@mudran The idea of Ghost Recon is a group of elite operators made up of Tier 1 individuals, Delta Force, Ranger, and other like folks who tackle threats with zero footprint and no acknowledgement of government involvement. Missions that require complete deniability and invisibility. The series has been primarily third person and was geared towards the hardcore audience. Location based damage meant a headshot meant death, body shots led to bleed out and death which meant a teammate needed to carry a medkit which there was only one allowed per player and took up a slot which could be replaced with a heavy weapon or other important gear. Being in a radius of a grenade toss was instant death but with realistic timing, the grenade could be thrown back or away. Cooking off a grenade was standard practice. Tactical errors generally lead to mission failure as objectives usually required cooperation between the four team members on the fire team. To add accessibility towards a more casual audience, all of the core mechanics were thrown away in favor of RPG like elements, loot focused and open world. Primarily, it seems that Ubisoft made these decisions based not on player feedback but one of profit. Ubisoft is a business and they are in the business of making money. I get it but that doesn't mean I or any other hardcore player at the time were very happy with the dramatic shift in gameplay. All of the tension, cooperation, teamwork required was what made the series so unique and challenging. The multiplayer modes were varied and even more enjoyable due to the way objectives were set and how unpredictable real players could be in comparison to AI. Of course, microtransactions and cosmetic purchases were also non-existent at the time. All upgrades, cosmetics, rank were all earned through playing the game and the games were purely skill based. If I remember correctly, the game shipped with 12 multiplayer maps and DLC added additional 12 maps at a later date. The single player was substantial and actually had some substance to it. I guess the meaning of tactical gameplay has changed because Wildlands, The Division and now Breakpoint are not tactical shooters. They are part mmorpg, and loot shooter. If you like that type of game, great news for those players. But, it is sad to see that the uniqueness of Ghost Recon, Rainbow Six and Splinter Cell have all been thrown away in favor of monetization and trend of other similar games which there is too much of an abundance these days. Maybe, It is just me, but I don't find the Grindy, open world, loot based, RPG lite type gameplay very appealing or interesting.