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Managing the Load Order...


acdover

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how large is large? 249/255 seems fairly large to me.

Well, on my Skyrim I have a total modlist of 570 mods merged down to 248 currently active plugins (post bash).

I've had Fallout running stable on MO2 with over 800 mods (again, several categories merged down to reduce plugin count) for several 100-400 hour playthroughs.

Handling anything like that, particularly when some plugins are updated and merges need to be remade, would be a complete nightmare in Vortex. In MO2 it's really easy to change everything between playthroughs, organizing mods is a breeze and you can have dozens of seperate profiles without any problems whatsoever.

 

 

Well, then, it sounds like you just need stick with MO2 and enjoy your games. Meanwhile those of us Vortex users who have no problems managing large and complex modlists for Fallout 4 or Skyrim SE or whatever will continue to enjoy our games.

 

 

In other words, you (generally, the people on here) defend (sometimes overhaughtily, I might add) the software as the best there is, and flatly refuse to improve upon it?

I have nothing against Vortex. As I said, there's a lot of features in it I do like. But vehemently refusing to acknowledge the downsides is pretty subpar. Though, I suppose, probably right up Bethesda's alley ;)

 

I want Vortex to be great, which is why I'm voicing my opinion in this thread, about managing the load order. What I've mentioned is the primary reason that so many still use MO2, instead of Vortex. If you can show me a simple way of reorganizing a load order between playthroughs without having to click each and every single plugin seperately, I'm all for it. But as far as I know, the "load before/after" tool is the only way to do it.

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how large is large? 249/255 seems fairly large to me.

Well, on my Skyrim I have a total modlist of 570 mods merged down to 248 currently active plugins (post bash).

I've had Fallout running stable on MO2 with over 800 mods (again, several categories merged down to reduce plugin count) for several 100-400 hour playthroughs.

Handling anything like that, particularly when some plugins are updated and merges need to be remade, would be a complete nightmare in Vortex. In MO2 it's really easy to change everything between playthroughs, organizing mods is a breeze and you can have dozens of seperate profiles without any problems whatsoever.

 

 

 

You're going to have difficulties with any mod manager by insisting on using 570 to 800 mods.

 

That's just complete overkill, and just excessively overindulgent.

 

But hey, if using the Mod Manager written by Tannin42 called MO2 works better for you than the Mod manager written by Tannin42 called Vortex, then go for it.

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I want Vortex to be great, which is why I'm voicing my opinion in this thread, about managing the load order. What I've mentioned is the primary reason that so many still use MO2, instead of Vortex. If you can show me a simple way of reorganizing a load order between playthroughs without having to click each and every single plugin seperately, I'm all for it. But as far as I know, the "load before/after" tool is the only way to do it.Â

For plugins it's normally better to use Loot Groups. In Vortex on plugins tab, make sure the Group column is enabled, to easier see which plugins eventually need to be put into another Group. To put a plugin into another Group, double-click to open the extra dialogue on the right and you can choose Group from the drop-down list.

 

When the extra dialogue is open, you can select multiple plugins and move all of them to another Group.

 

In case you need more Groups, you can instead of using drop-down list type-in a new Group name. Now unfortunately you also need to go into Group view and connect any new Groups to the tree-structure, this can be a little confusing to manage.

 

Putting a plugin into a Group is normally a once-off process, and as long as you don't need to create extra Groups changing Group takes roughly the same time as drag-and-drop a plugin up or down in MO2.

 

While using Groups has some advantages, one current disadvantage with Vortex is, Groups are global and not per-profile.

 

Meaning, if you example wants plugin order A, B, C, D, E, ... in one profile and the order E, D, C, B, A in another profile this is not easily done currently. Hopefully the option for per-profile will be added to Vortex later.

 

If on the other hand you want the order A, C, E on the second profile Vortex already handles this.

 

While I'm not familiar with merging mods, wouldn't the order normally be the same before and after merging, but with some of the plugins disabled after merging? If this is the case, using Groups should work.

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In other words, you (generally, the people on here) defend (sometimes overhaughtily, I might add) the software as the best there is, and flatly refuse to improve upon it?

I have nothing against Vortex. As I said, there's a lot of features in it I do like. But vehemently refusing to acknowledge the downsides is pretty subpar. Though, I suppose, probably right up Bethesda's alley :wink:

 

I want Vortex to be great, which is why I'm voicing my opinion in this thread, about managing the load order. What I've mentioned is the primary reason that so many still use MO2, instead of Vortex. If you can show me a simple way of reorganizing a load order between playthroughs without having to click each and every single plugin seperately, I'm all for it. But as far as I know, the "load before/after" tool is the only way to do it.

 

 

Vortex will be improved when you make constructive and concrete improvement suggestions.

"LOOT can't deal with large plugin lists because LOOT can't deal with large plugin lists" is not.

You claim Vortex sorts your plugin list wrong. Then show me concrete examples of that. Show me screenshots of plugins sorted by Vortex/LOOT in a way that the game doesn't work. Show that it's happening on a scale where it can't be fixed by assigning a handful of rules or groups.

Show it in a way that I can reproduce. If you can do that, I will start investigating what we can do.

 

You would be the first, among all the people who have ranted about auto-sort over the last 13 months though.

And that's why people are defending this feature and why we have no plans to change it atm: It works for those who embrace it and none of the naysayers have ever been able to actually prove that a problem exists. All concrete cases presented so far were either mistakes, non-issues or fixed within minutes.

 

And you shouldn't be surprised about the reaction you get. This thread has been going on for ages and it's not even the first one we had on the topic. I've replied dozens of times. I've investigated plenty of cases of users claiming autosort doesn't sort right and not once was the claim correct.

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how large is large? 249/255 seems fairly large to me.

Well, on my Skyrim I have a total modlist of 570 mods merged down to 248 currently active plugins (post bash).

I've had Fallout running stable on MO2 with over 800 mods (again, several categories merged down to reduce plugin count) for several 100-400 hour playthroughs.

Handling anything like that, particularly when some plugins are updated and merges need to be remade, would be a complete nightmare in Vortex. In MO2 it's really easy to change everything between playthroughs, organizing mods is a breeze and you can have dozens of seperate profiles without any problems whatsoever.

 

 

Well, then, it sounds like you just need stick with MO2 and enjoy your games. Meanwhile those of us Vortex users who have no problems managing large and complex modlists for Fallout 4 or Skyrim SE or whatever will continue to enjoy our games.

 

 

In other words, you (generally, the people on here) defend (sometimes overhaughtily, I might add) the software as the best there is, and flatly refuse to improve upon it?

I have nothing against Vortex. As I said, there's a lot of features in it I do like. But vehemently refusing to acknowledge the downsides is pretty subpar. Though, I suppose, probably right up Bethesda's alley :wink:

 

I want Vortex to be great, which is why I'm voicing my opinion in this thread, about managing the load order. What I've mentioned is the primary reason that so many still use MO2, instead of Vortex. If you can show me a simple way of reorganizing a load order between playthroughs without having to click each and every single plugin seperately, I'm all for it. But as far as I know, the "load before/after" tool is the only way to do it.

 

 

You want Vortex to be great because you believe in your mind that your opinion is great, that is exactly what you believe and nothing else. Well, if you are so great, shoot your great idea and convince Tannin. You are not the first one and probably not the last one to come up with those non-sense-I-have-a-better-idea requesting something without anything solid that can really convince him so he can implement your out-of-this-world-idea. Good luck !

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I have been away from NexusMods for over a year. Been debating using NMM that I used to use and jumping into Vortex which is the new tool and will be NexusMods tool for future development.

 

Just recently, Tannin said there has been no evidence given of load order that Vortex could not handle. https://forums.nexusmods.com/index.php?/topic/6358451-managing-the-load-order/?p=69047841

 

But I just read a FAQ by Gambit on the AWKCR mod (in the comment section, stickied to top, "Do you want an explanation why?") that something such as AWKCR is not handled by Vortex. https://www.nexusmods.com/fallout4/mods/6091?tab=posts

 

So my first question is, how would one best handle a mod such as AWKCR in Vortex?

 

Thanks for any help

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I have been away from NexusMods for over a year. Been debating using NMM that I used to use and jumping into Vortex which is the new tool and will be NexusMods tool for future development.

 

Just recently, Tannin said there has been no evidence given of load order that Vortex could not handle. https://forums.nexusmods.com/index.php?/topic/6358451-managing-the-load-order/?p=69047841

 

But I just read a FAQ by Gambit on the AWKCR mod (in the comment section, stickied to top, "Do you want an explanation why?") that something such as AWKCR is not handled by Vortex. https://www.nexusmods.com/fallout4/mods/6091?tab=posts

 

So my first question is, how would one best handle a mod such as AWKCR in Vortex?

 

Thanks for any help

 

 

Yea, DO NOT BELIEVE THAT "FAQ"

The Mod Author doesn't know how to use Vortex, so they want everybody to stay away from it for that reason alone.

 

 

AWKCR is handled just fine with Vortex, I'm using IT and 259 other mods in Fallout 4.

That FAQ is poor advice

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