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Is it just me, or is the mod community not quite what Skyrim's was.


Comfortblynumb2

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As people said, it takes time. I'm learning to make / edit cells in GECK, and my god is it tedious. Especially if you want it to look good. Sure, throwing together a BASIC area isn't too bad, but the problems start when you're trying to add personality to it. The little decals, blood splatters (OH GOD I DESELECTED NOW I CAN'T RESELECT IT EVERYTHING IS FLOOR), litter... and that's before I even try sticking any triggers or anything in. Honestly, I'm just making a big 'mod' of stuff I've done then hopefully handing it over to someone that actually knows code later to get it in the game.

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There was probably a similar thread about skyrim modding not being quite what oblivion modding was, and oblivion modding not being quite what morrowind modding was.

 

Amen, Brother.

 

Everyone get out your" way back machines" and wax poetically about the past that was and the future that surely be nothing more that a shiny turd.

 

If there is a reason thing are not like the golden days or yore, it is because things like this thread. That whatever the intent was of the OP, things like this will typically turn to nothing but negativity.

 

Tes games and Fallout games really can't be compared. Will Fallout 4 eventually have the modding power as the other games? Who knows but people need to learn to mod and create things, at least on a very basic level. The GECK is not been out long. It is impossible to say what new modders may step up, take future script extenders and run with them. I am more concerned with the longevity than the amount of current modders. That will tell more than the amount or type of mods currently out.

 

Be patient and spend the time to learn and stop being so darn negative about everything.

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Some (as a few responses here prove) want to bury their heads in the sand and PRETEND people 'love' FO4 as they did Skyrim, and will support it with the same quality mods. This is completely and utterly WRONG.

 

FO4 has sold very well but flopped totally as a well-loved game. The best modders chose to continue working on their Skyrim mods, rather than moving to the empty pointless half-baked world of FO4.

 

FO4 is great for trivial, no-brainer mods like weapons, clothes, nudity- and simple scripting changes. The half-baked, pointless sandbox that is settlement building is also a very OBVIOUS target for sims-like mods. I mean, we can all think of a million simple additions that would make pointless settlement building more fun.

 

But factions, story, towns- the big stuff is already so badly and clumsily laid down by Beth, doing anything ambitious has literally NOTHING to fit in with. Now combine this fact with the problem that the settlement system means the state of a user game is highly uncertain, and cell edits are largely incompatible with one another, and you have a modding nightmare.

 

It gets WORSE. FO4 is the LAST use of a putrid and highly out-dated engine, and Beth will be happy to disown it just as soon as the next new title sales cycle is well underway.

 

Personally I think we should be VERY grateful for the first and second wave of functional mods for FO4- I couldn't imagine playing the game without mine (Vivid textures, the weather system mod, the mod that makes the nights sensibly dark, the auto focus mod, and so on). But I am under no delusion about what a terrible (and CHEAP) conceptual design job Beth did on Fallout 4- and how much this will impact the liklihood of the really ambitious modders chosing to work on this title.

 

The unthinkably awful state of the CK was the final INSULT and the final nail in the coffin. Or maybe that was the 'betrayal' of Beth.net, and noddy mods for consoles. Either way, the wishful thinking of some here isn't going to change reality.

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