Jump to content

Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

Recommended Posts

  • Replies 895
  • Created
  • Last Reply

Top Posters In This Topic

Sounds to me like you are winning the game here. Whether or not it's a promotion (lead programmer of a small dev team) it's not the kind of leap that someone takes without the internal motivation to chase that thing that makes them tick.

As a programmer myself (node, etc), and a past life where I took the leap from Quake-engine hobbyist to that of "paid professional", I can see that this is an exciting time for you. It's a scary leap to make, but it's invigorating, energizing, ain't it?

Lastly, your mental filter that catches the naysayers, pre-complainers, pre-requesters and haters is going to need a bit more energy now that you have some 10x the people hanging on your every word.

Congratulations, all the way around.

May your unit-tests complete and your compiles be error free.


  Reveal hidden contents

 

Edited by monsto
Link to comment
Share on other sites

  On 10/13/2016 at 5:31 PM, Bonechip said:

I am but a lowly NMM user. I do not need anything fancy, but do have one request.....

 

Please for the love of the Gods, make it so the column widths stay where you put them.

 

 

Please!

Link to comment
Share on other sites

I'm glad this is happening as work on NMM has gotten progressively worse. I appreciate your honesty about the mess it has become. Earlier this year NMM worked and was stable, but with each update new problems were introduced and old ones never solved. My request is that the new manager have the profile system of MO, but I also want the mod list from NMM. I like to organize all of my downloaded mods into my own categories through renaming them. Just have a mods tab, a load order tab, and a current profile tab showing which mods are installed from your mod list on this profile. Also, in the meantime while you are developing the new NMM, could you put up an older stable version, because the current update is completely broken. Good luck.
Link to comment
Share on other sites

In response to post #43210580. #43210750 is also a reply to the same post.


  Reveal hidden contents


That's an interesting concept! While I've only ever used NMM and not MO, and with my current interest in the learning and understanding of modding game content, I think this is a fantastic idea if possible to implement successfully. And congratulations on the new position! Glad to see another passionate member of the Nexus come along! :)
Link to comment
Share on other sites

Congratulations, Tannin42 of your new position on the NMM Developer Team! I look forward to seeing what you all have in store for us in the coming weeks/months.

 

If you need someone to pipe-in, Beta test or whatnot, I will gladly donate my time.

Link to comment
Share on other sites

In response to post #43220085.


  Reveal hidden contents


I disagree. To a simple user, they are unlikely to want to be diving into the data folder anyway unless they absolutely have to. Which means virtualisation will not impact on them in the slightest. And if someone DOES, all they need to do is go to the folder where the mod manager unpacks its files into and find the folder for the mod they're looking for. All the stuff is there. It's not hard. Virtualisation is better in every single way IMO.
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...