. I see no actual downside to his described system beyond the logistics. And that's kinda the point of logistics. To figure it out.

 

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  On 1/6/2018 at 12:24 PM, sopmac45 said:

 

In response to post #56517236.

 

 

 

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"""You caring doesn't mean they should not include the option. All that means is you just don't use it. You continue to mod the way you want to. It doesn't hurt to include more options though."""

 

... apparently you did not read my entire entry because at the end of it I said that if "they have it ( mod pack ) as an optional feature, I will welcome the idea so it will help other people" .... so ... maybe you understand it with different words : I do not care about mod packs at all and I do not think I will never download / install them ... BUT ... if they exist, so be it, other will benefit from it. I hope that you read my entire post so you can understand my point.

 

I read your post just fine, thank you. If you don't care either way, why are you arguing with me then? It's normal for a person to refute another person's points in a debate and that was what I was doing. Your actions speak louder than your words. If you truly do not care, then there is nothing to argue about and yet, here you are.

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  On 1/6/2018 at 5:20 PM, Behelit79 said:

 

In response to post #56544376. #56544626 is also a reply to the same post.

 

 

 

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In his holy crusade he is so blind to think he has the only, universal, truth. You can show him practical, and even simple, examples related to this very specific game modding mechanics (an infinity of multiple choices always bound to an overriding/merging system) and he will answer taking in account other games. Well, what else to say? The holy crusader doesn't understand that, if devs implement a modpacks support system, it would change 0 in my, yours, and many others Skyrim modding/gaming experience so i really hope they will do it, even just for not reading any more nonsense.

 

It has nothing to do with a universal truth. It's just a matter of common sense. I explained that not everyone cares so much about getting things perfectly the way they want them if it means being able to jump in the game a lot quicker.

 

Plus you get to try out new experiences you may not have thought of yourself. How do you know you don't like something till you try it ... right? That's one of the best things about Modded Minecraft. The experience you get from each mod pack can be vastly different. Something you will find is that some people go pretty far and create a pack that incorporates the mods so well together that unless you wanted to spend months doing that yourself, you would have never had that experience. Maybe even a mod developer wants to create a pack and make a mod specific to that pack in Skyrim to do the same sort of thing.

 

At the pack level, things can get very creative when you are trying to peice it all together. A good mod pack developer doesn't just throw everything together and call it a day. They go through extensive testing, balancing, making changes, fixing bugs, sometimes even developing mods themselves to include things that they might not be able to get elsewhere for what they want to do or to try and unify all the mods in a seamless expereince.

 

Also, you are another person who says they don't care if we get the feature. Why do you argue against people who want the feature then if you don't care?

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In response to post #56561296.


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The only way looking at it from a skyrim/fallout perspective to provide a mod pack as I see it. Would be instead to provide a mod that was the merging of those other mods into one mega mod (not necessarily one esp/esm) then it would handle the dependency issue. (Which would probably not be a simple task)

Something that I can't imagine happening unless a bunch of authors got together to build a unifying experience. In which case I'm not sure i would actually call it a mod pack but a overhaul.

Which has happened before Mods like FWE and Project Nevada. (They are more than what i could call a mod pack but provide what in think your looking for in one)

Which would pretty much be the same process your asking the modpack author to do, just a few extra steps but less potential errors. (not to say that it wont be error free.)

Other games that require third party tools to hook into or hijack them to mod I can't see being able to use this at all (some that require things like texmod)

All of this saying nothing of what it would take to get the permissions straightened out. Not to mention that act of even looking into this could easily become a PR nightmare if one misstep is taken.

So, I guess my long rambling put short. While I don't see what your asking for as viable. I don't see how it can't exist in a different form and how doesn't already do so. Edited by AFKRoger
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  On 1/7/2018 at 4:58 AM, AFKRoger said:

 

In response to post #56561296.

 

 

 

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The only way looking at it from a skyrim/fallout perspective to provide a mod pack as I see it. Would be instead to provide a mod that was the merging of those other mods into one mega mod (not necessarily one esp/esm) then it would handle the dependency issue. (Which would probably not be a simple task)

 

Something that I can't imagine happening unless a bunch of authors got together to build a unifying experience.

 

Which has happened before Mods like FWE and Project Nevada. (They are more than what i could call a mod pack but provide what in think your looking for in one)

 

Which would pretty much be the same process your asking the modpack author to do, just a few extra steps but less potential errors. (not to say that it wont be error free.)

 

Other games that require third party tools to hook into or hijack them to mod I can't see being able to use this at all (some that require things like texmod)

 

All of this saying nothing of what it would take to get the permissions straightened out.

 

So, I guess my long rambling put short. While I don't see what your asking for as viable. I don't see how it can't exist in a different form and how doesn't already do so.

 

This site is irritating sometimes. I can write something and it doesn't actually post what I wrote only the quotes. >.>, Nexus forums is so buggy.

 

Anyway, I suggest you go a bit further back to read, because I don't think you understand what I was talking about at all. We are talking about a function for Vortex to be able to read a file that has the information how what mods to download and install and in what order to place them. Meaning no mods would be literally in the pack. They would be grabbed from the same location as if you did it manually.

 

What I went into in my last post was just examples of how far some people could go.

 

Edit: But ya, if a mod pack author wanted to unify some mods, they would likely need to work together with the mod authors for permissions and such and create a mod themselves to upload to the nexus. It's not something everyone could do.

Edited by Brabbit1987
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