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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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Congrats Tannin, I hope you're gonna love your job and that the new mod manager will be stellar.

 

I wish that Dark0ne would first pay you to finish Mod Organizer 2 and fix the few remaining MO1 bugs though, so as not let the community hanging. If done with code reuse in mind i.e. as a base for the new mod manager, MO2 work wouldn't slow you down that much.

 

My wishes for the new mod manager:

- Please bring back the VFS (of course)

- Please make the VFS behavior bug-free (read: write a massive amount of tests) and well-documented. It takes quite a bit of time with MO to realize that if you edit a mod file with TES5Edit it gets modified in the MO mod folder, whereas newly created files such as Bashed Patch end up in Overwrite. Or at least that how it works on my machine, some people say different things which is incredibly confusing. There's some even weirder s*** happening when a file gets created then renamed by SkyProc, but the rename gets swallowed by MO and you end up with the intermediate file sitting somewhere in Overwrite.

- Please bring back the .BSA archive management from Mod Organizer 1. It's one of the best things you ever introduced, just set it as off so people who have no clue don't shoot themselves in the foot and annoy modders with false bugs.

- Work with the Mod Picker guys to figure some kind of integration.

 

Mod Organizer is just a few bugs away from perfection really, I'm super hyped about what you'll be able to come up with with more support.

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In response to post #43256435. #43259165, #43278925, #43279200, #43279615 are all replies on the same post.


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@MrJoseCuervo: I have no numbers but I'd assume that most Mod Authors will not use MO because they heard of or encountered problems with the CK and other tools. Running the papyrus compiler through MO is a pita unfortunately.
I think MO is mostly attractive to mod users with large mod lists and those who like to experiment a lot.
At least that is the user group I count myself into and it's the one I had in mind developing MO, choosing which features to implement.
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In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095, #43248580, #43248780, #43256345, #43256845, #43258870, #43261500, #43262515, #43262825, #43264055, #43264355, #43265250, #43265975, #43266150, #43268550, #43270650, #43271300, #43272015, #43274835, #43277400, #43278605, #43280025, #43280880, #43282555, #43282860 are all replies on the same post.


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I'm liking NeMo. Easy to say - short and means something.

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In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095, #43248580, #43248780, #43256345, #43256845, #43258870, #43261500, #43262515, #43262825, #43264055, #43264355, #43265250, #43265975, #43266150, #43268550, #43270650, #43271300, #43272015, #43274835, #43277400, #43278605, #43280025, #43280880, #43282555, #43282860, #43285205 are all replies on the same post.


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how dropping off the "Mod" and the "Organizer" words, and just simply name it "The Nexus".
that would make it sound like a real nexus owned software. well, that's for my honest opinion about the name.

Thanks and more power on this new project of Nexus!
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In response to post #43279135. #43279235, #43279425, #43280200 are all replies on the same post.


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I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.


He's joining the Nexus, not Bethesda...
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In response to post #43279135. #43279235, #43279425, #43280200, #43286710 are all replies on the same post.


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I believe the man (while drunk on his namesake) considered the Nexus to be complicit with Bethesda in some fashion.

Personally, I regard EA as the worst corporate offender in gaming by miles.

As far as Bethesda seeking to destroy the modding community, it is not. It is quite clear to me that the makers of the Script Extender or their brethren will make one for Remaster.

This is not an effort to destroy the modding community, it is Bethesda doing what it can with its own intellectual property, and still leaving the door open for modders to start anew.
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In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095, #43248580, #43248780, #43256345, #43256845, #43258870, #43261500, #43262515, #43262825, #43264055, #43264355, #43265250, #43265975, #43266150, #43268550, #43270650, #43271300, #43272015, #43274835, #43277400, #43278605, #43280025, #43280880, #43282555, #43282860, #43285205, #43285500 are all replies on the same post.


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GA42--

"This. Is. Survival of the fittest. This. Is. Do or Die..."

Sorry, saw your suggestion and thought of Eminem.

Could have been worse. I might have had a Crash Test Dummies flashback.
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