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Pickysaurus

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Everything posted by Pickysaurus

  1. You are viewing the "Extensions" tab there, you need to be under "Mods". If the mods tab doesn't appear, you need to select a game from "Games" first.
  2. There doesn't appear to be a setting for that I'm afraid.
  3. You can see your post history for the forums on your profile page here. This does not include your post history on the website.
  4. You should only have SFSE 0.2.2 installed. If you still have an old version that may be causing the problem.
  5. You can add a rule between two mods by dragging the rules icon from one mod to another, if that helps?
  6. Did you enable the plugins in the "Plugins" section of Vortex? That's the important part when it comes to saves.
  7. You can ask the current developer of the extension here: https://www.nexusmods.com/site/mods/110
  8. This is covered in the pinned post: https://modding.wiki/en/vortex/users/dotnet You need to install .NET 6
  9. If you've saved the game with any plugins loaded they get baked into the save. You should revert to a save before you added it. This isn't related to Vortex.
  10. You'll get a reply via email. Generally you'll need to send a few screenshots to provide the key isn't valid. It's also worth checking that you redeemed it for the correct store
  11. You should post this on the extension page for CP2077 (after verifying that you do in fact have the latest version)
  12. Make sure you're definitely logged into the same account in both parts of the website.
  13. I believe the message you're seeing is caused by a broken .NET install, where when Vortex asks Windows "Which .NET version does the user have?" and part of the metadata returned tells Vortex that .NET 6+ cannot be used because it's Windows 7.
  14. Not sure if you know this, but SKSE has been available on Nexus Mods for a long time now. No need to drag and drop anything. https://www.nexusmods.com/skyrimspecialedition/mods/30379
  15. Sounds like your mods got corrupted somehow (Vortex wouldn't have done this). Unless they're showing as ".symlink" files, in which case that is intended. Try reinstalling the mods you get the errors for.
  16. You could add the REDmod DLC and simply leave it disabled in the REDLauncher?
  17. It's 99% a broken C++ install. Make sure you're downloading the correct version. Users often make that mistake. That's almost always the cause of these two errors: Tue, 06 Feb 2024 12:43:30 GMT - warn: couldn't initialize extension name=Mount and Blade II Bannerlord support-90-0-1-1-1585574611, err=Cannot find module 'libxmljs' Tue, 06 Feb 2024 12:43:30 GMT - warn: couldn't initialize extension name=gamebryo-plugin-management, err=The specified module could not be found. I would also suggest you try reinstalling Vortex on C:\ - the other possible issue is that your D:\ is set up in some kind borked way that prevents Vortex from talking to the required C++ DLLs which live on C:\
  18. Starting via Steam shouldn't make any difference. I am guessing you have SLocalSavePath in a SkyrimCustom.ini or something which overrides Skyrim.ini
  19. Vortex works best installed on C:\ - I don't have enough info from your post to even guess why it's not working on another drive, but I'd assume it's some kind of config problem between the two discs on your system.
  20. The error isn't terribly explicit (mostly because this doesn't happen often). The master list is required for Vortex to sort the load order in your plugins tab. If you get these errors it usually means your PC is blocking Vortex from talking to GitHub to download the files. You can try creating a blank text file called Masterlist.yaml at the required location and see if that at least makes the error go away.
  21. Can you provide an example? Are you tracking the mod? Do you have the correct preference enabled in your notification settings?
  22. Enabled states are stored in Vortex's internal state, you'd need to make an extension to access that information.
  23. I think it's safe to say there are some weird inconsistencies with the Hot Files from time to time. We hope these problems will be solved when we move the page over to Nexus Mods Next. I can't promise any fixes will be attempted before that happens as we intend on retiring the whole page and all associated logic once the functionality has been rebuilt on the new site.
  24. I'm afraid we don't operate this giveaway so there's nothing we can do about it. Please contact the event organizers for more information.
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