Modding Skyrim with TESSnip and Nifskope
Posted 23 November 2011 - 03:11 PM
You might want to add "click the blank button next to the formID to confirm the change." to step 10
Posted 23 November 2011 - 03:40 PM
Posted 24 November 2011 - 07:17 AM
export with havok content tools. use version 2010.2, unverified workflow as of yet. but it should be straightforward enough
What's the procedure for exporting/importing animations? Is that possible yet?
Posted 24 November 2011 - 05:05 PM
Posted 24 November 2011 - 05:24 PM
yeah me either. I am guessing it's to do with Male/female/orc/argonian/khajiit versions. but yeah funk entry, probs because it's different to F3/ob data it's not read fully.
not sure what to do for helmets. my helmet has 4 MODLs and it doesn't say which is what.
Posted 25 November 2011 - 10:10 PM
Could someone please help me and explain how to install the new nif.xml in my nifscope directory, preferably in words a slow 5-year old would understand.
you open a skyrim mesh of similiar properties, aka a sword if you want to port a sword in nifskope with throttlekitties new nif.xml installed inside your nifskope directory (get it here: http://dl.dropbox.co...ifTools/nif.xml)
My plan is to use this guide to make a new silver ingot to replace the existing one, since it uses the iron ingot's texture. But currently I can't open the ingotsilver.nif.
Posted 25 November 2011 - 10:17 PM
Posted 25 November 2011 - 11:27 PM
Posted 26 November 2011 - 06:47 AM
as an aside, does anyone know which entries in skyrim.esm are responsible for resizing helmets to fit the characters head?
Posted 26 November 2011 - 11:23 AM
I want to port over a shield from Oblivion and I've gotten the mesh imported over a skyrim shield, but I'm not sure the UV data carried over. When I right click the mesh and go to texture>edit UV it says "Could not load texture data for UV editor."
I'm at a loss for what to do.
Edited by DM Veil, 26 November 2011 - 04:32 PM.