SnippyChris Posted October 15, 2014 Share Posted October 15, 2014 UPDATE: Changelog for Alpha 1.2Here is what I have accomplished today! It was very productive.====-Added Nord Power Glacial Bulwark -Trait-Added Nord Power War Cry -Power-Added Imperial Power Red Diamond -Trait-Added Altmer Aldmeri Highborn -Power-Added Altmer Children of Auri'el -Trait-Added Dunmer Ancestors Rage -Power-Added Dunmer Flames of Red Mountain -Trait-Changed Altmer Description-Changed Dunmer Description-Changed Nord Description-Added Orc Child of Malacath -Trait-Added Orchish fury -Power-Changed Orc Description-Added Bosmer Beast Tongue -Power-Added Bosmer Native of Valenwood -Trait-Changed Bosmer Description-Added Breton Dual Origin -Trait-Added Breton Dual Heritage -Power-Changed Breton Description-Added Redguard Adrenaline Rush -Power-Added Argonian Power of the Hist -Power-Added Argonian Native of Argonia -Trait-Changed Argonian Description====I will test all of these tomorrow and will let you know if it is ready for a playtest... I also plan to add more powers and get Khajiit on the board as well! Thanks all for your awesome suggestions and feedback.Also be on the look out for the Lycanthropy plugin for testing in the new playtest as well. I will get that tested out tomorrow as well thanks tx! Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 15, 2014 Share Posted October 15, 2014 I'll playtest whenever the new plugin is out, I would love to see these new powers. Link to comment Share on other sites More sharing options...
SnippyChris Posted October 15, 2014 Share Posted October 15, 2014 I'll playtest whenever the new plugin is out, I would love to see these new powers.Thats what I'm talking about!! Some excitement! I am getting a late start today but I will have all the races with 1 passive trait and 1 power tonight. So I will be uploading Alpha 1.2 tonight around 10ish central time. I will also make an update post in this thread and Dc thread as well. What's evryone doing today Link to comment Share on other sites More sharing options...
SnippyChris Posted October 16, 2014 Share Posted October 16, 2014 (edited) Alright All It's a little late, but I wanted to make some final touches to the Alpha 1.2 check it out here:http://www.darkcreations.org/forums/files/file/949-veritas-skyrim-overhaul-project-playtest/ Edited October 16, 2014 by SnippyChris Link to comment Share on other sites More sharing options...
SnippyChris Posted October 16, 2014 Share Posted October 16, 2014 So I tested all 10 races today and these are my findings; I was unable to make any changes to the AI this build because I really wanted to focus on the races as this is super important for the project. ==I. Wood Elf - Good all around race, Beast tongue is still under heavy development but basic functions work correctly.Native of Valenwood needs the menu visual changed -BUGII. Argonians - Lacking in unarmed combat but still a versatile racePower of the Hist does not drain the stamina at all during its use. - BUGIII. Bretons - Work great, very strong magic users. No Bugs to report IV. Dunmer - The Dunmer are still in need of balancing as they are not the best they can be Need to change Name to better suit lore Missing a Power -BUGV. Altmer - They are still the strongest caster race in the game, but I feel are lacking that special something.Change Menu name to better fit lore Power doesnt drain stamina as it should -BUGVI. Imperial - This seems to be the most generic race so far, needs some beefingMissing passive trait -BUG Red Diamond Area needs to be decreased Red Diamond also only pacified the enemy did not make enemy into follower -BUGVII. Khajiit - One of my more favored races, unarmed is great nowFeline Athletics speed needs to be decreased(You will see what I mean) -BUGVIII. Nord - Not much to say other than still one of the baddest on the block when it comes to combatWarcry did not work at all, it actually made the enemies more hostile -BUGIX. Orismer - What a race!! With their carry weight and their smithing proficiency you could have a rolling tank in your first few levels.Orcish Fury was able to wipe out the entire 6 bandits including Bandit Hunters, Bandit Shamaan, and a Beserker. -Needs NurfingX. Redguard - I didnt really see a difference, really felt "Vanilla"Needs description changed Adrenaline Rush needs a new name and description along with the Menu UI changedXI. Reachmen - went untested, thinking about removing Reachmen from the core and having them as an expansion. Thoughts on this? ==All bugs will be reported to the Veritas Alpha Build 1.2 Bug Reports in the Veritas Support Section, and will be addressed as soon as possible. Alpha build 1.2 is a good step in the right direction in my opinion. However with this many bugs we will only leave 1.2 up for as long as it takes us to fix the bugs and then we will move on to Alpha 1.3 as it will be a bug fixed build and We can move on to testing the other powers and game mechanics. *Side Note: I was unable to test any of the other plugins due to time winding down, I did have them enabled and I did not see anything detrimental but we definitely will need to test Lycanthropy and Artifacts more. Link to comment Share on other sites More sharing options...
SnippyChris Posted October 19, 2014 Share Posted October 19, 2014 (edited) Update We have been hard at work, creating powers, refining the races, balancing the game, tinkering with archery and fixing bugs, its all really been a productive week. I am looking to release Alpha 1.25 since this will contain a bunch of bug fixes. The change log is also updated every release. I will post more updates here and on dark creations, as we make more progress. Alpha 1.2 was a great alpha build and had a few bugs as you can see on the bug report here:Alpha 1.2 Bug Reporthttp://icons.iconarchive.com/icons/saki/nuoveXT-2/128/Apps-screenshot-icon.pngSkull Orc Vampirehttp://i44.photobucket.com/albums/f37/SnippyChris/Skyrim%20Level%20Tinkering/2014-10-18_00012_zpsae89cbcc.jpg New Creature: Alpha Wolf http://i44.photobucket.com/albums/f37/SnippyChris/Skyrim%20Level%20Tinkering/2014-10-18_00004_zps7a30004d.jpg So what do you think so far? What was your favorite race to play? Edited October 19, 2014 by SnippyChris Link to comment Share on other sites More sharing options...
TheBawb Posted October 19, 2014 Share Posted October 19, 2014 who textured the Alpha wolf? It looks extremely professional, my compliments to the owner. Link to comment Share on other sites More sharing options...
SnippyChris Posted October 19, 2014 Share Posted October 19, 2014 Hello All, I would like ask the team for an update on their progress for their respective sections. Just so I know how well we are doing for Build 1.25 this Friday? So you can message me or even post your update info in the thread. Thanks All!  Is everybody happy with the mod so far? Link to comment Share on other sites More sharing options...
mlee3141 Posted October 20, 2014 Author Share Posted October 20, 2014 Busy with college and midterms; don't have time to write the questline (or do much of anything else, at the moment). Got several plot points down, one of which involves the Player dying when others can't to reach Aetherius, another concerning a betrayal. The story's more solid, and quite well-planned now. Should find time to write it out within a week or two. Link to comment Share on other sites More sharing options...
Sarus31 Posted October 20, 2014 Share Posted October 20, 2014 I absolutely love the skull orc vampire, It looks really good! Link to comment Share on other sites More sharing options...
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