QumCuzzler Posted March 17, 2019 Share Posted March 17, 2019 Everytime I try to start the game I get the same message : Script Compilation Errors Error [content0]game\gameplay\alchemy\alchemymanager.ws(196): Could not find function 'GetUnusedMutagensCount'Error [content0]game\gameplay\alchemy\alchemymanager.ws(270): Could not find function 'RemoveUnusedMutagensCount'Error [content0]game\npc\npc.ws(584): Could not find function 'GetPlayerMaxLevel'Error [content0]game\npc\npc.ws(586): Could not find function 'GetPlayerMaxLevel'Error [content0]game\npc\npc.ws(1965): Could not find function 'GetPlayerMaxLevel'Error [content0]game\npc\npc.ws(1967): Could not find function 'GetPlayerMaxLevel'Error [content0]game\vehicles\horse\horsecomponent.ws(189): Function 'GetCategoryDefaultItem' does not take 1 param(s)Error [content0]game\gui\hud\modules\hudmoduleradialmenu.ws(615): Could not find function 'ShouldUseInfiniteWaterBolts'Error [content0]game\gui\menus\charactermenu.ws(253): Could not find function 'GetFirstUnusedMutagenByName'Error [content0]game\gui\menus\charactermenu.ws(708): Could not find function 'GetUnusedMutagensCount'Error [content0]game\gui\menus\charactermenu.ws(721): Could not find function 'GetUnusedMutagensCount'Error [content0]game\gui\menus\charactermenu.ws(734): Could not find function 'GetUnusedMutagensCount'Error [content0]game\gui\menus\charactermenu.ws(1093): Could not find function 'MoveMutagenToSlot'Error [content0]game\gui\menus\listbasemenu.ws(186): Could not find function 'GetUnusedMutagensCount'Error [content0]game\gui\menus\alchemymenu.ws(62): Could not find function 'GetAlchemyFilters'Error [content0]game\gui\menus\alchemymenu.ws(126): Could not find function 'SetAlchemyFilters'Error [content0]game\gui\menus\alchemymenu.ws(189): Could not find function 'AddExpandedAlchemyCategory'Error [content0]game\gui\menus\alchemymenu.ws(193): Could not find function 'RemoveExpandedAlchemyCategory'Error [content0]game\gui\menus\alchemymenu.ws(307): Could not find function 'GetExpandedAlchemyCategories'Error [content0]game\gui\menus\craftingmenu.ws(103): Could not find function 'GetCraftingFilters'Error [content0]game\gui\menus\craftingmenu.ws(170): Could not find function 'SetCraftingFilters'Error [content0]game\gui\menus\craftingmenu.ws(266): Could not find function 'AddExpandedCraftingCategory'Error [content0]game\gui\menus\craftingmenu.ws(270): Could not find function 'RemoveExpandedCraftingCategory'Error [content0]game\gui\menus\craftingmenu.ws(474): Could not find function 'GetExpandedCraftingCategories'Error [content0]game\gui\menus\glossarybestiarymenu.ws(103): Could not find function 'AddExpandedBestiaryCategory'Error [content0]game\gui\menus\glossarybestiarymenu.ws(107): Could not find function 'RemoveExpandedBestiaryCategory'Error [content0]game\gui\menus\glossarybestiarymenu.ws(162): Could not find function 'GetExpandedBestiaryCategories'Error [content0]game\gameplay\ability\playerabilitymanager.ws(623): Function 'SetItemStackable' does not take 2 param(s)Error [content0]game\gameplay\ability\playerabilitymanager.ws(4031): Could not find function 'RemoveUnusedMutagensCountById' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. I have tried Script Merger and the Unification Patch, but to no avail. Any help is appreciated, as I'm completely lost on what to do. This has never happened to me before. Link to comment Share on other sites More sharing options...
HadToRegister Posted March 17, 2019 Share Posted March 17, 2019 Script Compilation errors are because the Witcher is using Symlinks, and the Script Compiler can't compile and merge scripts using a virtual link.You'll have to use MOVE Deployment so the mods will be put in the mod folder so the script merger/compiler can work with the actual files Link to comment Share on other sites More sharing options...
QumCuzzler Posted March 17, 2019 Author Share Posted March 17, 2019 Never mind, fixed it! Turns out it worked to just uninstall two armor scaling mods. Have no idea why it worked, but it did! Link to comment Share on other sites More sharing options...
HadToRegister Posted March 17, 2019 Share Posted March 17, 2019 Well, glad that worked out.However, in the future if you ever decide to use the script merger, you'll have to have the actual mod in the mod folder for the script merger to work. Link to comment Share on other sites More sharing options...
Zanderat Posted March 18, 2019 Share Posted March 18, 2019 WOn't Hard Link do the same thing as move? Link to comment Share on other sites More sharing options...
HadToRegister Posted March 18, 2019 Share Posted March 18, 2019 WOn't Hard Link do the same thing as move? No, they're still linksThe Script Compiler needs the actual Mod to work with, not a link Link to comment Share on other sites More sharing options...
SeniorGamer250613 Posted January 24, 2021 Share Posted January 24, 2021 I just installed several mods for TW3 using Vortex, and I'm getting the same type of errors. When you say "the actual Mod", to what, exactly, are you referring? Where might I find it? Link to comment Share on other sites More sharing options...
AugustaCalidia Posted January 24, 2021 Share Posted January 24, 2021 I just installed several mods for TW3 using Vortex, and I'm getting the same type of errors. When you say "the actual Mod", to what, exactly, are you referring? Where might I find it? Your "actual" mods are in your Mod Staging Folder. Go to Vortex ---> Settings ---> Mods to see where that folder is located. Link to comment Share on other sites More sharing options...
SeniorGamer250613 Posted January 24, 2021 Share Posted January 24, 2021 I just installed several mods for TW3 using Vortex, and I'm getting the same type of errors. When you say "the actual Mod", to what, exactly, are you referring? Where might I find it? Your "actual" mods are in your Mod Staging Folder. Go to Vortex ---> Settings ---> Mods to see where that folder is located. First of all, thank you very much for the prompt response! I have found the Vortex Mod Staging Folder, in which I see a folder labelled 'content'. In the Witcher 3 game mods folder, there is also a folder labelled 'content'. Do I simply replace the latter with the former (copy/paste/overwrite) or do I need to replace individual files one at a time? Link to comment Share on other sites More sharing options...
HadToRegister Posted January 24, 2021 Share Posted January 24, 2021 I just installed several mods for TW3 using Vortex, and I'm getting the same type of errors. When you say "the actual Mod", to what, exactly, are you referring? Where might I find it? Your "actual" mods are in your Mod Staging Folder. Go to Vortex ---> Settings ---> Mods to see where that folder is located. First of all, thank you very much for the prompt response! I have found the Vortex Mod Staging Folder, in which I see a folder labelled 'content'. In the Witcher 3 game mods folder, there is also a folder labelled 'content'. Do I simply replace the latter with the former (copy/paste/overwrite) or do I need to replace individual files one at a time? NO! NEVER MANUALLY move or copy paste content from the Mod Staging Folder!!!!You will make a complete mess of your installation. Insead, PURGE your Witcher mods,then click on SETTINGS---->MODS, and change your Deployment method to MOVE (Experimental), that way the mods will be physically placed in the proper folder where you can merge them with the script merger tool if need be. Link to comment Share on other sites More sharing options...
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