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Is Bethesda Trying to Kill Modding Community?


reskyrim95

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The small percentage of pc players that use the script extenders... well, we simply don't matter. We could ALL stop buying beth games, and beth wouldn't even notice....

 

That's not fair to Bethesda. They have repeatedly stepped in and done what they can to help the Script Extenders to work. From working with Steam on the Oblivion release, to altering how Creation Club worked when first released, to giving pre-release access to the SE devs so they can get a head start on the new version.

 

But the key is "what they can"! The calls for them to not release patches for the PC version, or to dictate to Steam how updating will work, or the fantasies about there being a way to release patches without the game version changing are just not rational.

 

The one consistent thing about everyone who complains about these problems is that they can never offer an actual, workable alternative to how it is being done now. That's why you rarely see complaints from the SE devs (other than exasperated sighs when multiple patch releases are needed to fix a stubborn problem) or anyone else who understands how this all actually works.

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The small percentage of pc players that use the script extenders... well, we simply don't matter. We could ALL stop buying beth games, and beth wouldn't even notice....

 

That's not fair to Bethesda. They have repeatedly stepped in and done what they can to help the Script Extenders to work. From working with Steam on the Oblivion release, to altering how Creation Club worked when first released, to giving pre-release access to the SE devs so they can get a head start on the new version.

 

But the key is "what they can"! The calls for them to not release patches for the PC version, or to dictate to Steam how updating will work, or the fantasies about there being a way to release patches without the game version changing are just not rational.

 

The one consistent thing about everyone who complains about these problems is that they can never offer an actual, workable alternative to how it is being done now. That's why you rarely see complaints from the SE devs (other than exasperated sighs when multiple patch releases are needed to fix a stubborn problem) or anyone else who understands how this all actually works.

 

Sure, they have done some things to help us out, but, that's history. When was oblivion released???? And if the devs at beth are giving the SE teams advance access, why is there still a delay of several days (or more) between a new game version, and a new SE version?

 

An easy solution? Dump the forced updates. Let folks know when one is available, and let the CUSTOMER choose when to install it. For folks with modded, stable games, most of those updates aren't even necessary. Not like they are putting out bug fixes.... they are simply adding new content/capability. If you already have your game set up, and it works, the update is unnecessary. Should folks decide they want to add mods that require a newer game version, THEN they can do their various updates. Why is that so hard to understand?

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They provide early access to big planned updates, like the AE update and GOG release. Bug fixes are still pushed out as soon as they pass QA. Giving the SE devs early access to them would mean withholding the patch from people who need it.

 

And pushing updates out is how Steam works. Have you seen any games on Steam with optional updates? Why would Bethesda be able to dictate different functionality?

 

Also, pretty much all (maybe all period) of the patches since the AE release have been bugfixes. There hasn't been any new content since then.

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The small percentage of pc players that use the script extenders... well, we simply don't matter. We could ALL stop buying beth games, and beth wouldn't even notice....

 

That's not fair to Bethesda. They have repeatedly stepped in and done what they can to help the Script Extenders to work. From working with Steam on the Oblivion release, to altering how Creation Club worked when first released, to giving pre-release access to the SE devs so they can get a head start on the new version.

 

But the key is "what they can"! The calls for them to not release patches for the PC version, or to dictate to Steam how updating will work, or the fantasies about there being a way to release patches without the game version changing are just not rational.

 

The one consistent thing about everyone who complains about these problems is that they can never offer an actual, workable alternative to how it is being done now. That's why you rarely see complaints from the SE devs (other than exasperated sighs when multiple patch releases are needed to fix a stubborn problem) or anyone else who understands how this all actually works.

 

Sure, they have done some things to help us out, but, that's history. When was oblivion released???? And if the devs at beth are giving the SE teams advance access, why is there still a delay of several days (or more) between a new game version, and a new SE version?

 

An easy solution? Dump the forced updates. Let folks know when one is available, and let the CUSTOMER choose when to install it. For folks with modded, stable games, most of those updates aren't even necessary. Not like they are putting out bug fixes.... they are simply adding new content/capability. If you already have your game set up, and it works, the update is unnecessary. Should folks decide they want to add mods that require a newer game version, THEN they can do their various updates. Why is that so hard to understand?

 

because that's a tiny minority of users, why is THAT so hard to understand?

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The small percentage of pc players that use the script extenders... well, we simply don't matter. We could ALL stop buying beth games, and beth wouldn't even notice....

 

That's not fair to Bethesda. They have repeatedly stepped in and done what they can to help the Script Extenders to work. From working with Steam on the Oblivion release, to altering how Creation Club worked when first released, to giving pre-release access to the SE devs so they can get a head start on the new version.

 

But the key is "what they can"! The calls for them to not release patches for the PC version, or to dictate to Steam how updating will work, or the fantasies about there being a way to release patches without the game version changing are just not rational.

 

The one consistent thing about everyone who complains about these problems is that they can never offer an actual, workable alternative to how it is being done now. That's why you rarely see complaints from the SE devs (other than exasperated sighs when multiple patch releases are needed to fix a stubborn problem) or anyone else who understands how this all actually works.

 

Sure, they have done some things to help us out, but, that's history. When was oblivion released???? And if the devs at beth are giving the SE teams advance access, why is there still a delay of several days (or more) between a new game version, and a new SE version?

 

An easy solution? Dump the forced updates. Let folks know when one is available, and let the CUSTOMER choose when to install it. For folks with modded, stable games, most of those updates aren't even necessary. Not like they are putting out bug fixes.... they are simply adding new content/capability. If you already have your game set up, and it works, the update is unnecessary. Should folks decide they want to add mods that require a newer game version, THEN they can do their various updates. Why is that so hard to understand?

 

because that's a tiny minority of users, why is THAT so hard to understand?

 

Right, because updates only break mods requiring a script extender.... Oh, wait..... it doesn't........

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i like how you try to assert some garbage you thought of into the argument, then argued against it. well done. no flies on you, eh? come back when you understand.

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Right, because updates only break mods requiring a script extender.... Oh, wait..... it doesn't........

 

What non-script extender, non-memory injection type mods are broken by updates?

 

I've seen some that get conflicts by adding in new content, but that's a bit rare. And as I said, they haven't added new content since last November.

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Guest deleted34304850

 

Right, because updates only break mods requiring a script extender.... Oh, wait..... it doesn't........

 

What non-script extender, non-memory injection type mods are broken by updates?

 

I've seen some that get conflicts by adding in new content, but that's a bit rare. And as I said, they haven't added new content since last November.

 

dont let basic facts get in the way of the pitchfork wielders..........

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so my conclusion:

if this stupid debate represents modding community i'm pretty sure nobody can help this kind of lost community and it seems the question behind the topic question is already answered. thank you for showing me the true core of a mod and extender friendly community.

 

sincerly, your since years ignored tiny minority, not interested in your basic facts but in optional (instead of forced) - not always game braking - solutions :wink:

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