Zanderat Posted November 30, 2020 Author Share Posted November 30, 2020 I think a fairly common use of profiles is to have blank virgin 100% vanilla profile (which was my aim and resulted in disaster) and then maybe one or two more with different mod configurations. Perhaps for testing. Maybe I am dense, but Tannin's explanation makes it sound like this would not be possible. Link to comment Share on other sites More sharing options...
nt5raham Posted November 30, 2020 Share Posted November 30, 2020 I think a fairly common use of profiles is to have blank virgin 100% vanilla profile (which was my aim and resulted in disaster) and then maybe one or two more with different mod configurations. Perhaps for testing. Maybe I am dense, but Tannin's explanation makes it sound like this would not be possible.Perhaps it is a matter of perspective. "Blank virgin 100% vanilla" from the game's perspective would mean no mods Enabled or Deployed, right? If it is Disabled and the files have been Purged, then the game has no idea they exist. I'm not sure there is a situation where Uninstalling would make a difference from a testing or play perspective. But maybe I'm missing some details. I use Profiles for gaming and testing, yes. I also use a unique Profile for each merged plugin that I build, so I can manipulate the mods and plugins without other Enabled/Deployed mods affecting it. It is also helpful to isolate the plugins to be merged so internal conflict resolution can be done in a "sterile" environment, then including any conflict resolution patches in the merge for a neat, tidy package.. Link to comment Share on other sites More sharing options...
nt5raham Posted November 30, 2020 Share Posted November 30, 2020 We do link to gophers videos as tutorials inside Vortex which do explain this quite explicitly plus there is also an explanation text attached to the checkbox where you enable Profile Management in the first place that also explicitly says "All profiles for a game share the set of "available" mods, but each has its own list of "enabled" mods." If a new user is about to enable Profiles, then clicks on the information link next to the slider to go to the Knowledge Base, where would the link to Gopher's video be found? I could not find anything about videos in the "Setting up profiles in Vortex" article by Pickysaurus from 2018. Link to comment Share on other sites More sharing options...
HadToRegister Posted November 30, 2020 Share Posted November 30, 2020 We do link to gophers videos as tutorials inside Vortex which do explain this quite explicitly plus there is also an explanation text attached to the checkbox where you enable Profile Management in the first place that also explicitly says "All profiles for a game share the set of "available" mods, but each has its own list of "enabled" mods." If a new user is about to enable Profiles, then clicks on the information link next to the slider to go to the Knowledge Base, where would the link to Gopher's video be found? I could not find anything about videos in the "Setting up profiles in Vortex" article by Pickysaurus from 2018. I think Gopher's vids should probably be updated for the newer versions of Vortex. Also, I made this up really quick, mainly for anybody (like myself) who are visually inclined. Link to comment Share on other sites More sharing options...
Zanderat Posted November 30, 2020 Author Share Posted November 30, 2020 I think a fairly common use of profiles is to have blank virgin 100% vanilla profile (which was my aim and resulted in disaster) and then maybe one or two more with different mod configurations. Perhaps for testing. Maybe I am dense, but Tannin's explanation makes it sound like this would not be possible.Perhaps it is a matter of perspective. "Blank virgin 100% vanilla" from the game's perspective would mean no mods Enabled or Deployed, right? If it is Disabled and the files have been Purged, then the game has no idea they exist. I'm not sure there is a situation where Uninstalling would make a difference from a testing or play perspective. But maybe I'm missing some details. I use Profiles for gaming and testing, yes. I also use a unique Profile for each merged plugin that I build, so I can manipulate the mods and plugins without other Enabled/Deployed mods affecting it. It is also helpful to isolate the plugins to be merged so internal conflict resolution can be done in a "sterile" environment, then including any conflict resolution patches in the merge for a neat, tidy package.. So, if I have one profile with multiple mods installed/deployed, I can create a second profile with them all disabled (essentially vanilla state) and the first profile will still be unaffected and fully installed/deployed? Link to comment Share on other sites More sharing options...
HadToRegister Posted November 30, 2020 Share Posted November 30, 2020 I think a fairly common use of profiles is to have blank virgin 100% vanilla profile (which was my aim and resulted in disaster) and then maybe one or two more with different mod configurations. Perhaps for testing. Maybe I am dense, but Tannin's explanation makes it sound like this would not be possible.Perhaps it is a matter of perspective. "Blank virgin 100% vanilla" from the game's perspective would mean no mods Enabled or Deployed, right? If it is Disabled and the files have been Purged, then the game has no idea they exist. I'm not sure there is a situation where Uninstalling would make a difference from a testing or play perspective. But maybe I'm missing some details. I use Profiles for gaming and testing, yes. I also use a unique Profile for each merged plugin that I build, so I can manipulate the mods and plugins without other Enabled/Deployed mods affecting it. It is also helpful to isolate the plugins to be merged so internal conflict resolution can be done in a "sterile" environment, then including any conflict resolution patches in the merge for a neat, tidy package.. So, if I have one profile with multiple mods installed/deployed, I can create a second profile with them all disabled (essentially vanilla state) and the first profile will still be unaffected and fully installed/deployed? Yes I currently have profiles set up that way for Skyrim SE and Subnautica Link to comment Share on other sites More sharing options...
AugustaCalidia Posted November 30, 2020 Share Posted November 30, 2020 I think a fairly common use of profiles is to have blank virgin 100% vanilla profile (which was my aim and resulted in disaster) and then maybe one or two more with different mod configurations. Perhaps for testing. Maybe I am dense, but Tannin's explanation makes it sound like this would not be possible.Perhaps it is a matter of perspective. "Blank virgin 100% vanilla" from the game's perspective would mean no mods Enabled or Deployed, right? If it is Disabled and the files have been Purged, then the game has no idea they exist. I'm not sure there is a situation where Uninstalling would make a difference from a testing or play perspective. But maybe I'm missing some details. I use Profiles for gaming and testing, yes. I also use a unique Profile for each merged plugin that I build, so I can manipulate the mods and plugins without other Enabled/Deployed mods affecting it. It is also helpful to isolate the plugins to be merged so internal conflict resolution can be done in a "sterile" environment, then including any conflict resolution patches in the merge for a neat, tidy package.. So, if I have one profile with multiple mods installed/deployed, I can create a second profile with them all disabled (essentially vanilla state) and the first profile will still be unaffected and fully installed/deployed? Yes. EDIT: Well, ninja HTR did it again! HTR, congratulations on the explanatory picture. Maybe that could be incorporated into the Vortex Knowledge Base somewhere. Link to comment Share on other sites More sharing options...
nt5raham Posted November 30, 2020 Share Posted November 30, 2020 I concur with HTD and AC. I have my basic test profile with nothing but Skyrim.esm, Update.esm, the DLCs, and USSEP. My primary game profile currently has over 1,400 mods installed, and as long as I don't Uninstall/Install it is not affected. Edit: It is not affected by Enable/Disable/Deploy. Keep in mind, as I said, that FNIS Data will create a new Variant if run in a different profile. It automatically keeps track. Link to comment Share on other sites More sharing options...
nt5raham Posted November 30, 2020 Share Posted November 30, 2020 @Zanderat, to be perfectly clear, Enable/Disable/Deploy/Purge are safe. But there are things that affect all Profiles other than Install/Uninstall. Some examples are assigning plugins to Groups, changing sort Rules for plugins, etc. @Tannin, perhaps it would be helpful to provide a comprehensive list of changes that are applied globally so users know up front? I've learned much of this by trial and error, but I haven't attempted every scenario. Link to comment Share on other sites More sharing options...
rmm200 Posted November 30, 2020 Share Posted November 30, 2020 My only request: Change the wording all you like, but leave the implementation alone. I like the way it works... The only minor profile pain I have is when I download an update on one profile, I delete one or more old versions and enable the new.On all the other profiles, the once enabled profile - simply vanishes. I have to remember to go back in and enable the new one on that profile next time I use that profile.There is not anything obvious you can do to help in that case -UNLESS - when switching to a new profile, you match the enabled mods with missing mods. Put up a message that an enabled mod has been uninstalled. Now that would help... Link to comment Share on other sites More sharing options...
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