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tekmage

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Everything posted by tekmage

  1. I finally have internet that is not data capped. Unfortunately, everything else is a mess. Have a wonderful 4th, everyone.
  2. RL isn't going so well and I have had no motivation or energy to do anything lately. I'll be off of here for sometime. Be well, everyone.
  3. CTS in my hands have been unbearably painful lately and my internet plans have been delayed a another month so unfortunately everything will be paused for now.
  4. I will be getting internet that hopefully doesn't randomly disconnect and actually has consistent speed in two months. Until then, content creation will be sluggish.
  5. I managed to get FO4edit and Creation kit installed today so I'll be back on track on creating/editing shortly.
  6. With so many edits and mods, the sensible suggestion would be to figure out when you started getting these grid lines over everything. Is there a screenshot you can share that shows this issue?
  7. Internet has been dial up speed slow so I have not been able to do much. If it's not one thing, it is a another. Anyhow, once I get it all sorted out eventually; there will be updates and additions for majority of my mods including the outdated ones like the Witcher 3 and Xcom 2 one.
  8. A moment of silence for those who have passed on and a hope everyone stays healthy and safe at this time of uncertainty.
  9. You really need to provide more information for anyone to assist you in figuring out what could be causing your issues. What are the mods in your mod order? What hardware are you running? How about some screenshots on what this issue looks like? What mods did you uninstall/disable while in a playthrough of the game. All these will help us help you.
  10. Well, it took me a more then a few months, but I scrouged enough to add to what was donated via Amazon to get a PC that will allow me to continue modding hopefully. I can't say I will miss the Intel iGPU. :)
  11. Max native res of the laptop is 1080p, so I'm guess you are implying that 2k is the minimal acceptable decent resolution. What are you going on about?
  12. Does anyone with a laptop really game on it using the battery? I would think that common sense would dictate that you plug it into the wall when playing a game or doing anything that requires some power. Something like THIS will run Skyrim at good resolution and performance and it runs under $650 USD.
  13. I am a bit confused on why they would leave out the default mod launcher and force users to change .ini files for mods.
  14. HOW TO INSTALL MODS Create Mods folder in XCom2/XComGame and place desired mods into folder. War of the Chosen mods would be put under Xcom2/Xcom2-WarOfTheChosen/XcomGame/ Create a shortcut for ModLauncherWPF.exe from the Xcom2\Binaries\Win64\launcher Copy XCom2.exe in XCOM 2/Binaries/Win64 and rename copied file to XComGame.exe Launch the game with ModLauncherWPF.exe shortcut, select the mods you want to play with and hit “PLAY” The mods on Steam are updated to latest and mirrored on http://catalogue.smods.ru/game/xcom-2/ for those on not playing the Steam version. Nothing wrong with the Nexus mod versions,but not really updated and can cause problems with the Community Highlander which is pretty essential for a majority of the great mods.
  15. I really enjoy Patrick Stewart and Jeri Ryan being on the show was a nice surprise, but I don't think it is enough for me to continue watching the show. I think the writers are trying a bit too hard to bring 2020 issues into the show. The whole sunglasses and vaping thing was utterly ridiculous in the previous episode. The thing I really enjoyed about the older Star Trek shows has been its limitless optimism and willingness to believe one can solve issues through diplomacy and reason. Now, it seems Star Trek has fallen into the dark dystopia trap a lot of shows have carved out ever since the success of the Battlestar Galactica reboot. I loved that show but the darkness/real world comparisons were relevant and made sense. Not so much for Star Trek. I was really hoping this wasn't going to be a another Discovey but it is.
  16. It is really good to hear Lutris has come so far. Is it good for weaker hardware like integrated video computers?
  17. How about just adding a functionality to the website under tracked mods to have a separate list that you can maintain that you are currently using? Have it so you can checkmark mods in tracked mods and have an add to personal list or personal load order, etc? This way, ads are not circumvented but still gives a way to organize in a more concise manner. I imagine this could also make it easier?
  18. It looks promising with a mix of old and new cast. Will someone let me know if it's good or not when it comes out? I just can't support this CBS All Access thing.
  19. Nexus, Please just make a decision on the UI design. I was getting used to the new and now the old one is back. Was it pulled to be revised/fix bugs ?
  20. @mudran The idea of Ghost Recon is a group of elite operators made up of Tier 1 individuals, Delta Force, Ranger, and other like folks who tackle threats with zero footprint and no acknowledgement of government involvement. Missions that require complete deniability and invisibility. The series has been primarily third person and was geared towards the hardcore audience. Location based damage meant a headshot meant death, body shots led to bleed out and death which meant a teammate needed to carry a medkit which there was only one allowed per player and took up a slot which could be replaced with a heavy weapon or other important gear. Being in a radius of a grenade toss was instant death but with realistic timing, the grenade could be thrown back or away. Cooking off a grenade was standard practice. Tactical errors generally lead to mission failure as objectives usually required cooperation between the four team members on the fire team. To add accessibility towards a more casual audience, all of the core mechanics were thrown away in favor of RPG like elements, loot focused and open world. Primarily, it seems that Ubisoft made these decisions based not on player feedback but one of profit. Ubisoft is a business and they are in the business of making money. I get it but that doesn't mean I or any other hardcore player at the time were very happy with the dramatic shift in gameplay. All of the tension, cooperation, teamwork required was what made the series so unique and challenging. The multiplayer modes were varied and even more enjoyable due to the way objectives were set and how unpredictable real players could be in comparison to AI. Of course, microtransactions and cosmetic purchases were also non-existent at the time. All upgrades, cosmetics, rank were all earned through playing the game and the games were purely skill based. If I remember correctly, the game shipped with 12 multiplayer maps and DLC added additional 12 maps at a later date. The single player was substantial and actually had some substance to it. I guess the meaning of tactical gameplay has changed because Wildlands, The Division and now Breakpoint are not tactical shooters. They are part mmorpg, and loot shooter. If you like that type of game, great news for those players. But, it is sad to see that the uniqueness of Ghost Recon, Rainbow Six and Splinter Cell have all been thrown away in favor of monetization and trend of other similar games which there is too much of an abundance these days. Maybe, It is just me, but I don't find the Grindy, open world, loot based, RPG lite type gameplay very appealing or interesting.
  21. @Mudran The fundamental problem with Breakpoint is that it is just using the brand and has become a generic loot shooter. Ghost Recon stopped being Ghost Recon after Advanced Warfighter 2 on Xbox360. I mean Diamond formation in the title afterward was good for a laugh but the tough coop third person tactical shooter devolved into what was in Wildlands. I don't think adding RPG like elements is a good fit for all games. Ubisoft is very much guilty of that trend.
  22. I don't think upscaling of the map is really a great idea. The game engine already struggles enough with what is already in place. I really doubt increasing distances between locations is very compelling or plausible. Additive content is probably the way to go and there are a lot of great mods that fill that gap. South of the Sea Minuteman Watchtowers Concord expanded Rsiyo's Location Pack Diamond City Expansion Apocalyptic Commonwealth
  23. I wouldn't mind seeing a spiritual successor to it by a team like Harebrained schemes or by the Wasteland devs.
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