OminousVoice Posted November 23, 2011 Share Posted November 23, 2011 Ok, I got everything smooth until step 10. I changed the formID on my duplicated CNTO entry, but it wouldn't save. Each time I reopened it to check, the formID reverted to the original. You might want to add "click the blank button next to the formID to confirm the change." to step 10 Link to comment Share on other sites More sharing options...
Moogiefluff Posted November 23, 2011 Share Posted November 23, 2011 What's the procedure for exporting/importing animations? Is that possible yet? Link to comment Share on other sites More sharing options...
Ghogiel Posted November 24, 2011 Share Posted November 24, 2011 What's the procedure for exporting/importing animations? Is that possible yet?export with havok content tools. use version 2010.2, unverified workflow as of yet. but it should be straightforward enough Link to comment Share on other sites More sharing options...
HSovieticus Posted November 24, 2011 Share Posted November 24, 2011 not sure what to do for helmets. my helmet has 4 MODLs and it doesn't say which is what. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 24, 2011 Share Posted November 24, 2011 not sure what to do for helmets. my helmet has 4 MODLs and it doesn't say which is what.yeah me either. I am guessing it's to do with Male/female/orc/argonian/khajiit versions. but yeah funk entry, probs because it's different to F3/ob data it's not read fully. Link to comment Share on other sites More sharing options...
NoAardvarksAllowed Posted November 25, 2011 Share Posted November 25, 2011 2. you open a skyrim mesh of similiar properties, aka a sword if you want to port a sword in nifskope with throttlekitties new nif.xml installed inside your nifskope directory (get it here: http://dl.dropbox.co...ifTools/nif.xml) Could someone please help me and explain how to install the new nif.xml in my nifscope directory, preferably in words a slow 5-year old would understand. My plan is to use this guide to make a new silver ingot to replace the existing one, since it uses the iron ingot's texture. But currently I can't open the ingotsilver.nif. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 25, 2011 Share Posted November 25, 2011 You just copy and paste the nif.xml into the niftools\nifkope\ directory. Overwriting and replacing the one that is there. Link to comment Share on other sites More sharing options...
NoAardvarksAllowed Posted November 25, 2011 Share Posted November 25, 2011 Thanks, worked great and was easier than I thought. Link to comment Share on other sites More sharing options...
HSovieticus Posted November 26, 2011 Share Posted November 26, 2011 I'm having some difficulty.. for some reason i can't seem to create a new item. i don't know what goes wrong, but i keep getting errors when i try to use 'player.additem' with the new item's FormID; i don't remember exactly, but it tells me something about it being non-valid or something. so i'm only able to get textures and meshes to appear in-game by replacing an existing item's files (nif & dds). anyone else had this problem with the FormIDs? as an aside, does anyone know which entries in skyrim.esm are responsible for resizing helmets to fit the characters head? Link to comment Share on other sites More sharing options...
Tivoko Posted November 26, 2011 Share Posted November 26, 2011 (edited) Alright, excuse me if this is a stupid question since I'm new to nifskope, but I'm trying to learn. I want to port over a shield from Oblivion and I've gotten the mesh imported over a skyrim shield, but I'm not sure the UV data carried over. When I right click the mesh and go to texture>edit UV it says "Could not load texture data for UV editor." I'm at a loss for what to do. Edited November 26, 2011 by DM Veil Link to comment Share on other sites More sharing options...
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