Mrcold1 Posted July 8, 2016 Share Posted July 8, 2016 So with the laterst update, 1.6... am i to understand that the base game can now handle the crafting mods without the use of a keyword patch. assuming i use versions of hte mods that dont "require" SKE/SKI, it should work fine? i just feel like i have never seen all the crafting options. some appear and some leave based on load order, install order, ect.. My load order below... GameMode=Fallout4 Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1ArmorKeywords.esm=1SettlementKeywords.esm=1Homemaker.esm=1Unofficial Fallout 4 Patch.esp=1Scrap Everything - Core.esp=1Rebuilt_SeriesPrewarHouses.esp=1WET.esp=1SettlementAttacksBeyond.esp=1Plains.esp=1Northland Diggers.esp=1LongerPowerLines3x.esp=1BalconySupports.esp=1BetterShackBridges.esp=1WoodenPrefabsExtended.esp=1BetterJunkFences.esp=1DD_All_the_COncrete.esp=1Crafting Workbenches - Removed Crafting Experience.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Expanded.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Faction and Quest Requirements.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1Stackable Brick Wall Foundations.esp=1Homemaker - Streetlights Use Passive Power.esp=1SwitchboxGenerator 30-1024.esp=1ImmersiveFastTravel.esp=1IFT_Automatron.esp=1IFT_NoQuest.esp=1IFT_Worker.esp=1VegetableOil.esp=1SkjAlert_RS+.esp=1DD_TRUMP_2016_MAKE_MODDING_GREAT_AGAIN.esp=1The Rebel.esp=1Armorsmith Extended.esp=1EndorsCustomCombatArmor.esp=1EndorsCustomCombatArmor_AE.esp=1AWKCRPatch-UFO4P.esp=1R91M.esp=1Armorsmith Automatron.esp=1CBBE.esp=1LovingCurie_1.0.3b.esp=1DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1Motoko Hair.esp=1LovingCurie-ShadowSynthesis.esp=1EasyLockpicking.esp=1TroublemakerOutfit.esp=1CraftableAmmo.esp=1CraftableAmmo_plus.esp=1LongerAreaRespawn.esp=1Lots More Female Hairstyles.esp=1AzarPonytailHairstyles.esp=1THBrows.esp=1Eli_Apocalypse Attire.esp=1DX Commonwealth Shorts.esp=1DX Vault Girl Shorts.esp=1HN66-SiriusArmor.esp=1CarryWeight99999.esp=1CarryWeight200Strength.esp=1m82a.esp=1EasyHacking.esp=1Extended weapon mods.esp=1SniperDamage v2.0x.esp=1el_precursorsuit.esp=1KSHairdos.esp=1LovingPiper.esp=1TrueReporter.esp=1LovingPiper-TrueReporterSE.esp=1WET Clearer.esp=1Eli_Sleeveless Outfits.esp=1Eli_Fixed Dressers.esp=1LovingCait.esp=1DX Adventurer Outfit.esp=1Hoodless Scribe Hat.esp=1Eli_ArmourCollection.esp=1Eli_Accessories.esp=1BetterSettlers.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersCleanFacePack.esp=1BetterSettlersMortalPack.esp=1Eli_AlecusRogueHD.esp=1Armorsmith Elianora.esp=1Eli_RuggedOutfits.esp=1Eli_NukaStuff.esp=1Armorsmith Deserter X.esp=1PoliceGlassesStandalone.esp=1BetterSettlersCCAPack1.1b.esp=1DarkerNights.esp=1Radiant Clouds and Fogs.esp=1DarkerNightsDetection.esp=1DarkerNights-FarHarbor.esp=1DarkerNights-Radiant.esp=1Armorsmith Far Harbor.esp=1LagrieHelmet.esp=1cutoffs-calyps.esp=1Harness-calyps.esp=1Spartan-Calyps.esp=1Armorsmith Calyps.esp=1DX Chem I Care Outfit.esp=1DX Commonwealth Mini Dresses.esp=1DX Courser X-92 Power Suit.esp=11nivDX Courser X-92 Power Suit Male.esp=1el_AgentOutfit.esp=1Armorsmith Ellise.esp=1LooksMenu Customization Compendium.esp=1GruffyddsSignsAndPosters.esp=1SignsOfTheTimesCategorized.esp=1The Eyes Of Beauty.esp=1VisibleCompanionAffinity.esp=1M9.esp=1Glock20.esp=1RepairSanctuary.esp=1Eli_PrudyVaultJumpsuit.esp=1Pip-Boy Flashlight.esp=1MiscHairstyle.esp=1fofw_AlexisCombes.esp=1fofw_AmeliaStockton.esp=1fofw_BlakeAbernathy.esp=1fofw_Carla.esp=1fofw_Cathy.esp=1fofw_Colette.esp=1fofw_ConnieAbernathy.esp=1fofw_Cricket.esp=1fofw_Davies.esp=1fofw_Deacon.esp=1fofw_Desdemona.esp=1fofw_DocAmari.esp=1fofw_DocAnderson.esp=1fofw_DoctorPatricia.esp=1fofw_DocWeathers.esp=1fofw_ElliePerkins.esp=1fofw_Fahrenheit.esp=1fofw_FahrenheitVanilla.esp=1fofw_Geneva.esp=1fofw_Glory.esp=1fofw_Hawthorne.esp=1fofw_HoltCombes.esp=1fofw_HonestDan.esp=1fofw_Horatio.esp=1fofw_Irma.esp=1fofw_John.esp=1fofw_JunLong.esp=1fofw_KatyPinn.esp=1fofw_Kay.esp=1fofw_Kendra.esp=1fofw_KnightRhys.esp=1fofw_LucyAbernathy.esp=1fofw_MacCready.esp=1fofw_Magnolia.esp=1fofw_MamaMurphy.esp=1fofw_MandyStiles.esp=1fofw_MarcyLong.esp=1fofw_Mel.esp=1fofw_Myrna.esp=1fofw_Ness.esp=1fofw_PaladinDanse.esp=1fofw_PennyFitzgerald.esp=1fofw_Polly.esp=1fofw_PrestonGarvey.esp=1fofw_RonnieShaw.esp=1fofw_Rowdy.esp=1fofw_Scarlett.esp=1fofw_ScribeHaylen.esp=1fofw_Swanson.esp=1fofw_TaliaMcGovern.esp=1fofw_TinaDeLuca.esp=1fofw_Zeke.esp=1Better Vendor Stalls.esp=1Scrap Everything - Automatron.esp=1Scrap Everything - Far Harbor.esp=1DD_1x1_Foundation_Blocks.esp=1DD_Columnsandstuff_1_0.esp=1DD_Floor_brace.esp=1SettlementAttacksBeyondFH.esp=1mso_sms.esp=1SettlementGarageSale.esp=1LooksMenu.esp=1AkaSinger.esp=1AkaSingersWardrobe.esp=1NukaRadBans.esp=1Survivalist.esp=1DelyteOutfits.esp=1ScrapDeadThings.esp=1Synth MegaPack.esp=1Synth MegaPack AE Patch.esp=1Brotherhood of Steel Kit.esp=1DOOM1911.esp=1P99.esp=1WM Chinese Assault Rifle - Standalone.esp=1BusySettlers.esp=1BusySettlersRug.esp=1Housekeeping.esp=1AkaWaterWorld.esp=1Scavenged NCR Armor.esp=1DOOMDesertEagle.esp=1zWGirlClothMina.esp=1AkaInvisibleFurniture.esp=1Multiple Floors Sandboxing.esp=1WorkshopCategoriesFixer.esp=1AlternateSettlements.esp=1RaiderOverhaul.esp=1AE LLP - Lagrie Helmets - Raider Overhaul.esp=1ValdacilsItemSorting - Raider Overhaul TAGS.esp=1RaiderOverhaul-VISPatchDLC.esp=1Raider Overhaul - AE Patch.esp=1Plywood.esp=1mk14.esp=1Homemaker - Streetlights Use Passive Power SKE.esp=1Homemaker - Unlocked Institute Objects SKE.esp=1ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1ClassicSniper.esp=1 Link to comment Share on other sites More sharing options...
azrielmoha Posted July 22, 2016 Share Posted July 22, 2016 Hey. I don't know if its allowed, but could anyone here help me with this load order issue of mine?My current patch of the game is the 1.5 with the first 3 DLC. I've a few problems with my settlement crafting. I've downloaded several mods that resulted with the Structure section missing, various mods such as Homemaker making their own categories and sections instead combined inside the Settlement Keyword Expanded section which i used, and the OCD section's missing.Could someone help me with this?Here's my current load order: *Fallout4.esm*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*ArmorKeywords.esm*TrueStormsFO4.esm*EndorsCustomCombatArmor_Master.esm*SettlementKeywords.esm*Homemaker.esm*Insignificant Object Remover.esp*InteriorsEnhanced-FarHarbor.esp*BoS Pilot Outfit Fix.esp*CompanionBugfix.esp*AutomatronCountyCrossingFix.esp*Vertibird Alt Fix.esp*Recruitable NPC Dialogue Fixes.esp*SpotlightFix-200.esp*GruffyddsSignsAndPosters.esp*DD_1x1_Foundation_Blocks.esp*CWSS Redux.esp*BetterShackBridges.esp*DDP_Interior_doorway1.esp*CraftableFloorPatches.esp*WindowBoards.esp*BalconySupports.esp*WoodenPrefabsExtended.esp*MinutemenPropaganda.esp*FunctionalDisplays-Collectibles.esp*OCDecorator.esp*FunctionalDisplays.esp*FunctionalDisplays-Patch-DLC03.esp*FunctionalDisplays-Patch-DLC01.esp*Northland Diggers.esp*FunctionalDisplays-MISC-Vanilla.esp*OCDispenser.esp*OCD FarHarborDLC.esp*Business Settlements.esp*BusinessSettlements-SKPatch.esp*dD-Realistic Ragdoll Force.esp*SkjAlert_All_DLC.esp*LongerPowerLines3x.esp*InteriorsEnhanced.esp*BetterSettlers.esp*More Power Armour Mods.esp*More Power Armour Mods - Automatron.esp*IP4APA.esp*MMP4APA-blue.esp*MMP4APA.esp*RealTroughs.esp*RRP4APA.esp*NewFace_Settlers.esp*BetterSettlersNoLollygagging.esp*ModdableRobotSettlers.esp*GunnersOverhaul.esp*DiamondCitySWAT.esp*Docile Radstags.esp*BetterSettlersCleanFacePack.esp*TrainBar.esp*Better Explosives - Normal.esp*Better Explosives - Enhanced Grenades.esp*Better Explosives - Perks redone - No Trajectory.esp*Better Explosives - Grenade Frequency 45.esp*Colorful Mirelurks.esp*BTInteriors_Project.esp*Binary Speech Checks V.4 Forgiving.esp*Campsite.esp*MojaveImports.esp*FunctionalDisplays-AID-WI.esp*Lasers Have No Recoil.esp*Molerat_Disease_Immunity_PA_Hazmat.esp*LasersNoRecoil - Beam Splitters Patch.esp*Campsite-AWKCR.esp*AS_CraftableInstituteStations.esp*Fr4nssonsLightTweaks.esp*dD-Enhanced Blood Basic.esp*dD - Screen Blood Duration Long.esp*dD - Small Splatter Size.esp*th1nkEyebot.esp*Stackable Brick Wall Foundations.esp*Less Obnoxious Mutations.esp*RobotFactionPaint.esp*Cuts and Blunts 3.0.esp*Enhanced Flickering Firelight.esp*BurningCampfiresThatHurt.esp*ShellRain.esp*Believable Drumlin Diner (turret).esp*ImmersiveGenericDialogues.esp*Publick Occurrences Expanded.esp*Vault-Tec Historical Preservation Initiative.esp*Diamond City Enhanced.esp*BetterSettlersFarHarborPatch.esp*morebirdsx6.esp*fog.esp*Better Locational Damage.esp*Better Locational Damage - DLC_Automatron.esp*Better Perks.esp*better chems.esp*Better Stabbing.esp*Vivid Waters - VW.esp*WET.esp*WET Clearer.esp*TrueStormsFO4-FarHarbor.esp*TrueStormsFO4-EarlierSunsets.esp*TrueStormsFO4-EarlierSunsetsFH.esp*DarkerNights.esp*DarkerNightsDetection.esp*BetterNightVision.esp*RadiantBirdsv05.esp*Reverb and Ambiance Overhaul.esp*Reverb and Ambiance Overhaul - Automatron.esp*Reverb and Ambiance Overhaul - Far Harbor.esp*MoBettaScrap.esp*CrazyEarlsScrapyard.esp*Lots More Facial Hair.esp*Lots More Female Hairstyles.esp*Lots More Male Hairstyles.esp*BS NS Merged Patch.esp*RaiderFaceVariety.esp*ImmersiveVendors.esp*ASCOCait04.esp*Companion Infinite Ammo.esp*ASCOCurie02.esp*ASCOPiper02.esp*SuperMutantOverhaul.esp*Better Locational Damage_Super Mutant Redux_Patch.esp*ClassicSniper.esp*roadflare.esp*Fireaxe.esp*ASVektor.esp*SkibsWeaponsMerged-AWKCR.esp*GaussRifleMk2.esp*tumbajamba Advanced Engineering.esp*GaussRifleMk2 - tAE - AWKCR.esp*Crossbow.esp*DOOMMerged.esp*PipeShotgun.esp*PipeShotgun-AWKCR.esp*Glorious_Glowing_Plasma_Weapons_by_Diranar.esp*UniqueUniques.esp*LasersHaveNoRecoil - Unique Uniques.esp*Minutemenoverhaul.esp*OCD_MO_Patch.esp*WBO.esp*WBO-FunctionalDisplays-Weapons.esp*WBO-Automatron.esp*AnS Wearable Backpacks and Pouches.esp*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp*AnS Wearable Backpacks and Pouches - AWKCR.esp*HatswithHair.esp*RaiderOverhaul.esp*Better Locational Damage_ Raider Overhaul_Patch.esp*Faction Field Outfits.esp*Combat_Helmet_Illumination 1.2.esp*Craftable Armor Size.esp*Craftable Armor Size - Fix Material Requirements.esp*Faction Field Outfits Level List.esp*Synth Overhaul.esp*Brotherhood of Steel Kit.esp*Consistent Power Armor Overhaul.esp*Brotherhood Power Armor Overhaul.esp*BPAO - Automatron Patch.esp*EndorsCustomCombatArmor.esp*EndorsCustomCombatArmor_CAS.esp*EndorsCustomCombatArmor_CFA.esp*Armorsmith Extended.esp*Armorsmith Far Harbor.esp*Grunts.esp*FieldScribeBackpack.esp*Eli_ArmourCollection.esp*Armorsmith Automatron.esp*Armored General by Hothtrooper44.esp*Dogmeat's Backpack.esp*Scavvers of the Commonwealth.esp*Raider Overhaul - AE Patch.esp*DX Adventurer Outfit.esp*Survivalist Go-Bags_AE_AWKCR.esp*TrueReporter.esp*Eli_Accessories.esp*ARMSMTH - CCCA -Combat Helmet Illumination 1.2.esp*EndorsCustomCombatArmor_AE.esp Link to comment Share on other sites More sharing options...
HadToRegister Posted August 2, 2016 Share Posted August 2, 2016 I have a quick question concerning the loadout sections. Where would mods like Supermutant Redux, or Raider Overhaul, and War of the Commonwealth go in the load order?And both SUpermutant and Radier overhaul have AE patches (which require them to come after Armorsmith Extended,espAnd VIS sorting patches as well. Would they be considered "Gameplay Tweaks? or does another section need to be added? Also, some mods won't allow you to group all the Valdacil's sorting together, especially when using something like Cut Weapon Mods Restored alone with Weapon Mods fixed, because they also have specific VIS patches. which messes up the section, because those would be considered weapon mods you end up with an order like this.. WeaponModFixes.esp=1CutWeaponModsRestored.esp=1ValdacilsItemSorting-Weapons.esp=1WMF-Patch-ValdacilsItemSorting-Weapons.esp=1WeaponModFixes-FarHarbor.esp=1WMF-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.esp=1CWMR-Patch-ValdacilsItemSorting-Weapons.esp=1No Lowered Suppressor and Bayonet Range.esp=1BetterModDescriptionsCWMR.esp=1CutWeaponModsRestored-FarHarbor.esp=1CWMR-Patch-AWKCR.esp=1CWMR-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.esp=1BetterModDescriptionsNLSABR.esp=1CWMR-Patch-WeaponModFixes.esp=1 Or, is it OK to do something like this? -------------------------MODS-------------------------- WeaponModFixes.esp=1CutWeaponModsRestored.esp=1WeaponModFixes-FarHarbor.esp=1No Lowered Suppressor and Bayonet Range.esp=1BetterModDescriptionsCWMR.esp=1CutWeaponModsRestored-FarHarbor.esp=1---------------------- PATCHES----------------------- ValdacilsItemSorting-Weapons.esp=1WMF-Patch-ValdacilsItemSorting-Weapons.esp=1WMF-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.esp=1CWMR-Patch-ValdacilsItemSorting-Weapons.esp=1CWMR-Patch-AWKCR.esp=1CWMR-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.esp=1BetterModDescriptionsNLSABR.esp=1CWMR-Patch-WeaponModFixes.esp=1 Although, even that way, the Sorting mods can't go up in the sorting section Link to comment Share on other sites More sharing options...
Ethreon Posted August 3, 2016 Share Posted August 3, 2016 Try to group mods that achieve the same goal together. Bugfixing and overhauls almost always go to top due to their nature. If a mod requires another mod that goes lower , just place them after their master. In the end what matters is that the overwrites happen the way you want them, and that the load order is stable. Link to comment Share on other sites More sharing options...
andysmithanderson01 Posted August 5, 2016 Share Posted August 5, 2016 (edited) First post, hope it's in the right section, if not, let me know. Anyways, I'm currently trying to understand creating patches to make various mods play nice together. NMM and LOOT both consistently fail me, see following load order LOOT suggested, NMM endorsed it, lol. EVEN I can see that this order ain't gonna do nothing but CTD all day. Totally out of order. So I rearrange based on what I've learned from youtube, the nexus, and related sites. Still CTD, so I fire up FO4Edit, apply to show conflict losers, etc. BOLD and red are bad, correct? Orange is a conflict winner, I understand this. I've made patches before. Just not for Fallout 4, mind you. When creating the patch, I used the automated patch, and then begin the fun part of dragging records to the new patch. Now, if FO4Edit shows red before the patch, but the patch is orange text, is this correct? I activate it, fire up the game, play for about an hour, and CTD. What went wrong, how do I fix & ensure it doesn't happen again? Appreciate any and all help, suggestions, comments, guidance. The main mod at odds seem to be Project Overlord, followed by Spring Cleaning, Armor Keywords and Better settlers. I put PO as the last mod before my patch, as there are a few keyword/name changes made by it, and then follow that with my patch as final loaded.Is it better to combine certain mods with extra .esm files into ONE mod, to help narrow the conflicts? (Certain mods like True Storms, Arbitration, etc. I would like to combine into one, and I make sure there is no broken dependency if another mod needs a certain mod before it, or after.) LOOT & NMM Suggested order: (Can you say CTD?) Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1TrueStormsFO4.esm=1Loads.esm=1ArmorKeywords.esm=1Worsin's Garage.esm=1Scrappable_Commonwealth.esm=1SettlementKeywords.esm=1Homemaker.esm=1CBBE.esp=1OVT.esp=1Lots More Facial Hair.esp=1Lots More Female Hairstyles.esp=1Lots More Male Hairstyles.esp=1Children Extended.esp=1Orphans.esp=1Insignificant Object Remover.esp=1ImmersiveScrapping.esp=1SettlementAttacksBeyond.esp=1SettlementAttacksBeyondFH.esp=1mso_sms.esp=1SettlementLimitSlashedFarHarbor.esp=1Experiment DCM.esp=1PCDugVan.esp=1VertibirdOverhaulHackAndMark.esp=1Custom legendary modifications.esp=1Automatron Tesla Armor Pieces x2.esp=1MPPA - 3x Stat.esp=1Vertidrones.esp=1DarkerNightsDetection.esp=1ProperStoreAnimation.esp=1MOAR Turrets.esp=1Abandoned_Fort.esp=1ScumOfTheCommonwealth.esp=1StumbleUponInteriors.esp=1Super Mutant Secret Base.esp=1GlowingVault.esp=1WestTekDisposal.esp=1AtomCatGarage.esp=1UFOCrashSite.esp=1Casca.esp=1WOTC.esp=1No Aggro Impact Landing.esp=1NightPersonVisionTweak-FarHarbor.esp=1MoreSpawns_High.esp=1Move (Get Out the Way).esp=1Killable Children - Far Harbor.esp=1Killable Children.esp=1Raider Children.esp=1No Furniture Scaling.esp=1More Power Armour Mods.esp=1BeastWhisperer.esp=1Arbitration - Survival Damage by Player 3x.esp=1Arbitration - Survival Damage to Player 6x.esp=1Arbitration - Better Combat AI.esp=1Arbitration - Reduced Grenade Spam.esp=1Arbitration - Stealth Overhaul.esp=1Arbitration - Fall Damage Overhaul.esp=1Arbitration - Compass Radar Reduction.esp=1Arbitration - Molotov.esp=1Arbitration - No Condition Regeneration.esp=1Arbitration - Farther Grenade Detection.esp=1TrueStormsFO4-FarHarbor.esp=1DarkerNights.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1Radiant Clouds and Fogs.esp=1ZombieApocalypse.esp=1Northland Diggers New.esp=1ManufacturingExtended.esp=1ManufacturingExtendedFH.esp=1Unofficial Fallout 4 Patch.esp=1SettlementContainers_NoRespawn.esp=1Higher Female Children Voice.esp=1Reverb and Ambiance Overhaul.esp=1RAO - True Storms patch.esp=1NirShor-MusicalLore.esp=1Dynamic Music Overhaul.esp=1Loads of Ammo - Leveled Lists.esp=1AlternateAmmunition.esp=1WET.esp=1WET Clearer.esp=1pylons.esp=1AWKCRPatch-UFO4P.esp=1DiverseChildren.esp=1BetterSettlers.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersCleanFacePack.esp=1BetterSettlersAllFemale.esp=1Beautiful Female Settlers v. 2.0 - Non Replacer.esp=1SettlersRename.esp=1Orphans-DCMS.esp=1Project Overlord.esp=1vepsrewardsx8.esp=1vepsvendorscapsx8.esp=1AlternateSettlements.esp=1DRSB - Damageable and Repairable Sanctuary Bridge.esp=1CWSS Redux.esp=1WIPAG - Paint Garage - Full (Easy).esp=1WIPAG - Decal Station.esp=1WIPAG - Materials Overhaul.esp=1WIPAG - Mod Overhaul.esp=1WIPAG - Model-X.esp=1WIPAG - MPAM Compatibility Patch.esp=1wipag-automatron.esp=1Crafting Workbenches - Removed Crafting Experience.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Expanded.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1Crafting Workbenches - Far Harbor DLC.esp=1Armorsmith Extended.esp=1Armorsmith Automatron.esp=1Armorsmith Far Harbor.esp=1Project Overlord -Armorsmith Extended Full Patch.esp=1fixedlair.esp=1SettleObjExpandPack.esp=1Generalofthearmy.esp=1Homemaker - Streetlights Use Passive Power SKE.esp=1Scrap Everything - Core.esp=1Scrap Everything - Automatron.esp=1Scrap Everything - Far Harbor.esp=1ScrapScrap.esp=1SC_ExpandedScrapList.esp=1SpringCleaning.esp=1SpringCleaningCompatibilityPatch.esp=1CombinedExpansion4.1.esp=1UniquePlayer.esp=1DD_Michael_Faraday_Time_yo.esp=1ConstructionLight - Bigger Radius and Shadow.esp=1NPC_Workshop.esp=1NPC_Workshop_Creatures.esp=1Thanks for your help & time folks! Oh yeah, almost forgot. Specs: i7-975 w/ 32GB DDR4250GB SSD (drive game & OS are on)Win 7 x64Dual GTX 960 w/ 4GB.So no, not a hardware problem either. Not with 132 FPS in MechWarrior Online, and ~24% CPU load :smile: (What? Sometimes big, stompy robots is the answer. Can't play Fallout all the time, ya know)*Edit, forgot the spoiler tags. My bad. Edited August 6, 2016 by andysmithanderson01 Link to comment Share on other sites More sharing options...
HadToRegister Posted August 6, 2016 Share Posted August 6, 2016 People, if you're going to post your entire load order, it's common courtesy to put it inside spoiler tags so people don't have to scroll for miles.just like on the steam forum you put [ spoiler ] remove the spaces ---entire load order list goes here--- [ /spoiler ] remove the spaces. then your load order will look like this Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1TrueStormsFO4.esm=1Loads.esm=1ArmorKeywords.esm=1Worsin's Garage.esm=1Scrappable_Commonwealth.esm=1SettlementKeywords.esm=1Homemaker.esm=1CBBE.esp=1OVT.esp=1Lots More Facial Hair.esp=1Lots More Female Hairstyles.esp=1Lots More Male Hairstyles.esp=1Children Extended.esp=1Orphans.esp=1Insignificant Object Remover.esp=1ImmersiveScrapping.esp=1SettlementAttacksBeyond.esp=1SettlementAttacksBeyondFH.esp=1mso_sms.esp=1SettlementLimitSlashedFarHarbor.esp=1Experiment DCM.esp=1PCDugVan.esp=1VertibirdOverhaulHackAndMark.esp=1Custom legendary modifications.esp=1Automatron Tesla Armor Pieces x2.esp=1MPPA - 3x Stat.esp=1Vertidrones.esp=1DarkerNightsDetection.esp=1ProperStoreAnimation.esp=1MOAR Turrets.esp=1Abandoned_Fort.esp=1ScumOfTheCommonwealth.esp=1StumbleUponInteriors.esp=1Super Mutant Secret Base.esp=1GlowingVault.esp=1WestTekDisposal.esp=1AtomCatGarage.esp=1UFOCrashSite.esp=1Casca.esp=1WOTC.esp=1No Aggro Impact Landing.esp=1NightPersonVisionTweak-FarHarbor.esp=1MoreSpawns_High.esp=1Move (Get Out the Way).esp=1Killable Children - Far Harbor.esp=1Killable Children.esp=1Raider Children.esp=1No Furniture Scaling.esp=1More Power Armour Mods.esp=1BeastWhisperer.esp=1Arbitration - Survival Damage by Player 3x.esp=1Arbitration - Survival Damage to Player 6x.esp=1Arbitration - Better Combat AI.esp=1Arbitration - Reduced Grenade Spam.esp=1Arbitration - Stealth Overhaul.esp=1Arbitration - Fall Damage Overhaul.esp=1Arbitration - Compass Radar Reduction.esp=1Arbitration - Molotov.esp=1Arbitration - No Condition Regeneration.esp=1Arbitration - Farther Grenade Detection.esp=1TrueStormsFO4-FarHarbor.esp=1DarkerNights.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1Radiant Clouds and Fogs.esp=1ZombieApocalypse.esp=1Northland Diggers New.esp=1ManufacturingExtended.esp=1ManufacturingExtendedFH.esp=1Unofficial Fallout 4 Patch.esp=1SettlementContainers_NoRespawn.esp=1Higher Female Children Voice.esp=1Reverb and Ambiance Overhaul.esp=1RAO - True Storms patch.esp=1NirShor-MusicalLore.esp=1Dynamic Music Overhaul.esp=1Loads of Ammo - Leveled Lists.esp=1AlternateAmmunition.esp=1WET.esp=1WET Clearer.esp=1pylons.esp=1AWKCRPatch-UFO4P.esp=1DiverseChildren.esp=1BetterSettlers.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersCleanFacePack.esp=1BetterSettlersAllFemale.esp=1Beautiful Female Settlers v. 2.0 - Non Replacer.esp=1SettlersRename.esp=1Orphans-DCMS.esp=1Project Overlord.esp=1vepsrewardsx8.esp=1vepsvendorscapsx8.esp=1AlternateSettlements.esp=1DRSB - Damageable and Repairable Sanctuary Bridge.esp=1CWSS Redux.esp=1WIPAG - Paint Garage - Full (Easy).esp=1WIPAG - Decal Station.esp=1WIPAG - Materials Overhaul.esp=1WIPAG - Mod Overhaul.esp=1WIPAG - Model-X.esp=1WIPAG - MPAM Compatibility Patch.esp=1wipag-automatron.esp=1Crafting Workbenches - Removed Crafting Experience.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Expanded.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1Crafting Workbenches - Far Harbor DLC.esp=1Armorsmith Extended.esp=1Armorsmith Automatron.esp=1Armorsmith Far Harbor.esp=1Project Overlord -Armorsmith Extended Full Patch.esp=1fixedlair.esp=1SettleObjExpandPack.esp=1Generalofthearmy.esp=1Homemaker - Streetlights Use Passive Power SKE.esp=1Scrap Everything - Core.esp=1Scrap Everything - Automatron.esp=1Scrap Everything - Far Harbor.esp=1ScrapScrap.esp=1SC_ExpandedScrapList.esp=1SpringCleaning.esp=1SpringCleaningCompatibilityPatch.esp=1CombinedExpansion4.1.esp=1UniquePlayer.esp=1DD_Michael_Faraday_Time_yo.esp=1ConstructionLight - Bigger Radius and Shadow.esp=1NPC_Workshop.esp=1NPC_Workshop_Creatures.esp=1 Link to comment Share on other sites More sharing options...
andysmithanderson01 Posted August 6, 2016 Share Posted August 6, 2016 My bad, fixed the spoiler issue. Thanks for bringing that to my attention HadToRegister ;) Link to comment Share on other sites More sharing options...
MrAlexKing96 Posted September 8, 2016 Share Posted September 8, 2016 can someone update the guide and tell me where to put Animation, Perk, Quest mods??? Thank you! Link to comment Share on other sites More sharing options...
gernash Posted September 9, 2016 Share Posted September 9, 2016 Heya,I have an issue with my saved game that I can move settlement objects and create new ones but not delete/scrap them.I believe it's due to old mods I have used to build with and have left a location or position id but there isn't anything attached to it.Is it possible to clean/remove the build items in a settlement or get a list via console as I'd like to purge the erroneous entries. Thanks. Link to comment Share on other sites More sharing options...
Ethreon Posted September 9, 2016 Share Posted September 9, 2016 Perks are player/npc changes.Animations are beauty mods.Quest mods should go somewhere in the middle, before sorting, but after beauty and settlement. Posting your load order - you can do it, but I doubt anyone has time to look at it, specially when what I saw so far are lists with huge load order. I for sure don't have time, and wax hasn't been around lately. Link to comment Share on other sites More sharing options...
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