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What's new with Vortex? - 1.2.14 Update


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In response to post #82644678. #82648508, #82649243, #82649413, #82650088, #82650933, #82705298, #82712143 are all replies on the same post.


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I made a separate post because I felt I hijacked this topic.... Edited by DarkDominion
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@acidzebra,

Thank you for taking the time to reply to my post. Appreciated.

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[...] "LOOT is not infallible" [...] neither are you (or me) [...]
True, because I also never said that or mention that. But that's the typical reaction for someone who is a fan of the thing people frown upon.

One thing is for sure, and that is that it's my game and I would like to mod it via my ( load-order ) rules. Even if that isn't the perfect load order ( and assuming it didn't break my game, dôh ), it's still my load order for my game.

 

Your quote:

  Quote
[...] I'd take large group consensus over individual opinion [...]

Quote from Pickysaurus a few posts back:

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[...] chances are what you perceive as "correct" is not so or based on faulty advice. The LOOT masterlist is maintained by the entire Bethesda modding community so their combined knowledge is likely to be "more correct" that whatever you're basing your load order on [...]
Picky in contradicting himself by saying I as a member of said (Bethesda) modding community, and part of that group that has combined their knowledge, is more correct than I as an individual... My perception of a good load order is automatically false by his standards, because it's not from LOOT, so it must be based on faulty advise, advice which comes from that same (Bethesda) modding community who made LOOT into what it is. Actually Picky just says LOOT is build upon faulty advice.

( And if by "based on faulty advice" Picky means anything not from the Nexus....that would be..wow :blink: )

Looking at your quote you are just echoing what the moderators say. Individual thoughts have been replaced by group thoughts or so it seems....

 

Sorry, but no-one besides me knows what my load-order is, so the "general consensus" that has been build in LOOT as to what my load-order should be doesn't cut it completely : every load order is unique. Some of the mods I have installed are tweaked to my liking but put back in the load-order manually ( through Vortex, using their standard Nexus ID ). How is LOOT going to tell me where that tweaked mod should go if it can't detect what I have done to the mod?

  Quote
[...] just create a rule [...]
Just pick it up and move it to the place I want, quicker, cleaner, less hassle.

 

It's borderline delusion of grandeur to think one has created the perfect mod manager, just by building it around a sorting mod ( which is what Vortex basically is : a shell for LOOT ). Nobody has an absolute monopoly on wisdom, I do not have that either, but I frown upon the method of LOrtex/VoOt telling how I should mod my game.

 

Moderators and ( the ) developer(s) are tired of us bringing this up every time they are trying to shut us down by saying (quote/un-quote) "Ultimately, this is a discussion that has been done to death, [...] not going to discuss the load order approach any further".

It's been discussed to death, shouldn't that just be a reason to listen to the people discussing it and maybe implement some of their ideas instead of brushing it under the carpet or shutting it down by ending discussions with a show stopping one-liner ?

 

( somewhere down the line I see Tannin42 jumping in and saying : can't change it, because otherwise Vortex and LOOT can't work together....sure. seperate them, that's all I want :) )

 

Love to hear everyone's thoughts on my opinion.

Cheers

-=DD=-

Edited by DarkDominion
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In response to post #82737178. #82738688 is also a reply to the same post.


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Could have created a ton of rules in the time you took to write this and never have to worry about that part of your load order again. Maybe write your own mod manager?

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In response to post #82737178. #82738688, #82745643 are all replies on the same post.


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which is what Vortex basically is : a shell for LOOT


By that logic, NMM, MO2 and Wrye Bash are simply "shells" for the plugin.txt file and Bethesda's built-in plugin management system. But obviously calling them that is disingenuous to the myriad other features and functions they have. The exact same can be said of Vortex.

Your whole comment leans heavily on the idea of the "loss of control". You're in no more or less control with Vortex than you are with any of the other mod managers for Bethesda games, simply the method by which you control your load order and plugin management has changed. If you don't like that change or you don't want to change your way of thinking then that's your prerogative but don't paint it as something that it isn't. All the mod managers have the same level of control - your issue is with how you can exercise that control. The idea behind Vortex is to reduce the amount of work people need to do to get a working and stable modded setup of their favourite games. If that's not as important to you as "drag and drop" mod management then you are not forced to use it and in fact, we'd rather you didn't use it because you're only going to make things worse for yourself (and by proxy, us) if you try and enforce your old modding standards on Vortex's.

You have plenty of choices available to you and we believe we've made the right decision in the path we've taken. Indeed, the vast uptake in Vortex over the past couple of years helps us to know we've taken the right path. Edited by Dark0ne
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In response to post #82737178. #82738688, #82745643, #82746293 are all replies on the same post.


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( Some how I had to read the
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Edited by DarkDominion
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In response to post #82787568.


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The new version of Vortex required me to manage dozens of mod file conflicts for readme.txt and .ini files. I reinstalled the previous version and turned off the auto update and I am back to playing again.
Previous versions can be found at https://www.nexusmods.com/site/mods/1?tab=files
I still plan on using Vortex, it has been a very good manager for me with my 550 mods. Every once in a while they put out an update that makes me go.....hmmmmm Edited by ctuck61
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In response to post #82787568. #82799968 is also a reply to the same post.


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You should never roll back to an old version of Vortex unless explicitly told to by one of our staff members, otherwise, this can cause damage to Vortex's internal data and create problems for you.

We have released 1.2.19 to fix this bug, please update and the extra conflict messages will no longer appear.
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In response to post #82787568. #82799968, #82808553 are all replies on the same post.


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That is interesting, anyway I have learned something new, thank you. Done this before and have not noticed an issue, maybe I got lucky. Regardless, I have shut off my automatic updates since roll back can apparently do some damage. Pretty sure Vortex will tell me when I am a bad boy, plus I will watch the change logs on the dashboard. Will bring in updates after they have been out for a couple of days.
Thank you for the fix. Have a great day.
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In response to post #82627708. #82643083 is also a reply to the same post.


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I can understand those reservations. Perhaps a different solution rather than directly supporting alternative packaging formats.

Perhaps Vortex could detect abnormal packaging and allow the user to rectify through an interface its structure before install. ModOrganizer 2 has a system that works pretty well for this.
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