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Posts posted by Lehcar
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Sorry, you need the disc. There is no legit way to run the game without the CD.
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So what kind of ruins are we going to get to explore in Skyrim? I heard something about Dwemer ruins, is that true?
Don't get me wrong... Dwemer ruins are awesome and I would really love exploring em again like in good old Morrowind. But I'm going to miss the Ayleid ruins, too, they're pretty awesome as well. Maybe they could have a mix of both in the game? Have some Ayleid ruins situated near Cyrodiil's border, to the south, and make the Dwemer ruins further to the north? That would be cool.
Or maybe they could do something with Falmer? That would be very very interesting indeed.
Ask me to decide between Dwemer and Ayleid and I couldn't give you an answer... I'm torn between the two. I love em both so much and I wish the people who made them didn't have to die out! :(
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does anyone know what race this is?
http://www.tesnexus.com/downloads/images/9424-1-1285902926.jpg
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Please can someone help me find a good, easy to use music mod? I tried one that had a lot of downloads, but its mechanism was terrible and it annoyed me big time. It places a whole bunch of different "Music" folders in Data/Music folder, but then I still have to fiddle around with an large, messy ingame menu to get each one to play? And my own songs don't even play automatically, I have to keep going back to that menu again and again and sift through it to get the song I want to hear? That wasn't a very good mod experience. Can anyone recommend a really good and user friendly mod out here that improves the music?
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Sooo... lore tells us that that Barenziah, the queen of Morrowind, was born in 2E 893. She's been around since the days of Tiber Septim, and by all accounts she is still alive by the chronoligcal end of Oblivion's main storyline, which makes her about 500 years old. What the hey?
She apparently even had her first child when she was about 300 years old... wait, what in the...?!
Good grief, exactly what are the average life expectancies of Tamriel's races? Elves obviously age very very very slowly if they've still got fully functioning reproductive organs despite them being centuries old (the women must either be packing a heck of a lot of ovum cells, or they've got ludicrously long ovulation cycles). If the Dunmer can live for that long, then how long do the Altmer live?! (since we are told that their natural life spans top all of the other races.) Do humans live anywhere near that long? I am so confused.
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Possibly dumb question but, is this foliage (leaves, flowers, etc) from vanilla Oblivion, or a mod, and if so, which one? Link:
Also.. what is the policy on re-requests in this thread? Like if a mod identification request goes unnoticed.. obviously, I don't want to spam the board too frequently, so what would be an acceptable length of time to post it again? :turned:
I think that's from Lush and Gaudy Landscapes
I'm not sure that's it, I use LGL, and the foliage textures are considerably more detailed than those appear.
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Seen this mod once but i can't remember where it was at, but what it does, is when you hit tab to view the map, it's colored and has colored icons. Basically a detailed map, and i can't seem to remember what it was called. -_-
Sounds like Elven Map Redux to me, it's a VERY nice colored map mod which also has its own colored icons.
For even more colored map markers, this mod has several different choices, all of which look very nice. :)
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I never get any responses to my posts in here. Please, oh please can someone take a look at my mod list and help me figure out why I'm getting all kinds of random freezing and crashes? :(
Oblivion.esm
You Are Here.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Hemingweys Capes Improved.esm
Kvatch Rebuilt.esm
Better Cities Resources.esm
Progress.esm
HorseCombatMaster.esm
ScreenEffects.esm
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
FCOM_Francescos.esp.ghost
FCOM_FrancescosItemsAddOn.esp.ghost
FCOM_FrancescosNamedBosses.esp.ghost
All Natural.esp
All Natural - SI.esp
Realistic Water.esp
Idle Dialogue.esp
ln.esp.ghost
All Natural - Real Lights.esp
WindowLightingSystem.esp
Akatosh Mount By Saiden Storm.esp
Ayleid Loot EXtension.esp
BrighterTorches_v1.2.esp.ghost
CharGenAmulet.esp.ghost
ChaseCameraMod.esp
VanityCameraSmoother.esp
ClocksOfCyrodiil.esp.ghost
ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
Cyrodilic Brandy.esp.ghost
Luchaire's Neck Seam Concealer.esp
My Voice Extender.esp.ghost
NoSunRobe.esp.ghost
personality_idles2.esp.ghost
personality_idles4.esp
P1DseeYouSleep.esp
P1DseeYouSleep - Vampire Bedroll Anims.esp
Portable Campsite - Quickstart.esp
P1DseeYouSleep - Portable Campsite - Quickstart.esp.ghost
VA_BetterGold.esp.ghost
StandingJOJO.esp
Populated Prisons.esp
Auto_Recharge.esp
Display Stats.esp
DropLitTorchOBSE.esp.ghost
Get Wet.esp
Oblivion Graphics Extender Support.esp
P1DlookHereYou.esp
ScreenControls.esp.ghost
Streamline 3.1.esp.ghost
Streamline 3.0.esp.ghost
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
Enhanced Hotkeys.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
P1DseeYouSleep - DLCVileLair.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp.ghost
Roberts Armamentium female.esp.ghost
XiaNewAmuletsV1.esp.ghost
Slof's Horses Base.esp
Slof's Extra Horses.esp
LadyDeadlock_LoveYourHorse.esp.ghost
Weapon Expansion Pack for Oblivion Nthusiasts.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
FCOM_ExnemRuneskulls.esp.ghost
FCOM_TamrielicIngredients.esp.ghost
Cobl Glue.esp
Cobl Si.esp
FCOM_BobsArmory.esp.ghost
FCOM_LothsBluntWeapons.esp.ghost
Oblivion WarCry EV.esp
FCOM_WarCry.esp
FCOM_WarCryNoSpawn.esp.ghost
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp.ghost
OOO-Map_Markers_Stock.esp
OOO-No_Guild_Ownership.esp
OOO-DLT_Remover.esp.ghost
OOO-Armor_Perks_WearRate_Repair.esp
OOO-Combat_Skills_Perks_Marksmanship.esp
OOO-Dangerous_Traps.esp.ghost
OOO-Deadly_Combat.esp
OOO-DLT_Immersion.esp
OOO-Magic_Effects+Enchantments.esp
OOO-Magic_Effects+Spells.esp
OOO-Magic_Game_Settings.esp
OOO-Potions.esp.ghost
OOO-ThiefGuild_Difficult.esp
OOO-Container_Trap_Instant_Effects.esp.ghost
Alluring Potion Bottles v3.esp
Alluring Wine Bottles.esp
Hemingweys Capes Improved for FCOM.esp
Hemingweys Capes Improved.esp
Hemingweys FCOM Boss Chest Cape Loot.esp.ghost
Hemingweys FCOM OOO Cape Patch.esp.ghost
Hemingweys FCOM NPC Capes Improved Enemies.esp.ghost
Hemingweys FCOM NPC Capes Improved Legion Forester.esp.ghost
Hemingweys FCOM NPC Capes Improved Regional City Guards.esp.ghost
Hemingweys FCOM NPC Capes Improved IC Guards.esp.ghost
ArmamentariumLLVendors.esp.ghost
FCOM_Cobl.esp.ghost
Mart's Monster Mod - Fran's leveled quests.esp.ghost
Mart's Monster Mod - Additional Enemy NPC Vars.esp.ghost
FCOM_Convergence.esp
Mart's Monster Mod - Durability & Damage.esp.ghost
FCOM_DurabilityAndDamage.esp.ghost
FCOM_SpawnRatesReduced.esp.ghost
FCOM_SpawnRatesSlightlyReduced.esp.ghost
FCOM_SpawnRatesStronger.esp.ghost
Mart's Monster Mod - More Wilderness Life No Gates.esp.ghost
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - More Passive Wildlife.esp.ghost
Mart's Monster Mod - Safer Roads.esp.ghost
Mart's Monster Mod - No Pests.esp.ghost
FCOM_SaferRoads.esp.ghost
Mart's Monster Mod - Less Rats.esp.ghost
Mart's Monster Mod - No Swarms.esp.ghost
FCOM_LessRats.esp.ghost
Mart's Monster Mod - No Spiders.esp.ghost
FCOM_NoSpiders.esp.ghost
Mart's Monster Mod - No Wyvern.esp.ghost
FCOM_NoWyverns.esp.ghost
Mart's Monster Mod - Extra Wounding.esp.ghost
Mart's Monster Mod - Looting NPCs & Creatures.esp.ghost
Mart's Monster Mod for OOO - NoReaversInGates.esp.ghost
FCOM_NoReaversInGates.esp.ghost
Mart's Monster Mod - No Reavers.esp.ghost
Mart's Monster Mod - No Carrion Rats.esp.ghost
FCOM_NoAdventurersInGates.esp.ghost
Mart's Monster Mod - No Blood.esp.ghost
Mart's Monster Mod for OOO - LessReaversInGates.esp.ghost
FCOM_LessReaversInGates.esp.ghost
Mart's Monster Mod - No Bone Loot.esp.ghost
Mart's Monster Mod - No Giants.esp.ghost
CurseOfHircine.esp
CoH Werewolves Clothed.esp
Mart's Monster Mod - No Undead Rise.esp.ghost
CoH Spawn Rates Increased.esp.ghost
Mart's Monster Mod - No Slimes.esp.ghost
Mart's Monster Mod - No Fiends.esp.ghost
Mart's Monster Mod - No Werewolves.esp.ghost
Mart's Monster Mod - No Lanterns.esp.ghost
Mart's Monster Mod - Spawn Rates - Increased.esp.ghost
Mart's Monster Mod - Spawn Rates - Moderate Increased.esp.ghost
Mart's Monster Mod - No Adventurers.esp.ghost
Mart's Monster Mod - No Beholdens.esp.ghost
Mart's Monster Mod - Spawn Rates - Reduced.esp.ghost
Mart's Monster Mod - No Uberhulks.esp.ghost
Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp.ghost
Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp.ghost
Mart's Monster Mod - No Skeep.esp.ghost
Mart's Monster Mod - No Balrogs.esp.ghost
Mart's Monster Mod - Less Reavers.esp.ghost
Mart's Monster Mod - Less Bone Loot.esp.ghost
Mart's Monster Mod - Dungeons of MMM.esp.ghost
Mart's Monster Mod - Gems & Gem Dust.esp.ghost
Mart's Monster Mod - Hunting & Crafting.esp.ghost
Mart's Monster Mod - Farm Animals.esp.ghost
Mart's Monster Mod - Diverse WaterLife.esp.ghost
Mart's Monster Mod - Slof Horses Complete.esp.ghost
Mart's Monster Mod - Diverse Runeskulls Loot.esp.ghost
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp.ghost
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp.ghost
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Shivering Isles.esp.ghost
Mart's Monster Mod.esp.ghost
Mart's Monster Mod for Fran.esp.ghost
Mart's Monster Mod for OOO.esp.ghost
FCOM_TamrielTravelers.esp.ghost
Mart's Monster Mod - Diverse Imperial Armor.esp.ghost
FCOM_DiverseGuardUnity.esp.ghost
FCOM_BobsGuardUnity.esp.ghost
FCOM_HungersUnitySI.esp.ghost
Mart's Monster Mod - Friendlier Factions MMM+Fran.esp.ghost
Mart's Monster Mod - Friendlier Factions OOO.esp.ghost
FCOM_FriendlierFactions.esp.ghost
FCOM_MoreRandomSpawns.esp.ghost
FCOM_MoreRandomItems.esp.ghost
ArmamentariumLL4OOO.esp.ghost
ArmamentariumLLMagicOOO.esp.ghost
OOO-WaterFish.esp
Smarter Bandits.esp.ghost
TalosBridgeGateHouse.esp
Better Dark Brotherhood Sanctuary.esp
BDBS - Chapel Memorial.esp
BDBS - See You Sleep Patch.esp.ghost
Better Benirus Manor.esp
Better Benirus Manor - AN Patch - Natural.esp
Mart's Monster Mod - City Defences.esp.ghost
Better Benirus Manor - SYS Patch.esp.ghost
BrotherhoodRenewed.esp
BrotherhoodRenewed - Oblivion XP Patch.esp
ICEXPAND.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt - Oblivion XP Patch.esp
Kvatch Rebuilt Weather Patch.esp
Side's Sailing Ships.esp.ghost
Side's Sailing Ships (Bathing).esp.ghost
Side's Sailing Ships (BloodyMess).esp.ghost
Side's Sailing Ships (COBL).esp.ghost
VaultsofCyrodiilBC.esp
Whispered Warning.esp
BDBS - Whispered Warning Patch.esp
24HrArenaAliveV2Towers.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCfrostcrag.esp
Knights.esp
Knights - Unofficial Patch.esp
Mart's Monster Mod - Knights.esp.ghost
Mart's Monster Mod for OOO - Knights .esp.ghost
FCOM_MightyUmbra.esp.ghost
FCOM_Blood&Mud.esp.ghost
FCOM_Knights.esp.ghost
FCOM_EnhancedDaedricInvasion.esp.ghost
road+bridges.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
MMMMWL-TheHeath patch.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
MMMMWL-RollingHills patch.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
TalosGatehouse + ULImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
KvatchRebuilt-CheydinhalFalls patch.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
FrostcragReborn-Snowdale patch.esp
OOO-Snowdale Patch.esp
xulCliffsOfAnvil.esp
OOOCliffsofAnvilPatch.esp
xulSilverfishRiverValley.esp
NRB4+UL-II Patch.esp
ImpeREAL Empire - Unique Forts.esp
ImpeREAL Forts + Silverfish River Patch.esp
Universitum Arcanorum.esp
FCOM_UnofficialFranArmorAddon.esp.ghost
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp.ghost
Harvest [Flora] - DLCVileLair.esp.ghost
Harvest [Flora] - DLCFrostcrag.esp
100% Harvest Chance.esp.ghost
100% Harvest Chance Shivering Isles.esp.ghost
AC's realistic priced clutter.esp
ArgonianSwiftSwim - Leopard.esp.ghost
Automagic Bags.esp
phinix_portable_tent.esp.ghost
CBScryingv1.esp
Dungeon Actors Have Torches 1.6 DT.esp
AlmostNoRandomOBGates.esp.ghost
High Personality Namira Quest.esp
Improved Fires and Flames - Increased Sound.esp.ghost
Kyoma's Journal Mod.esp
Leviathan Soulgems.esp
P1DkeyChain.esp.ghost
RandomGatesDontReopen.esp.ghost
Respawning Varla & Welkynd Stones.esp
Nude Spell.esp
Soulgem Magic.esp
talkwithyourhands2.esp
Toggleable Quantity Prompt.esp
TweakAthleticsNoSpeed.esp
Quest Award Leveling.esp
Quest Award Leveling - Finger of the Mountain.esp
GalerionUnarmoredAcrobatics.esp.ghost
StarX Vanilla Vampires Revised.esp
StarX VVR_OOO Patch.esp
LTDVampireOverhaul.esp
Circ Vamp Aesthetics.esp.ghost
SpreadingVampirism_NoSecondaryInfection.esp
Unholy Darkness.esp.ghost
BasicInstinct.esp.ghost
MadCompanionshipSpells.esp.ghost
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_DLCSpellTome.esp.ghost
SM_OOO.esp.ghost
SM_MMM.esp.ghost
SM_COBL.esp.ghost
SM_EnchantStaff.esp
SM_Scrolls.esp.ghost
SM_SigilStone.esp.ghost
MidasSpells.esp.ghost
FearsomeMagicka.esp
Pestilent Afflictions.esp
SSEE-OOO.esp.ghost
SSEE-MM.esp.ghost
RshAlchemy.esp
RshAlchemyRecipes.esp
Enchantment Enhanced.esp
RenGuardOverhaul.esp
sycHearNoEvil.esp
GuildBetrayal.esp.ghost
Enhanced Grabbing.esp
More_Arrows_Recovered-2169.esp.ghost
SilverBonus.esp
Mart's Monster Mod - Resized Races.esp.ghost
Deadly Reflex 6 - Timed Block with no damage or durability changes.esp.ghost
Deadly Reflex 6 - Timed block and 150% damage.esp.ghost
Deadly Reflex 6 - Timed Block and 250% damage.esp.ghost
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DRSplatter.esp.ghost
Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp.ghost
Duke Patricks - Actors Can Miss Now.esp
Smarter Mercantile Leveling - Multi.esp
Intelligence Overhaul BJ.esp
Oblivion XP.esp
CTAddPose_v_1.esp
actors_in_charge.esp
EFGAddPose.esp
shinyEmotions.esp
SP1stPLegs.esp
immersive_caves_manual.esp
Corean_hair_for_Original_race.esp.ghost
_Ren_BeautyPack_onlyhairs.esp.ghost
Aos Si.esp.ghost
Tolkien Elves.esp.ghost
idkrrr_sarams_race.esp.ghost
Birthsigns Expanded.esp
Better Cities Full.esp
Better Cities IC Arboretum.esp
Better Cities IC Arena.esp
Better Cities IC Elven Gardens.esp
Better Cities IC Green Emperor Way.esp
Better Cities IC Market.esp
Better Cities IC Prison.esp
Better Cities IC Talos Plaza.esp
Better Cities IC Temple.esp
Better Cities - All Natural.esp
Better Cities - Unique Landscape Barrowfields.esp
Better Cities - Unique Landscape Chorrol Hinterland.esp
Better Cities - Unique Landscape Cheydinhal Falls.esp
Better Cities - Unique Landscape Skingrad Outskirts.esp
Better Cities - COBL.esp
Better Cities - Unique Landscape Imperial Isle.esp
Better Cities - No LEYAWIIN Flooding.esp
Better Cities - Open Better Cities.esp
DBED - 7 murders Level delay.esp
FCOM_Archery.esp.ghost
DeadlyReflex 6 - Combat Moves.esp
SM_DeadlyReflex.esp.ghost
All Natural - Indoor Weather Filter For Mods.esp.ghost
Slof's Manly Stride.esp.ghost
ShowRaceMenu StatsFix.esp.ghost
Bashed Patch, 0.esp.ghost
VampireFaceBugFix.esm.ghost
FoodValue v1.1.esp.ghost
Copy of LTDVampireOverhaul.esp.ghost
Better Soul Gems.esp
LTD - Blood of the Tainted.esp.ghost
Specular_Fix_1.1-2019.esp
Abandoned House Renewed + Sanctuary Renewed.esp
universityworking.esp.ghost
racetest.esp.ghost
Realistic_Weapon_weights-3534.esp
Realistic_Armor_Weights-2194.esp
Better Coins.esp.ghost
LTDVampireOverhaul - Vile Lair Compatibility Patch.esp
Crowhaven Revamped.esp
tag_NaturalWildlife_v12.esp.ghost
Slower Time.esp.ghost
Tutorial Dungeon Revamped.esp
cloud ruler temple revamped.esp.ghost
Imperial City Redux V070.esp.ghost
Brotherhood Crypt.esp.ghost
ICPalace.esp.ghost
Copy of Improved Races Combined V5.2.esp.ghost
Improved Races Combined V5.2old.esp.ghost
Imperial Prison Redone.esp.ghost
Improved Races.esp.ghost
Improved Races Combined V5.2prev.esp.ghost
ChapelsofCyrodiil.esp
Improved Races Combined V5.2.esp
BrotherhoodCrypt.esp.ghost
UA OMG 7.3 Patch.esp.ghost
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Is there any way to get COBL and Tamrielic Ingredients to work together?
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In Witch Hunt we find out that Morrigan had a son. Surprised me cause I was sure it would be a wee girl.
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I can swear I have seen at least one other vanilla city overhauling mod besides Better Cities but I can't seem to find it. I distinctly remember that its changes to the cities were significantly different from BC's... can anyone think of what it may be? For the most part I absolutely LOVE Better Cities, there are a few things I don't like but definitely the largest thing that bugs me is its changes to Bruma, I really hate how they made the city a dump with junk and blood and rotten cadavers all over the place.
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I am using a number of magic mods, but the spell is a vanilla spell called "Cold Touch", it is one of the starter spells you get if Destruction magic is one of your major skills.
The mods I am using are Midas Magic, Supreme Magicka and Mighty Magicka. I reinstalled them earlier today for troubleshooting purposes; all of them were installed before and I am positive I never saw this weird green thing. My game is otherwise working absolutely perfectly (I resolved the issues I was having earlier today), it's just that, well... I go around icing people and leave a trail of green corpses behind me. :confused:
I ran everything through BOSS and checked with Wrye Bash so I know it is not a load order issue. I also ran it through OBMM's archive invalidation. :(
I'm also using FCOM (which includes OOO, MMM and WarCry), could the problem be from reinstalling those magic mods on top of it?
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This just started up and I'm not sure why. Whenever I kill an actor with a cold touch spell, they turn green. Not like a rotting corpse or anything, just the colors of their hair and skin and armor all turn to this weird shade of green. Why is this happening?
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I am so immensely jealous of you, because you actually get to elect your own senators. :facepalm:
I wish things were different here. Most of the Senators that our oh so lovely Prime Minister appoints are... truly awful people.
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Don't ask me how I've ended up with over 30 gb of crap in my Data folder. I don't know how it could have happened. I just don't know.
But please, oh please, can anyone give me some advice on how to clean it out? Where in the world should I even start? How do I make sure i don't accidentally delete stuff I still need for the mods I am using? :(
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Yup, Tiber Septim had a love affair with Queen Barenziah. :laugh:
And then he literally forced her to get an abortion.
I know eh, what a jerk! I dislike that man immensely! :mad:
That poor woman and her babe. :(
My Hero will have something similar occur to him in the future, but he is not so selfish as that cur, he'll let her keep it if she wants to...! (he's a pretty uncaring type)
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What race is this?
Wow, where was that pic taken? It looks amazing :thumbsup:
and where is this place also? coool
http://www.tesnexus.com/downloads/images/38471-3-1308423892.jpg
Does anyone know what clothe is it and maybe the wings if it's not... connected ;o?
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Darn, I can't decide. They're all so awesome, I love 'em all (though with the slow, disconnected amount I've been playing these days, I've ended up spending the most time in Bruma and the IC.)
I have BC, which is really a great mod and adds something interesting to all of the cities. (frankly I thought they were all quite bland boring vanilla).
Skingrad is one of my top choices though. Like people have mentioned, it's just a really cool beautiful medieval atmospheric city, and the count is a vampire like me (my character)! :D
I also really Bruma. I love the cold and the snow, makes it feel so cozy. (though BC's additions to it, with all the junky poverty and blood and rotten corpses lying around I don't like very much). I live in Ontario, and it snows quite a lot where I live IRL, so it's kinda like a familiar place. :yes:
I also like Bravil very much. It's a poverty stricken dump, but the way it's organized and presented in BC is very well done- it's dirty, yet its layout and general atmosphere is interesting and attractive, making it a really fun place to hang out and explore.
Leyawiin is pretty neat, too. Lots of Argonians and Khajiit's, it has a very intriguing feel of a place where cultures converge, and clash, a lot. Thankfully BC still includes the option to remove the flooding, which is a huge relief. You really feel like it's a town right at the edge of Cyrodiil, straddled between Elsweyr and Black Marsh... and the docks, the water, it's so charming and fun to hang out there.
I like Anvil for the same reasons. The charming seaside atmosphere, the docks, the colours of the buildings, the flora... it's so loverly.
Chorrol and Cheydinhal are wonderful too, I love the garden-ey design (in both vanilla and BC) of them and like I've said for all the others, they're cool.
I think I'm running out of words now... I love the IC as well, for many of the reasons listed above. :thumbsup:
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Recently I dug up a dagger that I made for Morrowind a (very) long time ago, I'd all but forgotten about it since I rarely play Morrowind anymore. I'm quite pleased about the work I did on the model and don't want it to go to waste, so I would like to use it on Oblivion, but how would I go about doing that? I'm assuming I can't directly copy it over... or can I? How can Morrowind weapon models be used in Oblivion? Do they need to be converted somehow?
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Once upon a time I downloaded a mod that actually makes it so you can use crystal balls for scrying (meaning they're not just useless clutter anymore). I got it right here on Nexus. I am trying to find it again to see if there are any updates or anything, but now it seems to have disappeared and I cannot find, can anyone help me?
I was not able to find it on the one computer I can access at the moment, and that was an exhaustive search, it's my biggest cache of mods. I do remember that mod, but I never opened it. What exactly did it do?
It makes "Crystal balls" into useable objects (in vanilla they were just useless clutter), you could still pick them up normally by sneaking, but if you interacted with them while standing normally, you could use them to sort of "predict the future" (which used and required Mysticism skill, so it was really a thing for magic oriented character). It's pretty cool, and I seem to recall it had quite a lot of endorsements, I can't imagine why it was removed from Nexus. :(
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Could it even be fcom causing it?
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No one knows? I tried re-checking all the resources archives, everything appears to be correctly installed. :(
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I use FCOM and have all of its components 100% installed. Have been using it for a while, and this is the first time I have noticed a problem.
The "flayer knife" is a WarCry weapon, FCOM's WarCry plugin says that it makes the "flayer knife" playable (it is a weapon carried by "bone finger" enemies added by the mod). The knife looks absolutely fine when the aformentioned enemies wield it, but when I loot it and try to equip it to my character I get a big "Missing Mesh" error bubble. I have not noticed this with ANY other content added by FCOM and its assosciated mods. Can anyone help me figure out what is wrong? It's a very cool looking little weapon.
Behold my anti-hero and his amazing broken knife. :(
http://i53.tinypic.com/2hi2ywz.jpghttp://i56.tinypic.com/2njby29.jpg
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I saw a mod a while back that removes certain magic effect shaders or something, does that sound familiar to anyone? I never played as a magic character before so I never knew how annoying the "Charm" effect shader is (it's very jarring when I charm someone, and then they're all weirdly glowing green with little magic bubbles around them when I'm trying to speak to them!)
Race impact on gameplay
in Skyrim LE
Posted · Edited by Lehcar
How much impact is your race going to have on gameplay this time around? Is it gonna be the same as Oblivion or will they try to make it more "in-depth"? For example, how is your race going to affect how people treat you?
P.S, if Vampirism is making a return, are they going to make it more interesting as well? For example, will we get to do certain quests differently as a vampire? I found it weird with a few quests in Oblivion, like that one with the vampire hunters in Skingrad, where they claim to be so good at hunting, yet somehow they don't even realize that the man/woman they're staring right in the face to is in fact a vampire. Or that one in Bruma with the *false* vampire hunter, that guard captain guy is standing there going on about how horrid and vile vampires are, and he doesn't realize that he is speaking to one...! I so hope it will be better, I love being a vampire. <3