Mattiewagg Posted August 21, 2014 Author Share Posted August 21, 2014 Meaning the placed number of them worldwide? Just find them in the actor tab and look at the "count" boxNo, the amount the player currently has hired. Link to comment Share on other sites More sharing options...
DarthCareBear Posted August 21, 2014 Share Posted August 21, 2014 Or if you mean total number of followers go to the potentialfoloowerfaction and you can see all the users Link to comment Share on other sites More sharing options...
DarthCareBear Posted August 21, 2014 Share Posted August 21, 2014 Oh that one idk. I never set it up so you can have more than one Link to comment Share on other sites More sharing options...
RIZONA Posted August 21, 2014 Share Posted August 21, 2014 I need help please im new to the modding scene and am tying some mods i found on the nexus. i loaded it in the nexus and i believe i put it in the right load order however after loading into a game, a screen appears: missing a dll? Link to comment Share on other sites More sharing options...
DarthCareBear Posted August 21, 2014 Share Posted August 21, 2014 Nvm im dumb. I figured out what I was doing wrong. Thanks Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 21, 2014 Author Share Posted August 21, 2014 I need help please im new to the modding scene and am tying some mods i found on the nexus. i loaded it in the nexus and i believe i put it in the right load order however after loading into a game, a screen appears: missing a dll? Try verifying your game cache for Skyrim. Do you have all the requirements for the mods you installed installed? Link to comment Share on other sites More sharing options...
mlee3141 Posted August 23, 2014 Share Posted August 23, 2014 Another quick question. How can I attach a script to a door, so it would advance a quest stage when the Player activates it? I tried this, but it refused to compile. Thanks! Event OnActivate (MiddenDoor akActionRef) VoT01.SetStage (74)EndEvent Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 23, 2014 Author Share Posted August 23, 2014 Another quick question. How can I attach a script to a door, so it would advance a quest stage when the Player activates it? I tried this, but it refused to compile. Thanks! Event OnActivate (MiddenDoor akActionRef) VoT01.SetStage (74)EndEventIt should be a script attached to the door that looks like this: Quest Property VoT01 Auto; be sure to fill this Event onActivate(ObjectReference AkActionRef) If AkActionRef == Game.GetPlayer() VoT01.SetStage(74) EndIf EndEvent The type of the parameter is already set, it must e an ObjectReference. OnActivate is called when the object the script is on is activated. You don't define what is being activated with an event like that. Link to comment Share on other sites More sharing options...
mlee3141 Posted August 23, 2014 Share Posted August 23, 2014 Thanks! It worked flawlessly! I had resorted to attaching an object reference to the Seeking Knowledge quest script, because I didn't see the tab for "scripts" when I clicked on the door in the Midden. Guess all I needed to do was scroll right! On a related note, I set up a travel package that activates on Stage 74, which makes a Actor walk over in front of the Hall of Attainment. I noticed I needed to wait before she showed up, which is troublesome because her dialogue triggers the next phrase of the quest. Is there a way to move her over instantly? I don't want Players complaining about being locked inside the College. Link to comment Share on other sites More sharing options...
DDProductions83 Posted August 23, 2014 Share Posted August 23, 2014 http://www.creationkit.com/OnOpen_-_ObjectReference seriously the wiki is the ONLY way to work in the ck when scripting http://www.creationkit.com/Category:Papyrus People who ask scripting questions that are easily answered there through a ctrl+f search should really invest some time into that siteI use it about 500 times a fricking day Link to comment Share on other sites More sharing options...
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