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NMM ---> Vortex


Zanderat

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Advice from Vortex description page:

 

 

we recommend disabling any mods you have installed in NMM (or switching to an empty profile, that will in turn clear up any files NMM has placed in your game data folder) if your import to Vortex is successful. This is because Vortex and NMM both try to keep track of which files they've installed, and using multiple modding tools for the same game at the same time makes that difficult. If you need to revert back to NMM, you can simply disable Vortex and reapply your NMM profile to return your setup to how it was before.

 

If I switch to an empty profile, won't NMM attempt to uninstall the mods and, in turn, my mess up my game if do this? Thanks!

 

edit: one more question. What is the difference between the "mods" tab and the "plugins" tab? And why would the plugins tab show "enabled" but the mods tab show "disabled"? Thanks.

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Advice from Vortex description page:

 

 

we recommend disabling any mods you have installed in NMM (or switching to an empty profile, that will in turn clear up any files NMM has placed in your game data folder) if your import to Vortex is successful. This is because Vortex and NMM both try to keep track of which files they've installed, and using multiple modding tools for the same game at the same time makes that difficult. If you need to revert back to NMM, you can simply disable Vortex and reapply your NMM profile to return your setup to how it was before.

 

If I switch to an empty profile, won't NMM attempt to uninstall the mods and, in turn, my mess up my game if do this? Thanks!

 

edit: one more question. What is the difference between the "mods" tab and the "plugins" tab? And why would the plugins tab show "enabled" but the mods tab show "disabled"? Thanks.

 

The Mods Tab and the Plugins tab are exactly the same as NMM.

 

The Mods tab has the actual Mod archives listed on it.

The Plugins tab has the actual esps listed on it, just like NMM

 

However, the Mods tab also lets you load archives before or after others in order to overwrite things like textures etc (From what I understand)

 

 

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I think that makes sense. Vortex didn't carry over the specified overwrites from NMM and my game freaked out.

 


 

 

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I am starting to hate Vortex. How do I make it see my DOWNLOADED BUT NOT UNINSTALLED mods? The import from NMM only works if the mods are installed.

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I am starting to hate Vortex. How do I make it see my DOWNLOADED BUT NOT UNINSTALLED mods? The import from NMM only works if the mods are installed.

 

Downloaded but not uninstalled?

 

This is a doubled negation. I guess you mean downloaded but not installed, right?

 

You just have to use drag and drop to move the archives into Vortex. Either on the Vortex download page or just by copying them into Vortex' download directory. Sometimes the right way is also the simplest one...

 

And @straykat627: Vortex is much much much better than NMM, there's no question about that. If you don't see that, then you haven't understood yet, the way Vortex works.

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I am starting to hate Vortex. How do I make it see my DOWNLOADED BUT NOT UNINSTALLED mods? The import from NMM only works if the mods are installed.

 

Downloaded but not uninstalled?

 

This is a doubled negation. I guess you mean downloaded but not installed, right?

 

You just have to use drag and drop to move the archives into Vortex. Either on the Vortex download page or just by copying them into Vortex' download directory. Sometimes the right way is also the simplest one...

 

And @straykat627: Vortex is much much much better than NMM, there's no question about that. If you don't see that, then you haven't understood yet, the way Vortex works.

 

 

What's so hard to understand about it? It's just mod management. It's not like I'm setting up Oracle. I've been modding games for 30 years now. You're not going to find anything more complicated than manually installing mods (if you had a lot of them back in the day). These apps aren't supposed to be anything worth "understanding" in the first place anyways. It should be transparent.

 

That aside, it seems it especially runs into problems with all of the ESL files I've converted for Skyrim SE (like uninstalling themselves after I close the app.. then screwing up the whole database and refusing to deploy new mods later.. esp or esl). I'm going to partly chalk this up to just time. Even DynDOLOD and SEEDIT suck when it comes to ESLs. And Smash doesn't even recognize them. So it's not like Vortex is alone here.

 

Yet crappy old NMM handles anything I throw at it. Or even Beth.net. In fact, I'd say Beth.net has it more right than anyone.. they've stripped out all of the nerdy features that plagues these things that people convinced themselves are important. They are not. The only thing necessary is LOOT.

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