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"The mod "xxx" has multiple plugins" - What does this mean?


Cheetah1971

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For a small handful of my mods, when I enable them, I get a message up in top right saying 'The mod "xxx" has multiple plugins [Enable All] [Dismiss]"

 

I did a search on the site, and on this forum, and on Google and I can't figure out what this means, or what I'm supposed to click.

 

Can someone tell me what this is about and what to click?

 

These are Fallout 4 mods.

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Guest deleted34304850

when this happens, you've installed a mod, and it contains several plugins rather than a single plugin. hence the information pop up.

 

This isn't an error, its simply informing you about something you may/may not know about, and it's asking you what you want to do about it.

 

You will get an option to choose, simply choose to enable ALL the plugins, job done.

 

By the way, you had this exact process in NMM. So, really, nothing's changed.

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This is designed to inform you about what could be a potential issue in how the mod author has created their mod. For example, imagine a mod author made a mod that changed the length of grass in a game, and within his mod he actually included three plugins - short, medium and long. If you enable all three of those plugins, only one of them is going to work, and you should know that so you can enable/disable the right plugin to your preference.

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For a small handful of my mods, when I enable them, I get a message up in top right saying 'The mod "xxx" has multiple plugins [Enable All] [Dismiss]"

 

I did a search on the site, and on this forum, and on Google and I can't figure out what this means, or what I'm supposed to click.

 

Can someone tell me what this is about and what to click?

 

These are Fallout 4 mods.

 

 

A good example of this is the Realistic Lighting Overhaul for Skyrim SE, it has an installer where you can pick options for the mod which will result in several ESPs being installed, once you finish and pick INSTALL, Vortex will tell you that Realistic Lighting Overhaul (RLO) has multiple ESPs and asks if you want to enable all of them.

 

If you've picked the most used option, your load order will then have several ESPs installed from ONE mod.

Example:

 

RLO - Interiors.esp

RLO - CRF Patch.esp

RLO - IC Patch.esp

RLO - Exteriors.esp

 

 

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What do you do if you don't want to enable ALL the plug-ins of a particular mod?

 

Why don't the installers work with Vortex?

 

 

And to 1ae0bfb8, no, this is NOT exactly the same way it was handled in NMM.

 

 

You don't pick the options during the install.

This IS the way that NMM handled things as well, the difference is, NMM didn't TELL you there were multiple plugins.

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Guest deleted34304850

What do you do if you don't want to enable ALL the plug-ins of a particular mod?

 

Why don't the installers work with Vortex?

 

 

And to 1ae0bfb8, no, this is NOT exactly the same way it was handled in NMM.

whatever you say hoss.

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Why don't the installers work with Vortex?

When you say "installers," are you talking about FOMOD installers? They do work with Vortex, but sometimes a FOMOD installer has options with multiple plugins that you have to deal with manually, as HadToRegister pointed out. If you don't want to enable all the plugins, then you open the Vortex plugins tab, as rmm200 said, and enable only the plugins you want. In NMM, however, all the plugins would already be enabled, and you would have to disable the ones you didn't want.

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