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Everything posted by HeyYou
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I work at a local computer shop, and we have been selling video cards on EBAY for absolutely stupid money. That is, when we can even get them...... The new versions that came out today are the Limited Hash Rate fellers, so, supposedly, aren't good for crypto-currency mining. Last time NVidia tried that, the drivers were hacked in short order, and they worked fabulously for mining. We'll see if the same holds true for the LHR cards.... It's supposedly a new chip, so, maybe, maybe not. Still and all, there are a LOT of gamers out here that have been waiting to get one of the new 30 series cards.... we have a waiting list for them at work.... and folks calling just about every day to see if we have them, when we might get them, and can you put me on the list as well?? :D I suspect it's gonna take some time for supply to catch up with demand.
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Can you load an earlier save?
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I think that is NotePAD++ :smile: I keep mine locked in a box, in a closet, in my bedroom. That way, I always know where it is........ I think....... Well, maybe.....
- 9 replies
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- aaf
- advanced animation framework
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The uninstaller doesn't remove everything..... And if you are using a mod manager, you need to uninstall all your mods via that, before uninstalling the game, else the hard links remain... and the game thinks you still have mods in there.
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Does it crash before you get to the main menu?
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We have them for sale at work...... AMD Ryzen 5, Nvidia 3070..... around 1950.00, with windows 10 installed. :D
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No workbench at Kingsport Lighthouse
HeyYou replied to AlabamaRebel's topic in Fallout 4's Discussion
this Almost worked for me. got the wb back and operational. oh good.... but it calls itself/identifies as 'Mahkra settlement' , SO it is a very lonely place as nobody will come, now ss2 city plans ...Nope.. but i have private settlement to my self. cool but not what i wanted. any help with 're-identifying' the settlement? tried a minor move and reposition, resetting/completing quest, leaving for a couple days game time....nothing helps... that I know of. i know this is an OLD post but ... HELP Try the FO4Edit solution, and delete the reference from the mod that accidentally moved it. That *should* take care of it. -
True. You could find the transmitter tower, I suppose, just with your pipboy...... But, as the institute doesn't have a physical entrance........ Still not going to find your way inside. :D
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I think the Fallout 4 Launcher has a link to the CK??
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FOSE has some memory fixes in it, as does ENB. Not sure if running both helps or not.... but, that's what I do. My game is pretty stable. It's just other mods that make it crash. Updating, or, in some cases, rolling back, those mods, and I can play for hours without a hiccup.
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point to note - if a mod hasn't been updated for a while, it only indicates the mod is - to all intents and purposes - stable. you should check the mod page and if you see many unanswered posts reporting bugs - avoid it - but mcm is as stable today as it was a year ago. Yep. MCM has been around for quite some time, and the original version (Oblivion??) worked out most of the kinks. Later games, development time wasn't nearly as long.
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You could trace where the signal was coming FROM, but, so long as the institute is receive only, couldn't find 'em that way.
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Is it possible to change the crops a settlement grows?? Don't think I have ever tried that. :D
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I think that is NotePAD++ :)
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- aaf
- advanced animation framework
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Would it be possible to remove stuff by what slot they occupy? I am not real familiar with the system, so, don't know if armor is considered some clothing..... (but, you can wear armor with clothing.... so, gotta be some difference there.) Simply unequipping certain items when you step in, storing what they were in some variable, then restoring when you step out. (or, make folks re-equip it when the step out....) Should be able to wear clothes, glasses, bandana.... even in power armor..... but, armor, hats, helmets, etc, would have to come off.
- 7 replies
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- power armor
- clothing
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You want MCM as well, but, that requires FOSE (script extender). That gives you the option to customize PANPC, at the very minimum, and there are a LOT of settings in there you can tweak. (I bumped up the number of extra npcs/monsters, and their level. :) I LOVE that mod.) As for what else in the way of mods.... That is a matter of personal taste. There are a LOT of mods out there that addthings to the workshop, so you can build them, weapon mods, gameplay mods, and that is just barely scratching the surface. :D
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What's more fun is a mod that gives those building interiors. :D I do believe there is at least one out there, that gives interiors to some of them.....
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But it never works that way. People in power are only concerned with one thing, staying in power. (and accumulating more....) Human nature dictates the communism simply cannot work. The only things a dictator needs to oppress people are the core functions of the state. Doesn't even need to be a dictator. Elected officials can do the same thing. And they do.
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Depends on who ya ask. :D As long as the politicians have nothing to win and everything to lose trampling people's rights the economic development always comes. In this situation whether the companies are mostly private or nationalised is a petty detail. But it never works that way. People in power are only concerned with one thing, staying in power. (and accumulating more....) Human nature dictates the communism simply cannot work. And given my druthers, I'druther live in a capitalist society, where I actually have some motivation to better myself, and my living condition. Simply not possible under communism. The State decides who moves up the ladder.
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And that killed you when you built stuff?????? That's just bizarre. I really don't think that was intended..... gotta be a mod conflict somewhere.
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That's Gorgeous. :D
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Depends on who ya ask. :D
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Extended, Expanded, bigger, moving the red line in settlements?
HeyYou replied to th3v1k1ng's topic in Fallout 4's Discussion
That just raises the height of the build area though, doesn't it? (I use it... but, I edited Startlight drive-in build area myself......)- 5 replies
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- settlements
- expanded
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