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Vortex Alpha Release


Dark0ne

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In response to post #57676981. #57705396, #57706276 are all replies on the same post.


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Better yet, just refer to the expert, lmao. Thanks Tannin!
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In response to post #57690726. #57703451, #57703491, #57705326, #57706291, #57722026 are all replies on the same post.


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This is the first someone has reported something like this. It's probably a problem on your end.
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Great work! Been playing with Vortex for almost the entire weekend. I love modding games and decided test Vortex out. I did some small steps at first, but after having no real pains decided to do a complete rebuild of a 200+ plugin Fallout 4 to test out Vortex. I'm hoping this will be a good bug test and I enjoy playing with mods almost as much as playing the games. I haven't run into any bugs that have stopped me so far, but I will continue testing. I have a couple of suggestions from a guy who likes to heavily mod. Nothing major, just some things I've come across after several hours of fooling around, which you may or may not want to put at the bottom of your multi-year list if they aren't there already.

 

For mod installations:

1) Some modders like to include a "data" folder at the top of their zip file chain. When extracted this adds a hard linked data sub folder under the game's data folder making the mod unusable in that state. An easy thing to fix on my side, but a nice to have would be the ability to pick the data folder during the install.

 

On the Mod page:

2) I like the link to view the mods in the folder. Would be helpful if it linked into the mod that was highlighted in the list instead of the root of the mod folders.

3) A "mod ID" column would be nice. For instance, when installing a mod with multiple patches it would be nice to have the mod id to sort by to make it easier to link dependencies. Of course there are other ways to go about doing this, so not a big deal.

 

On the Plugin page:

4) A sort or filter on the plugin status would be nice.

 

Hope this is helpful and thanks for all your work!

 

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OK im quite sure there use to be a submit feedback button inside of Vortex.

I saw it the first few minutes I was using Vortex a few days ago, but have not found it since.

Shouldn't it be easy to find? I would submit feedback about that but.. :)

Edited by mcdanielskh
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In response to post #57639276. #57653421, #57697701, #57699261, #57703476 are all replies on the same post.


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Thanks DarkDominion, That's what I thought as well, and what I originally did. :) Which happens to be how I use to do it in MO as well. I was thinking lued123 was saying something more profound than he really was. No offence intended lued123 and I get what you are saying as well. However, I think adding the parts that go into the Data folder by zipping and adding as a mod makes a lot of since as DarkDominion also suggested. Edited by mcdanielskh
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In response to post #57727526.


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Press the three dot button next to your profile in upper right corner...
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  On 2/19/2018 at 8:48 PM, ManleySteele said:

 

In response to post #57700171.

 

 

 

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If you're in the mod view, the status header is actually a filter box. Just set it to only show active mods and all the inactive mods will be filtered from the pane. Presently there are three filters. You can have more than one active at any time. Hope this helps you. You should play with all the headers that are filter boxes to gain an understanding of what each one does.

 

Thanks for the response. I'm aware of what each sorting option does, I just find them a step back from the nested categories that is provided by the current Nexus Mod Manager.

 

With NMM I can expand just the category that I want to see, it's in a simple alphabetical order with installed mods in dark text and ones not installed greyed out. With Vortex as it stands I can organise how the list is shown but it just remains one long list, with a separate popout view to show which of the categories those mods are installed in.

 

Personally speaking I don't find Vortex as quick or as simple as the Nexus Mod Manager for managing mods at this time. Hence my feedback in the hope things can be tweaked.

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In response to post #57676166. #57705431 is also a reply to the same post.


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It would have to come after Sim Settlements. It's weird, you can see the .esp file but it never makes it to plugins where it needs to be. Maybe the name of the esp is too long? That's what I will do, change the ESP name and repackage it.

If that doesn't fix it, I will report it as a bug on the Feedback page. Edited by KeltecRFB
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