CrimsonDivine Posted March 15, 2013 Share Posted March 15, 2013 Looks great, thanks for continuing this for us Link to comment Share on other sites More sharing options...
Typh39 Posted March 15, 2013 Share Posted March 15, 2013 Indeed, Looking very good. The Khajiit's thighs on the last picture are a bit long, but they could be like that in reality, in a sense. Link to comment Share on other sites More sharing options...
Senviro Posted March 15, 2013 Share Posted March 15, 2013 They'll change, of course, since that's meant to be a very early version. I always do a rough sculpt before I go into realistic bone placement. Link to comment Share on other sites More sharing options...
Tuishimi Posted March 16, 2013 Share Posted March 16, 2013 It's awesome when people like you and Derok pick up the brunt of the mod work for the rest of us, like this. Thank you for the hard work you guys put into it! Link to comment Share on other sites More sharing options...
Jinxxed0 Posted March 16, 2013 Share Posted March 16, 2013 Beast races could definately use an overhaul with features like this.They could also use a different run, like a beastly run, though I guess that's not in TES lore and would be hard to pull off having only them do the animations.The devs need to make things like unique race animations and such possible in the CK so that modders don't have to bend over sideways to pull off stuff that should have already been in the game. Link to comment Share on other sites More sharing options...
gulogulo Posted March 16, 2013 Share Posted March 16, 2013 Are you planning sneak animations for werewolf? That would be wonderfull. Thats the only thing that is missing. Link to comment Share on other sites More sharing options...
Senviro Posted March 16, 2013 Share Posted March 16, 2013 (edited) Seeing as how I'm not an animator, no. Despite what images may suggest, I know next to nothing of 3D artistry. That's an undertaking not meant for me. Edited March 16, 2013 by Senviro Link to comment Share on other sites More sharing options...
AlienSensei Posted March 18, 2013 Share Posted March 18, 2013 The thighs on the Khajiit as said above looked a bit long. I suggest you take a look at pictures of cats, however, it looks better than expected. I hope work continues. Link to comment Share on other sites More sharing options...
LordoftheForsaken89 Posted March 25, 2013 Share Posted March 25, 2013 It's kind of surprising to see people wanting the Morrowind beast legs for Argonians, considering that in real life lizards are plantigrade. If you consider the Argonians to be humanoid dinosaurs, then the digitigrade interpretation fits, but given that in Morrowind and Oblivion the Argonians look more lizard than dinosaur, the plantigrade leg idea holds more weight. Skyrim's Argonians look like velociraptors, so I guess digitigrade legs do make sense. Link to comment Share on other sites More sharing options...
Senviro Posted March 25, 2013 Share Posted March 25, 2013 (edited) Drunk ramblings incoming. The Elder Scrolls series has elves, demons, monsters, trolls, gods, werewolves, tentacle monsters, tree spirits, ghosts, magic, and of course, talking cats and lizard people. In any game, the more variety there is, the more entertaining the game can be, even if its bad/boring; e.g WoW, Icewind Dale 1, TwoWorlds II, Diablo 3, the Halos, CoDs, etc. Visual aesthetics are what matter when it comes to what you're looking at/playing as. In terms of making the Argonians look more realistic, I'm no herpetologist, but I do know a thing or two about tropes. http://i121.photobucket.com/albums/o237/ZeladisXoi/ArgonianMale1.gif Digitigrade legs are the go-to trope for monster people that need more features. If you want no changes to the legs and only the feet, there are always these mods to turn to:http://skyrim.nexusmods.com/mods/29479 http://skyrim.nexusmods.com/mods/19283http://skyrim.nexusmods.com/mods/16976 Edited March 25, 2013 by Senviro Link to comment Share on other sites More sharing options...
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