Oblivionaddicted Posted January 1, 2021 Share Posted January 1, 2021 Nice! Link to comment Share on other sites More sharing options...
Pellape Posted January 1, 2021 Author Share Posted January 1, 2021 Thanks Oblivionaddicted :) Now I only need to add collisions to it... Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 1, 2021 Share Posted January 1, 2021 Hmm, can't help it but in a way that's looking exactly like the thing standing right behind me providing my every morning caffein supply. Link to comment Share on other sites More sharing options...
Pellape Posted January 2, 2021 Author Share Posted January 2, 2021 It does?? With Dwemer textures and everything?? :D Could you take a picture of it? :wink: I will make our chars caffeine addictive.... Let me present -> Morrowind Light Roasted: It is an Ingredient with follow 4 effectsDamage HealthShock DamageDrain HealthFortify IntelligenceThe last one is what caffeine really does, but temporary... ;) Otherwise Fortify sux - I keep it temporary and we see if I change it to Restore Intelligence or Restore Mana... What ye think? Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 2, 2021 Share Posted January 2, 2021 Nah, it's not that perfectly alike. It was mostly the water tank bending around the pitcher that got me to the comparison. Look what I found:This is not exactly the same but a similar design to mine. This one's even closer to your's though. Just your's is much more Dwemer in design. I've no idea about the effects there either, but if coffee actually was that poisonous, it would explain a couple things from back when I still was on minimum 6-8 cups per day. I'm now down to 1 each morning luckily. 1 fine day without any coffee at all in the house suddenly feeling like hell was telling me it was time to slow it down. :wacko: Ideally it would be an effect similar to refreshing and rejuvenating, so restore wouldn't be too far off actually. But inside the game it doesn't deteriorate over time like in real life when you're awake too long, so there is nothing to restore. But looking at that cup of Morrowind Light Roasted above I'm already looking forward to the next breakfast after a good night's sleep. Link to comment Share on other sites More sharing options...
Pellape Posted January 2, 2021 Author Share Posted January 2, 2021 (edited) I was just looking at a water tank in the Dwemer Airship addon and it looks much more realistic than mine do, as I just took a water texture from a random texture site but I might use the one from that mod, that is flagged as a resource, as I do want the water to really look like water. I could use the goo.dds but, then I wouldn't drink that coffee... My coffee machine looks like your do as well, an ordinary coffee machine. :smile: Caffeine is a poison... :wink: I think I drink 3-4 cups a day but when I worked, it must have been at least 10. Edited January 2, 2021 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted January 2, 2021 Author Share Posted January 2, 2021 (edited) By the way... Dwemer stuff?? I do think the interest of Dwemer stuff grew stronger after Bethesda left it out completely from Oblivion. When I replayed Morrowind, which I am still doing, I made 2 Dwemer sections in my house there so I thought I drop 3 screenies from it. It is a shame though as soon we edit a mod that we are playing in Morrowind, it gets screwed up... :/ SO I cant make the house grow any more there as doors and other stuff disappeared... I did start filling up my library with Dwemer stuff, well until I felt I ran out of spaceSo then I added a top floor where I added this stuff in game, as it is so easy to decorate in Morrowind as it lacks havoc Edited January 2, 2021 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted January 2, 2021 Author Share Posted January 2, 2021 Hammerfell BrandDamage HealthDrain HealthFire DamageRestore magickaSkyrim Blue JavaDamage HealthDrain HealthFrost DamageRestore magickaI do have Havoc problems with them as something is missing in the collisions I did export from Blender but I used a mug as base and copied all branches to it instead, in the old fashion way, so now I will test the havoc again. Last time I tested, I fell through the floor. :/ Link to comment Share on other sites More sharing options...
Pellape Posted January 5, 2021 Author Share Posted January 5, 2021 (edited) The Summon Stuff Spell is complete and work as planned as well. All stuff you summon will get placed in front of the player and within immediate reach. It includes:A BedA ChairA Light AltarA Dark AltarAn EnchanterA SpellmakerThe LuggageThe RoosterI did had some problems with The Rooster, as he did not attack nor used any animations, as the fighting animations where lacking but I put all Clannfear animations into the Chicken folder and this is the result: When the items are dispelled, they are put in a dummy cell, except the Rooster as he will be put pn the west side of the Hobbit Home, outside the sheeps area, guarding them, hopefully.... :wink: So what is left to do before I release v0.04? 2 things really but I think I only do one and it is to add painings and some more weapon holders in the dispaly room and remove all "Work in Progress signs" as the sections I was planning to add there will be added elsewear because of performance. The paintings will be half size of the first ones I added, because of performance but honestly, no one will notice any difference as the first paintings I added is to detailed, 2048 x 1024 and the newer ones will be 1024 x 512 and that is enough. The last thing I want to do, if I do it in v0.04 is to add a script to the Wine Rack in the kitchen. A script that fills the rack from the Cabinet next to it, so you add bottles to the cabinet, activate the rack and it will get filled with random bottles. Well I started to make the script, so it will be added. Edited January 5, 2021 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted January 7, 2021 Author Share Posted January 7, 2021 Damn, the script for refilling the rack will be much more complex than I first thought it would be as the bottles have 3 different positions and not all bottle types will fit in the rack. I been fiddling with it for 4 days now, back and forth with breaks where I did other stuff... Well this is what needs to be done to fill the rack Check how many items there are in the Upper Cabinet next to the rack Randomize a number between 0 and all items in the cabinet + 1 Check if it is a bottle, otherwise grab one item in a time to check if there are any bottles in the cabinet at all and grab one if it is a bottle... Check so it is not a bottle that do not fit in the rack Try to figure out if it is a beer, wine or milk bottle - Mostly by checking the object path's Set x, y and z positions and x and z angles and add the bloody bottle at the right position in the rackI most likely forgot something. I am at stage 5 right now in the script. The wine and milk bottles will be 1.0 higher in Z than the beer bottle and the Milk bottle do not have same origin as the wine bottles, so it needs its own posiotion... Link to comment Share on other sites More sharing options...
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