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How are External Changes to Mods Detected?


digitaljc

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Sure I could this. Any other ideas that could make Vortex users happy?

 

I assum FNIS should ignore if the patch is not ticked, as soon as the folder is passed by command line?

 

Thanks a lot :)

 

Well, obviously this is a "offer a finger and they take the whole hand" kind of situation but I would also enjoy a command-line parameter for "rerun fnis with the same settings as last time, only show a gui if an error occurred".

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Sure I could this. Any other ideas that could make Vortex users happy?

 

I assum FNIS should ignore if the patch is not ticked, as soon as the folder is passed by command line?

 

Thanks a lot :smile:

 

Well, obviously this is a "offer a finger and they take the whole hand" kind of situation but I would also enjoy a command-line parameter for "rerun fnis with the same settings as last time, only show a gui if an error occurred".

 

Maybe 2 fingers? :D Not without GUI, but automatically starting, and ending when no error or warnings have occurred?

 

I was thinking about minimizing the GUI, but since sytem exceptions are not caught, there is no reliable way to increase the GUI again.

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The FNIS custom output feature request came from me and the rest of the MO2 Dev team as we have noticed people struggling when using the new virtual file system changes that will make it so that all file changes get redirected to the original files, so all files that fnis changes are now not put in overwrite like before but instead are rerouted to the mods containing said files. Before we had some programs rerouted to overwrite and some in the original files (bodyslide or any program that opens a file in writing).

 

If fnis generates the new files outside of the data folder then the original files can be preserved intact and people can safely use different profiles with different fnis outputs.

 

Tannin I just wanted to make you aware that from the next release the Mo2 behavior will change and overwrite will only be used for completely new files. The usvfs repo already has these changes as they are a month old just not publicly released. Something that might interest you for a future adoption of usvfs for Vortex.

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  • 8 months later...

I know that this thread was written 6 months ago, I have a question that I cant seem to find an answer to. I am in my late 60's so some things that are obvious to most are lost on me. In Vortex when I disable a mod and it deploys, then fnis ask if I want to keep the exterior changes or not. I think I should save the changes, however I then hear this inner voice saying if I should save the changes why ask the question. Sooo I think I need more info.

Thank you

 

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I know that this thread was written 6 months ago, I have a question that I cant seem to find an answer to. I am in my late 60's so some things that are obvious to most are lost on me. In Vortex when I disable a mod and it deploys, then fnis ask if I want to keep the exterior changes or not. I think I should save the changes, however I then hear this inner voice saying if I should save the changes why ask the question. Sooo I think I need more info.

Thank you

 

 

 

Save the changes

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  • 8 months later...

Is there any way to force Vortex to trigger the "external changes" dialogue without having to deploy some new mod or reinstall an existing one? I sometimes swap out body .nifs on mods and wonder why I don't see the change right away on the NPC. It would be nice if Vortex noted such changes on startup or had a "button" to trigger the external changes dialogue without more ado. For now I've got a simple mod that I use exclusively for reinstalling just so the "external changes" is triggered.

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Is there any way to force Vortex to trigger the "external changes" dialogue without having to deploy some new mod or reinstall an existing one? I sometimes swap out body .nifs on mods and wonder why I don't see the change right away on the NPC. It would be nice if Vortex noted such changes on startup or had a "button" to trigger the external changes dialogue without more ado. For now I've got a simple mod that I use exclusively for reinstalling just so the "external changes" is triggered.

 

 

+1 to this

 

Half the time Vortex is open, I'm playing Skyrim SE or something else

The other half of the time Vortex is open, Xedit is open as well, while I edit the ESPs in my load order.

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Is there any way to force Vortex to trigger the "external changes" dialogue without having to deploy some new mod or reinstall an existing one? I sometimes swap out body .nifs on mods and wonder why I don't see the change right away on the NPC. It would be nice if Vortex noted such changes on startup or had a "button" to trigger the external changes dialogue without more ado. For now I've got a simple mod that I use exclusively for reinstalling just so the "external changes" is triggered.

Just push "Deploy." That works for me.

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  • 2 months later...

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