Setting Sun
A short quest that will explore a lost faction and introduce three weapons, two powers, and one set of armor to your playthrough.

Setting Sun
Started by
Site Bot
, Jun 30 2017 07:53 PM
38 replies to this topic
#1
Posted 30 June 2017 - 05:42 PM

#2
Posted 30 June 2017 - 08:39 PM

I'm excited to try this - I love quest mods. I've found Lahdein and am faced with four different locked doors and no key. Is the "map key" supposed to open them or am I missing something?
#3
Posted 30 June 2017 - 10:33 PM

The map key was just the entrance key. There is another key just have to look around.
Humm, if Sheogorath had a favorite food... and it had eyes... it might be able to tell you where to look.
Humm, if Sheogorath had a favorite food... and it had eyes... it might be able to tell you where to look.
#4
Posted 30 June 2017 - 11:09 PM

Thanks for the quick response and for not just telling me where to go. That was a *fantastic* clue! Onwards and into the basement we go!
#5
Posted 30 June 2017 - 11:42 PM

Oh looks great, was just thinking about the Mythic Dawn, gonna have to check it out soon, I'm curious if you're porting this to SSE?
#6
Posted 30 June 2017 - 11:44 PM

I'm installing SE right now, I'll port it over as soon as I can.
#7
Posted 30 June 2017 - 11:55 PM

Looks promising! Thank you!
#8
Posted 01 July 2017 - 12:33 AM

Oh this looks fantastic, is there any conflicts with other mods like Interesting NPCs?
#9
Posted 01 July 2017 - 01:16 AM

I don't think the scope of the mod is big enough to get in the way of 3DNPC
#10
Posted 01 July 2017 - 04:50 AM

this looks awesome. from the description, does the quest part extend to off the normal game map? sounds like it's past the boundary south of falkreath. i like off game map stuff. feels bigger
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