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Posts
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Everything posted by Arthmoor
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Allow mod authors to add spoiler tags into other people's comments
Arthmoor replied to Vorians's topic in Site Support
I don't think the ability to edit the comment should be allowed, but I support something like a link to mark the entire thing as containing a spoiler without actually changing the content. -
I do feel it necessary to ask. What if the mod you're uploading, for whatever game it may be, makes no sense to have an image uploaded? How do you take a picture of a sound overhaul for instance?
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Yep. Safe Harbor protection under the DMCA is long gone now that their staff is aware of the violation.
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It's boilerplate legalese that allows them to moderate your mod pages should the need arise. It's not something that gives them carte blanche over the actual mod.
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Search engines may pass link weight through to the new URL, but they don't delist the bad one in the process, which leaves a lot of old links that a site may no longer want to have any validity at all. Even if you completely neuter a domain, it takes far too long for their index to drop the links that are now entirely gone. It's almost as though they expect 404 errors to eventually lead to something useful so they don't remove any links that present those to people. And you're welcome. Always nice to hear when one is appreciated :)
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It could be that Nexus wants search indexing to be focused on the way the nexusmods.com domain is structured now. Redirects would allow Google and other search bots to continue to pass SEO through the redirected domains - they will never update the index to point to the new one no matter how long you give them. In this way, Nexus is forcing the issue.
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Monetization did not lead to the current "permissions model". That would be fundamental copyright law, which applies to mods whether money is involved in the equation or not. Monetization is also not evil, bad, or whatever other terms can be invented. It's simply another revenue path available to game companies. It will exist whether we few modders like it or not because the financials clearly demonstrate it makes those companies A LOT of extra money. For those companies who trade stock, this makes their shareholders happy because their investments grow. ESO is an MMO, and if you objectively look into how most MMOs operate, you'll find that ESO is not some special case. They all have cash shops where you can by optional things. Yes, they all do well from a financial standpoint. Yes, some companies weight the content in these shops into the gameplay. ESO doesn't do this though. You having a cosmetic outfit or some fancy mount will not provide you an advantage over someone who doesn't buy these things because the underlying gameplay systems are not weighted to favor it. It's just bling. The problem of modders supposedly being afraid of the CK is an attitude that's often propagated by those people who develop alternative tools and then berate the CK, the games, and the company in general. There are problems with the CK, yes, but there are also problems of a different nature with all of these other external tools as well. No solution is ever perfect. Tools such as xEdit exist as supplements to the CK. They can never be replacements for it.
- 44 replies
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- monetising mods
- video game industry
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Your solution is the moral equivalent of pirating 100 movies instead of buying them because you're sick of seeing ads for them every night on TV.
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There was no personal attack at all in my post. You're seeing boogie men. Your timing and phrasing are suspicious - so if anything I attacked the content of your post. Which is what should be done. I have downloaded countless mods from this site over the years and I can tell you straight up that if I didn't already have lifetime premium, then I'd have picked it up because what this site offers is unmatched anywhere else. Even if the near monopoly position of nexusmods.com is a problem. A lifetime membership is a one-time fee, and if you can afford to buy a PC, buy games to play on it, and pay for regular internet services each month to download mods for those games, you can afford to skip a game somewhere to pony that money up for a membership instead. Your 2 year old laptop is a perfect example. You spent way more on that thing than you would have on the membership. Full disclosure though, my lifetime premium was paid for by the generosity of others who donated their money to the site on my behalf. So clearly some people see the value in premium memberships even when they're not buying it for themselves.
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Doesn't anyone find it suspicious that the OP is basically the same phrasing as most of the recent beggar posts that have been closed? Also, how does one sell something on the merits if there's no advertising done? You could have the best product on Earth and if nobody knows about it, you won't sell any.
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This is not a good image to project if you truly are an employee of Epic Games. Pursuing things to another site to threaten the userbase for standing up for another person's rights? That's the scummiest thing I've seen in awhile. Personally though, I doubt you actually are an employee, and are instead defending this theft because you were dumb enough to get duped into buying it before you knew what the story was.
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gRecaptcha - please re-implement non-google fallback
Arthmoor replied to kamikatze13's topic in Site Support
It's not like Ghostery is some paragon of virtue though. THEY are tracking you too. -
My mod breaks a vanilla function and I have no why
Arthmoor replied to KatsAwful's topic in Oblivion's Discussion
You need to set up a quest script with a GameMode block that checks for a variable you set in the dialogue. Dialogue result scripts cannot be used to move the player anywhere, whether it be by way of MoveTo or the GoToJail function. The game will either CTD, freeze, or your interface to the world will be inverted permanently when you next leave the game to reload. That last thing being very nasty because it gives no indication of the issue prior to that. You could lose hours and hours worth of play time to it. I had to learn this the hard way when making the Cyrodiil Travel Services mod. -
Heard this one before from plenty of other whiners just like you. Here's the thing. The advertising is not invasive in any way, and trying to characterize the site as a shady piracy site like Mega is pure BS. The site was also a fraction of the size in both membership and available mods and was thus nowhere near as expensive to run as it is now. https://forums.nexusmods.com/index.php?/topic/8824178-slow-download-speed-premium/ And? People with crap internet or bad routing will ALWAYS have those problems. That doesn't prove that Nexus is making false claims in their advertising.
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It might have something to do with them actually providing what their advertising says it does. Nah bro, this puts us in a much better position to complain about what you're doing than you seem to realize.
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Active account for 3 years, only post is to whine about optional subscriber services. Gotta love it. The internet is not the communist utopia you've been told it was.
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There should be a drop down specifically for reporting things like this on SSE mods. "Incompatible with SSE" or something of that nature.
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Vision Of The Future - "Just sit still" crash
Arthmoor replied to CrashMasterJMM's topic in Fallout 4's Discussion
If you're one of those people who does this on a regular basis, then you have the answer for what caused your problem. NEVER use unsafe tools on your save. NEVER. The results are ALWAYS going to be fatal at some point. Using these kinds of tools is the one thing that's worse for your game than using console commands.- 27 replies
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- crash
- just sit still
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Vision Of The Future - "Just sit still" crash
Arthmoor replied to CrashMasterJMM's topic in Fallout 4's Discussion
Except we don't take kindly to being randomly blamed for issues that aren't caused by our work. Especially from people with a history of scattershot blaming everyone else before deciding we're to blame for the world's problems.- 27 replies
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- crash
- just sit still
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Actually you should be using Wrye Bash rather than Vortex or NMM. OBMM was obsolete 10 years ago and is woefully inadequate today. Also you should avoid using BOSS at this point because LOOT has matured enough to take over for it. You should also be sure that if you installed the DLC patches that you actually have all of those smaller DLCs in your game. GOTY Edition doesn't always come with them. Only the GOTY Deluxe Edition does.
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Or modders could just support the current version of the game, like Arthmoor & Co do for the Unofficial patches, to avoid having to keep dozens of version up because of those people who refuse to update "Because Reasons". I think we all know what those "reasons" really are and so do the people who actively refuse to update to anything resembling a current version. And I don't just mean with Skyrim or Fallout 4 either :P
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I agree in principle with the idea of having version fields on mods, and it would help for plenty of other games too. Here's the problem though. What's to stop a mod author from lying about which version of a game their mod supports? The only way to even try to address something like that is if we make it a punishable offense to falsify what version of a game a mod is made for. I doubt the moderators will have enough time and manpower to enforce that.
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SSE Fixing deleted navmeshes that I have made?
Arthmoor replied to MrManMain's topic in Skyrim's Creation Kit and Modders
This document for fixing deleted Navmeshes should cover every Bethesda game that uses them: https://www.afkmods.com/index.php?/topic/3337-skyrim-fixing-navmesh-deletion-using-tes5edit/ The example in that tutorial is for Skyrim LE, but it applies just as well to Fallout 3, NV, 4, and Skyrim SE. -
In other words, most currency and tax systems treat it as an investment commodity and you get hammered appropriately by whatever agency governs that. At rates that make income tax look desirable.