Arkngt Posted January 15, 2016 Share Posted January 15, 2016 (edited) Works fine for me, but, alas, it doesn't fix my main issue with the game, namely that I often get bugged out (invisible, non-working) weapons when switching, so that was a minus. I also get much longer load times than before. On the plus side, HBAO+ looks nice and I seem to can afford it FPS-wise. Edited January 16, 2016 by Arkngt Link to comment Share on other sites More sharing options...
Ethreon Posted January 15, 2016 Share Posted January 15, 2016 Seems loading times became a bit bigger here as well. And as one that only has one pleasure left in this game - building - being unable to use it made the game a deadweight. Link to comment Share on other sites More sharing options...
dustfiend Posted January 15, 2016 Share Posted January 15, 2016 Excited for the changes, but terrified to throw it at my 160 mods lol. Guess I'll wait for the offical patch to ruin my file ;)Â Link to comment Share on other sites More sharing options...
Deleted5241831User Posted January 15, 2016 Share Posted January 15, 2016 In response to post #33337215. Ethreon wrote: Lel, CTD on using workbench with or without mods. GG+1 Link to comment Share on other sites More sharing options...
dangwoot Posted January 16, 2016 Share Posted January 16, 2016 In response to post #33335990. dangwoot wrote: Mine also crashes when loading, using default ini's seems to let it load but i add the lines back to enable mods it crashes. Ran a papyrus log and could only find thisCannot open store for class "InstanceNamingRules", missing file?don't know what mod or file could be causing it though is there a rough idea of what mods or type of mods use this?went back to the older patch and it works just fine with mods again... so bethesda did something. Link to comment Share on other sites More sharing options...
ff7legend Posted January 16, 2016 Share Posted January 16, 2016 (edited) Still no fix for the Rapid Reload perk bug that forces me to have to constantly unequip/re-equip any ranged weapon when wearing Power Armor or the shaky earthquake-like screen bug that occurs when companions are wearing Power Armor though. Edited January 16, 2016 by ff7legend Link to comment Share on other sites More sharing options...
HippeusOmega Posted January 16, 2016 Share Posted January 16, 2016 In response to post #33337215. #33340415 is also a reply to the same post.Ethreon wrote: Lel, CTD on using workbench with or without mods. GGtarblex2010 wrote: +1ugh... was going to try out the beta patch but I guess I'll wait. Sometimes I wonder if it'd be a good idea for them to just release GECK and let modders fix the game.They didn't even fix the damn wandering vendors. Link to comment Share on other sites More sharing options...
alan160179 Posted January 16, 2016 Share Posted January 16, 2016 Aff, its nice these beta patchs BUT have their darkside too like shadowboost not working... Link to comment Share on other sites More sharing options...
Venlafaxin Posted January 16, 2016 Share Posted January 16, 2016 "Added status menu for settlers in your settlements"Am I too stupid to find this? O.o Link to comment Share on other sites More sharing options...
brokefoot Posted January 16, 2016 Share Posted January 16, 2016 In response to post #33333440. #33337565 is also a reply to the same post.Ethreon wrote: /tries to get update/fails to do so/hates steam, Beth, life/end/realizes has Fallout4.esm open in FO4Edit/bangs headRustyNugget06 wrote: looooolLMAO Link to comment Share on other sites More sharing options...
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