jbnerhood Posted November 17, 2013 Share Posted November 17, 2013 I REALLY want to be positive about this newest incarnation but, I can't do that. It's causing may game to crash during the opening credits. Link to comment Share on other sites More sharing options...
risingevil381 Posted November 17, 2013 Share Posted November 17, 2013 It does not seem to detect Wrye Bash for me. It's kind of odd seeing the option to have it as a tool but it not work. Link to comment Share on other sites More sharing options...
DuskDweller Posted November 17, 2013 Share Posted November 17, 2013 In response to post #10155877. Please open a bug report in the bug tracker! Link to comment Share on other sites More sharing options...
DuskDweller Posted November 17, 2013 Share Posted November 17, 2013 In response to post #10159039. Please open a bug report in the bug tracker! Link to comment Share on other sites More sharing options...
DuskDweller Posted November 17, 2013 Share Posted November 17, 2013 In response to post #10148614. #10152523, #10155050, #10158276 are all replies on the same post. If you downloaded it from our webpage, then it's perfectly safe, and your AV is just overreacting. Link to comment Share on other sites More sharing options...
DuskDweller Posted November 17, 2013 Share Posted November 17, 2013 In response to post #10158421. #10159091, #10159244 are all replies on the same post. This news post is not the place to report bugs, you need to open a bug report in the bug tracker. Link to comment Share on other sites More sharing options...
DuskDweller Posted November 17, 2013 Share Posted November 17, 2013 In response to post #10163121. Just go in the Settings menu (gears icon) -> Supported Tools settings -> Set the correct path to Wrye Bash's folder. Link to comment Share on other sites More sharing options...
ManleySteele Posted November 17, 2013 Share Posted November 17, 2013 I was at a loss for a little while about where to put this. I guess this page will have to do. I didn't want to open a bug report for a report of successful migration. 0.50.0.1a performed brilliantly once I had done the minimum to help it. It not only retained my load order. It retained my old mod activation order. Kudos to the team. I'm working through how to use the profiles, right now. I'm sure I'll mess my game up several times in the meantime, but I'm satisfied with how things went, so far. Is there a user's guide for the profiles somewhere? I can use my imagination, but I wouldn't mind a heads up about some things. Link to comment Share on other sites More sharing options...
sonnhy Posted November 18, 2013 Share Posted November 18, 2013 Any update about NMM? Link to comment Share on other sites More sharing options...
supersniper1 Posted November 19, 2013 Share Posted November 19, 2013 (edited) Would love to see Wrye Flash supported, in the supported tools. As well as TES5 Edit :smile: (and their corresponding .exe name changes per game). I'd also love to see many features from FOMM transferred to NMM as well :smile: Otherwise really great job, NMM has come such a long way since the initial release. Edited November 19, 2013 by supersniper1 Link to comment Share on other sites More sharing options...
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