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NMM 0.50.0.1 alpha test update released, bug fixes aplenty


Dark0ne

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I was at a loss for a little while about where to put this. I guess this page will have to do. I didn't want to open a bug report for a report of successful migration. 0.50.0.1a performed brilliantly once I had done the minimum to help it. It not only retained my load order. It retained my old mod activation order. Kudos to the team. I'm working through how to use the profiles, right now. I'm sure I'll mess my game up several times in the meantime, but I'm satisfied with how things went, so far. Is there a user's guide for the profiles somewhere? I can use my imagination, but I wouldn't mind a heads up about some things.
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Would love to see Wrye Flash supported, in the supported tools. As well as TES5 Edit :smile: (and their corresponding .exe name changes per game).

 

I'd also love to see many features from FOMM transferred to NMM as well :smile:

 

Otherwise really great job, NMM has come such a long way since the initial release.

Edited by supersniper1
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