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Posts
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Everything posted by HeyYou
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Disarm??? Good luck with that here in the US...... The 'armed' population outnumbers the military.
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That's putting it politely.
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DING DING DING!!!!! WE HAVE A WINNAH!!!! So long as humans are around, there will not be peace.
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I think the mods you are referring to were made by beth in the first place. Wouldn't be the first time they did something like that. Skyrim got that treatment as well. But, in that case, I do not think it will be as easy as 'deactivating' them..... I suspect they are incorporated into the update, thus, not separate entities.... Mores the pity..... Usually, their QA is at least halfway decent though.... If you are running other mods as well, you may just be running into a conflict. Question becomes, does the game run/work correctly in vanilla form?
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Fallout 4 missing plugins espexplorerf04.esp
HeyYou replied to bullymodder's topic in Mod Troubleshooting
I see two possible versions of that. Search FO4 mods for ESPExplorer, two different flavors will show up, no idea which one you actually need though.... -
Attached mods??? What is that all about? If you download a 'paid mod' from a verified creator, is beth also forcing other mods on you as well? That seems like a rather odd policy..... I would think a good mod manager would be able to disable any 'extras' that got pushed down the pipe as well??? That said, nothing you describe there is any different than using unpaid mods. There is always the potential for issues. The fact that beth did away with their mod comments capability I see as the biggest problem with their site, and the primary reason I won't use it. In all reality, I was flat out stunned at how inept the site design was for bethesda.... Here we have a multi-million dollar company, making every rookie hosting site mistake in the book..... then they make things WORSE by eliminating comments.... Three teenagers with a zero dollar budget could do (and HAVE done) a better job......
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Why not just reinstall SKSE??? I tend to install the script extenders manually, as the mod managers don't always put them in the right place.....
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Place Doors Yourself and Creation Kit builds?
HeyYou replied to RoccatScientist's topic in Starfield's Discussion
Actually, they aren't even scripts, they are SWF files. Adobe flash applets, basically. They override the stock menues, and aren't dependent on SFSE. That said, I am NOT seeing the method to start the CK with SFSE enabled..... Not on the description page, and not in the readme....... Probably need to post on the Mod's page, to see if/how you can get it goin'. -
It's probably one of your combat/survival mods that is changing the difficulty level. Probably scripted. However, it should offer some variety of in-game configuration menu, just need to figure out how to open it. If it's the creations mod though.... there *might* be something in the description about it on beths site.
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Place Doors Yourself and Creation Kit builds?
HeyYou replied to RoccatScientist's topic in Starfield's Discussion
In previous version, you would rename the SFSE_loader.exe file, to something else, so that it would know it was loading the CK.... (don't remember exactly what it was, that was from back in my oblivion days....) It's possible that MO2 ISN'T loading SFSE, as it simply doesn't know how with the CK. I would be tempted to copy/rename the SFSE_loader, to whatever the documentation says, and firing THAT off, instead of via MO2, and see if things work properly. -
And again, HOW??????
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Place Doors Yourself and Creation Kit builds?
HeyYou replied to RoccatScientist's topic in Starfield's Discussion
May want to put a comment on the PDY mod, see if the author has any idea. -
Gotta agree with this sentiment. Mods are general are inherently dangerous. (for certain values thereof) There is ALWAYS the risk of introducing problems when installing mods, doesn't matter who makes 'em, or if you paid for them, or not....
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How is verified creators hurting the modding community?????
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Premium membership but never used mods and don't understand why?
HeyYou replied to oriansport's topic in Mod Troubleshooting
Looks like Mount & Blade: Bannerlord..... -
Place Doors Yourself and Creation Kit builds?
HeyYou replied to RoccatScientist's topic in Starfield's Discussion
Is MO2 actually starting it with the script extender? I have no clue about MO2, I use vortex.... MO2 adds another layer of complications to the scene.... If you go directly to the extender loader for the CK, (I think you have to rename it, or some such....) Will PDY then work as advertised? I believe it will load ALL the plugins in the folder, just as it would with the game. (SFSE plugins, that is.) -
Trouble is, the exe is encrypted, so, F4SE can't read it, or do anything with it, so, no, there is no fix for it......
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Yeah, I get that, and I remember way back when, when alien turned off all comments. Completely understandable, but, you also have name-recognition, and have been here just this side of forever. In general, ya gotta have a pretty thick skin to upload mods for public consumption, but, sometimes, even adamantium skin ain't think enough. There are some truly.... erm.... "special" people out there in the world.......
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I am suspicious of any mod that closes it's comment section. Generally, that indicates to me that the mod has an issue, or does something undesirable, that the author doesn't want advertised in the comments..... So, yeah, no comments? No download.
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Place Doors Yourself and Creation Kit builds?
HeyYou replied to RoccatScientist's topic in Starfield's Discussion
Are you running the CK via SFSE?? and loading the pdy plugin?? -
Skyrim Forums. You have to join the community to post there. Should be a link for that in the title box. 358 active mods? That is likely at least part of your problem. So far as I know, the max supported is 256...... That may have changed, I just don't know.