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Everything posted by HeyYou
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Crash before you get to the main menu is a missing master crash.
- 7 replies
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- technical help
- modding
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(and 2 more)
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Are those mods available on Nexus? They didn't get removed/deleted did they?
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Check out the trolls on Steams Starfield forums..... They have been spouting the same nonsense for over a year, using multiple alt's.... Everyone there knows they are trolls, calls them out on it, yet they are still there. Of course, Steam moderation 'supporting' them doesn't help matters..... Never underestimate the potential for stupidity from your fellow man.....
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Do you have a helmet equipped??
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As it stands, building outposts is an exercise in frustration. Parts simply do NOT snap to where I want them to. The system in FO4 worked orders of magnitude better, and it seems to me was much better implemented. Anyone know of a way to fix this??
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Done. Uploaded to Mexus Mods as well. I could not find an image of the Devastator 1510 launcher, so I did not change its value.
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Remove EVERY Planet Map POI Markers and Quest Markers
HeyYou replied to Kresr0ck's topic in Starfield's Mod Ideas
Vanilla, the game only 'saves' three landing areas per planet. Go to a fourth location, and the first disappears..... There is a setting for that, that there is a mod that lets you change it. Not sure what the effects of setting to to zero would be.... but, setting it to 1 might work.... -
Remove EVERY Planet Map POI Markers and Quest Markers
HeyYou replied to Kresr0ck's topic in Starfield's Mod Ideas
I'd go along with that. No idea how the markers are placed/controlled though..... -
Remove EVERY Planet Map POI Markers and Quest Markers
HeyYou replied to Kresr0ck's topic in Starfield's Mod Ideas
Do you really wanna spend weeks of real time exploring one planet to find your quest location???? I don't.... -
Remove EVERY Planet Map POI Markers and Quest Markers
HeyYou replied to Kresr0ck's topic in Starfield's Mod Ideas
For some, like, quest locations.... That may make them impossible to find. The tiles on a planet surface are only about 5 kilometers square...... there are a LOT of tiles on just one planet.... Trying to find a specific location without a marker, would be pretty close to impossible. -
No clue what that actually means. Might wanna post in the Vortex support forum though. Someone there will likely be able to help ya out.
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You should post in the forum for that game then, if there is one.... Posting here about it isn't gonna help.
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Visual problem with the nexus website
HeyYou replied to DK662's topic in Hardware and software discussion
Now why couldn't I find that????? Displays fine for me. I would suspect an extension, but, across three browsers?? hhhmmm.... May wanna post in the site issues forum.... -
Visual problem with the nexus website
HeyYou replied to DK662's topic in Hardware and software discussion
I went looking for that setting.... It used to be at the bottom of the main page. Not any more..... It doesn't appear to be an option any longer...... I went looking for the page you show in your screenshots there, and can't find it..... Where is that at? -
When do you get the error, and what are the 'details'??
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Visual problem with the nexus website
HeyYou replied to DK662's topic in Hardware and software discussion
Try a different them for the website? -
It always seem to me, that a missile launcher, that had four tubes, should be able to fire 4 times before having to wait for the reload.... Doesn't that seem reasonable? Yet we have launchers with four tubes, that fire on missile at a time, that you only get two shots before you have to wait.... I wanted to change that, however, I cannot find the setting for 'shots before reload' in the game data..... (yes, the CK, fully updated....) Any hints??
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Also depends on where the game is installed, and where the staging folder is. They both MUST be on the same physical drive.
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Are you downloading the mod, then feeding it to vortex? Or are you clicking the 'download with manager' button?
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SKSE for Skyrim SE "couldn't find Skyrim SE" using Vortex
HeyYou replied to misanthropei's topic in Mod Troubleshooting
Is SKSE installed in the correct folder? Is it the correct version for your game version? -
When it became more about 'profit', than about 'making great games', quality nose-dived. Morrowind was a really niche game, and didn't appeal to a wide audience, but, the hard-core RPG folks LOVED it. Game play was more about character skill, than player skill..... Even given the limitations of graphics at the time...... And not so strangely, the game is still loved today, and folks are still crankin' out mods for it. More than 20 years after release. But, I think Oblivion, and Skyrim are still getting new mods fairly regularly as well..... so, take that for whatever it's worth. Starfield has some great game play elements.... Ground combat is pretty good, space combat is ok...... I love the boarding mechanic, and being able to take over ships...... (one of my in-game hobbies.....) The story is ok, but, works out with the whole NG+ mechanic... Some of the quests are REALLY well done, and a LOT of fun.... Others? Well, I can ignore them, and not feel like I am missing anything. All in all, it's a decent game, and I will likely being playin' it for quite a while. I have already gotten my money's worth out of it. But, I am all about 'icing on the cake'.