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You need to scrap vortex and start over.


sovs

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Functionality over looks any day, it just doesn't work for serious modding.

 

Also keep in mind that you are programming for people below 80, we don't need big shiny buttons to see what it is.

 

It's not your deployment mode that's the problem, it's your clusterf*#@ ways of handling mod conflicts. When you develop a new client try to think of something better than load before or after or strings, it works for 20 mods if you're lucky.

 

Your nmm was a superior client in many ways, if it's not broke don't fix it.

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Functionality over looks any day, it just doesn't work for serious modding.

 

Also keep in mind that you are programming for people below 80, we don't need big shiny buttons to see what it is.

 

It's not your deployment mode that's the problem, it's your clusterf*#@ ways of handling mod conflicts. When you develop a new client try to think of something better than load before or after or strings, it works for 20 mods if you're lucky.

 

Your nmm was a superior client in many ways, if it's not broke don't fix it.

 

Since I've used Vortex for the almost two and a half years, I guess I must not be a serious modder, even though I've been using mods for 14 years. I've only worked with a couple of thousand mods, made extensive use of OBMM, FOMM, MO, and NMM, and even created my own mods for personal use. I am now using Vortex to manage a Fallout 4 setup with 225 mods, all of which were a breeze to install and deploy, and all of which play very nicely together. But what do I know? Since I use Vortex, a tool that "doesn't work for serious modding," I couldn't possibly be a serious mod user myself.

Edited by AugustaCalidia
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Vortex currently accounts for over 66% of mod manager users on Nexus Mods (18.5% NMM, 14.6% MO2). You're going to need to be a lot more specific because the vast majority of our users have moved over to Vortex in under 2 years and seemingly don't have a problem with it.

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Functionality over looks any day, it just doesn't work for serious modding.

 

Also keep in mind that you are programming for people below 80, we don't need big shiny buttons to see what it is.

 

It's not your deployment mode that's the problem, it's your clusterf*#@ ways of handling mod conflicts. When you develop a new client try to think of something better than load before or after or strings, it works for 20 mods if you're lucky.

 

Your nmm was a superior client in many ways, if it's not broke don't fix it.

 

it works for 20 mods if you're lucky.

 

I'm using 316 mod with Skyrim SE, of course, I also have been using Vortex for a while now, and am not trying to force it to be NMM, I'm allowing Vortex to do all of the heavy work, and am only fixing things that Vortex points out to me are wrong.

 

36 mods with Enderal

112 mods with Fallout 3

127 Mods with Fallout New Vegas

142 Mods with Oblivion

67 mods with Subnautica

 

 

it's your clusterf*#@ ways of handling mod conflicts.

 

That's actually the BEST part of Vortex, if you take the time to understand what you're doing.

The only time you need to actually DO anything in Vortex is if Vortex warns you of a mod conflict, then it's a simple matter of choosing which mod LOADS BEFORE, or LOADS AFTER the mod it conflicts with, the concept is actually very easy.

Also, if you make the wrong choice, instead of having to uninstall BOTH mods and reinstall them in the correct order, you can simply change LOAD BEFORE, to LOAD AFTER, and Vortex will automatically restore the overwritten files, and replace the proper meshes and textures etc.

 

So far after spending a lot of time in the Vortex Support forum helping people, I can say that 98% of the complaints about Vortex are due to people coming from NMM expecting to be able to force their load order on Vortex, instead of letting Vortex do it's job, also people who spent about 10 minutes with Vortex without bothering to watch the tutorials or read the basic setup knowledge base, or just outright PEBKAC.

 

Out of my 316 mods I'm using for Skyrim SE, and 279 Plugins, I have around 23 custom made rules for the PLUGINS, because I made some custom patches, and handmade ESPS, that need to load after the Bashed Patch.

As far as the Conflict resolution goes, with 311 Mods, I've got about 45 LOAD BEFORE, LOAD AFTER rules in order to make sure the proper meshes and textures show up.

 

This all took me, maybe 30 - 45 minutes to set up.

 

The thing you need to learn, is to let Vortex do it's job, you don't need to coddle, and micromanage Vortex like you need to do with NMM

 

You should only be fixing what Vortex complains about.

The thing with NMM, is it doesn't complain about ANYTHING, and let's you set up the chrashiest and worst load order possible, and there's no BSA management (Meshes, textures, and which ones overwrite each other).

You get ONE chance in NMM to decide which meshes and textures overwrite each other, when you're asked OVERWRITE (Y/N)? and if you made the wrong choice, you have to uninstall and start again, with Vortex, you can install mesh and texture mods in any order and Fix them later with LOAD BEFORE and LOAD AFTER, with NO Uninstalling and starting over.

 

I just recently started playing Subnautica, and it was awesome to be able to CTRL+A on the mod list and hit install and watch all 67 mods being installed while I sat there doing nothing.

 

 

 

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Functionality over looks any day, it just doesn't work for serious modding.

 

Also keep in mind that you are programming for people below 80, we don't need big shiny buttons to see what it is.

 

It's not your deployment mode that's the problem, it's your clusterf*#@ ways of handling mod conflicts. When you develop a new client try to think of something better than load before or after or strings, it works for 20 mods if you're lucky.

 

Your nmm was a superior client in many ways, if it's not broke don't fix it.

so go back and use nmm and keep your ill-informed and blatant trolling to yourself?

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Vortex currently accounts for over 66% of mod manager users on Nexus Mods (18.5% NMM, 14.6% MO2). You're going to need to be a lot more specific because the vast majority of our users have moved over to Vortex in under 2 years and seemingly don't have a problem with it.

Sure. But that's because you did everything you could to strike Nexus Mod Manager from the records. And that folks who use Vortex "seemingly don't have a problem with it" is correct. Especially the word "seemingly".

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i don't have any problems with it. never have had. its easy to use and works miles better than nmm and i also used nmm with no issues as well. i guess i'm just a mod manager savant.

 

"seemingly" in this thread = "pseudo" in the bitdefender thread.

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Vortex currently accounts for over 66% of mod manager users on Nexus Mods (18.5% NMM, 14.6% MO2). You're going to need to be a lot more specific because the vast majority of our users have moved over to Vortex in under 2 years and seemingly don't have a problem with it.

Sure. But that's because you did everything you could to strike Nexus Mod Manager from the records. And that folks who use Vortex "seemingly don't have a problem with it" is correct. Especially the word "seemingly".

 

 

I have to agree w/Jimmy on this. Your stats are not exactly, well honest / accurate.

 

I also have to agree: " Seemingly ". I can go to the Vortex Support and see DAILY problems that people are " seemingly " having issues with Vortex, because all you have to do is look at the many many posts ...

 

I for one tried for over 2 weeks to work with Vortex - reading - rereading and re-re-rereading and I never could get it to work 100%. I finally gave up, and went back to NMM have not looked back.

 

So that " 66% " is based actually on what? Because obviously, if Nexus would put NMM back on the ACTIVE & Support, I would wager a pretty safe bet that that 66% would drop and drop pretty fast. . o O ( Just saying .... )

 

> Good post Jimmy!

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If you want to call me sharing those stats "dishonest" and "inaccurate" then I think that perhaps says a little more about you than it does about me and/or the stats.

 

So that " 66% " is based actually on what?

 

 

The stats directly from our API.

 

I for one tried for over 2 weeks to work with Vortex - reading - rereading and re-re-rereading and I never could get it to work 100%.

 

What didn't work?

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Vortex currently accounts for over 66% of mod manager users on Nexus Mods (18.5% NMM, 14.6% MO2). You're going to need to be a lot more specific because the vast majority of our users have moved over to Vortex in under 2 years and seemingly don't have a problem with it.

Sure. But that's because you did everything you could to strike Nexus Mod Manager from the records. And that folks who use Vortex "seemingly don't have a problem with it" is correct. Especially the word "seemingly".

 

 

I have to agree w/Jimmy on this. Your stats are not exactly, well honest / accurate.

 

I also have to agree: " Seemingly ". I can go to the Vortex Support and see DAILY problems that people are " seemingly " having issues with Vortex, because all you have to do is look at the many many posts ...

 

I for one tried for over 2 weeks to work with Vortex - reading - rereading and re-re-rereading and I never could get it to work 100%. I finally gave up, and went back to NMM have not looked back.

 

So that " 66% " is based actually on what? Because obviously, if Nexus would put NMM back on the ACTIVE & Support, I would wager a pretty safe bet that that 66% would drop and drop pretty fast. . o O ( Just saying .... )

 

> Good post Jimmy!

 

if you can't make it work that is because of two things;

 

1. you didn't bother to learn how to make it work

2. you want it to be nmm

 

if you have an absolute show-stopping, game wrecking problem with it then where are your posts in the support forum, detailing your woes? i rather think your post where you claim issues, yet there are no posts in the support forum could be labelled "dishonest" and "inaccurate". Just saying.

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