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WIP - The Companion friendly Hobbit Home


Pellape

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It does?? With Dwemer textures and everything?? :D Could you take a picture of it? :wink:

I will make our chars caffeine addictive.... Let me present -> Morrowind Light Roasted:

50788334933_b1357a4546_o.jpg

 

It is an Ingredient with follow 4 effects

  • Damage Health
  • Shock Damage
  • Drain Health
  • Fortify Intelligence

The last one is what caffeine really does, but temporary... ;) Otherwise Fortify sux - I keep it temporary and we see if I change it to Restore Intelligence or Restore Mana... What ye think?

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Nah, it's not that perfectly alike. It was mostly the water tank bending around the pitcher that got me to the comparison. Look what I found:

53ewc7ghoev0rox6g.jpg

This is not exactly the same but a similar design to mine. This one's even closer to your's though. Just your's is much more Dwemer in design.

 

I've no idea about the effects there either, but if coffee actually was that poisonous, it would explain a couple things from back when I still was on minimum 6-8 cups per day. I'm now down to 1 each morning luckily. 1 fine day without any coffee at all in the house suddenly feeling like hell was telling me it was time to slow it down. :wacko:

 

Ideally it would be an effect similar to refreshing and rejuvenating, so restore wouldn't be too far off actually. But inside the game it doesn't deteriorate over time like in real life when you're awake too long, so there is nothing to restore.

 

But looking at that cup of Morrowind Light Roasted above I'm already looking forward to the next breakfast after a good night's sleep.

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I was just looking at a water tank in the Dwemer Airship addon and it looks much more realistic than mine do, as I just took a water texture from a random texture site but I might use the one from that mod, that is flagged as a resource, as I do want the water to really look like water. I could use the goo.dds but, then I wouldn't drink that coffee...

 

My coffee machine looks like your do as well, an ordinary coffee machine. :smile: Caffeine is a poison... :wink: I think I drink 3-4 cups a day but when I worked, it must have been at least 10.

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By the way... Dwemer stuff?? I do think the interest of Dwemer stuff grew stronger after Bethesda left it out completely from Oblivion. When I replayed Morrowind, which I am still doing, I made 2 Dwemer sections in my house there so I thought I drop 3 screenies from it. It is a shame though as soon we edit a mod that we are playing in Morrowind, it gets screwed up... :/ SO I cant make the house grow any more there as doors and other stuff disappeared...

I did start filling up my library with Dwemer stuff, well until I felt I ran out of space
50789703052_eb327280f9_o.png

So then I added a top floor where I added this stuff in game, as it is so easy to decorate in Morrowind as it lacks havoc

50789729627_123b142e59_o.png

50789729547_5d1dfe8d25_o.png

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50792274027_e516b2eac8_o.jpg

 

Hammerfell Brand

  • Damage Health
  • Drain Health
  • Fire Damage
  • Restore magicka

Skyrim Blue Java

  • Damage Health
  • Drain Health
  • Frost Damage
  • Restore magicka

I do have Havoc problems with them as something is missing in the collisions I did export from Blender but I used a mug as base and copied all branches to it instead, in the old fashion way, so now I will test the havoc again. Last time I tested, I fell through the floor. :/

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The Summon Stuff Spell is complete and work as planned as well. All stuff you summon will get placed in front of the player and within immediate reach. It includes:

  • A Bed
  • A Chair
  • A Light Altar
  • A Dark Altar
  • An Enchanter
  • A Spellmaker
  • The Luggage
  • The Rooster

I did had some problems with The Rooster, as he did not attack nor used any animations, as the fighting animations where lacking but I put all Clannfear animations into the Chicken folder and this is the result:

50803259138_5139b37d40_h.jpg

When the items are dispelled, they are put in a dummy cell, except the Rooster as he will be put pn the west side of the Hobbit Home, outside the sheeps area, guarding them, hopefully.... :wink:

 

So what is left to do before I release v0.04?

2 things really but I think I only do one and it is to add painings and some more weapon holders in the dispaly room and remove all "Work in Progress signs" as the sections I was planning to add there will be added elsewear because of performance. The paintings will be half size of the first ones I added, because of performance but honestly, no one will notice any difference as the first paintings I added is to detailed, 2048 x 1024 and the newer ones will be 1024 x 512 and that is enough.

 

 

50508-1605119155-2093181699.png

 

 

The last thing I want to do, if I do it in v0.04 is to add a script to the Wine Rack in the kitchen. A script that fills the rack from the Cabinet next to it, so you add bottles to the cabinet, activate the rack and it will get filled with random bottles. Well I started to make the script, so it will be added.

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Damn, the script for refilling the rack will be much more complex than I first thought it would be as the bottles have 3 different positions and not all bottle types will fit in the rack. I been fiddling with it for 4 days now, back and forth with breaks where I did other stuff... Well this is what needs to be done to fill the rack

  1. Check how many items there are in the Upper Cabinet next to the rack
  2. Randomize a number between 0 and all items in the cabinet + 1
  3. Check if it is a bottle, otherwise grab one item in a time to check if there are any bottles in the cabinet at all and grab one if it is a bottle...
  4. Check so it is not a bottle that do not fit in the rack
  5. Try to figure out if it is a beer, wine or milk bottle - Mostly by checking the object path's
  6. Set x, y and z positions and x and z angles and add the bloody bottle at the right position in the rack

I most likely forgot something. I am at stage 5 right now in the script. The wine and milk bottles will be 1.0 higher in Z than the beer bottle and the Milk bottle do not have same origin as the wine bottles, so it needs its own posiotion...

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