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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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In response to post #43209145. #43209380, #43211385 are all replies on the same post.


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Similar issue with Roy only it happened more recently to me, unfortunately I do not remember the details only that it updated and asked me about uninstalling all mods with no option to refuse. That is the biggest issue I have had with NMM.
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Phew. Big news to digest. As a die-hard MO user, I am honestly a bit worried.

Please, whatever you do with the "new" NMM, please see to the following:

 

1. give it a new name if it is truly a completely new program (to clearly differentiate it from it's predecessor)

2. please, for all that is holy, keep MO's virtualization system and don't use the "wannabe" implementation the current NMM uses

 

Pretty please.

 

@tannin42

Congratulations on the new job. May it offer you the possibilites you always wanted.

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In response to post #43213925. #43215075, #43215235 are all replies on the same post.


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While I would never expect anyone to use my mod only, it would help a lot if the manager software would make it more obvious that bug reports for a mod should only be based on that mod alone plus a few "defactos".

I respect your experience on the field but I should point at the obvious, mod authoring should not be a job. Or at least it isn't, yet.
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In response to post #43210430. #43215310, #43215490, #43215920, #43216655, #43217565 are all replies on the same post.


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It won't work for newer titles, this months Skyrim Shiny Edition being one of them.
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In response to post #43210430. #43215310, #43215490, #43215920, #43216655, #43217565, #43217935 are all replies on the same post.


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@jim_uk: Please don't listen or reply to morons who have no common sense.
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After years of using solely MO (after originally using NMM from its release) I tried NMM again when Fallout 4 came out, and I'd like to add that the more recent versions were honestly harder to fathom, and messier, than MO. My MO initiation probably took a matter of hours because it was just intuitive. I really think this whole 'NMM is better for beginners' isn't really true anymore, and all NMM has going for it is the wider range of games it supports. NMM just became the de-facto choice for new users due to it being advertised widely in the same place where they got the mods from. The stigma surrounding MO seems mostly unwarranted and is probably a result of people parroting the 'it's for advanced users' rhetoric. I can't say these things without sounding like a stick in the mud, but I honestly think 'scrapping' NMM as it stands and working more from the MO side of things for the new version would be best. I mean it even includes a tutorial to tell people how to use it if they didn't find it obvious.

 

(Also, MO's simplistic UI is much easier on the eyes. Never really liked all NMM's curves and icons. Eww. Kinda gets garish after a while.)

Edited by PushTheWinButton
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If this new mod managers keeps files out of the root directory, besides like skse files as usual, than ill be fine with it, thats the reason i dont use NMM is because it just messes up the base files if you ever want to reinstall/change stuff you have to fresh install the game
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  On 10/13/2016 at 8:09 PM, PushTheWinButton said:

After years of using solely MO (after originally using NMM from its release) I tried NMM again when Fallout 4 came out, and I'd like to add that the more recent versions were honestly harder to fathom, and messier, than MO. My MO initiation probably took a matter of hours because it was just intuitive. I really think this whole 'NMM is better for beginners' isn't really true anymore, and all NMM has going for it is the wider range of games it supports. NMM just became the de-facto choice for new users due to it being advertised widely in the same place where they got the mods from. The stigma surrounding MO seems mostly unwarranted and is probably a result of people parroting the 'it's for advanced users' rhetoric. I can't say these things without sounding like a stick in the mud, but I honestly think 'scrapping' NMM as it stands and working more from the MO side of things for the new version would be best. I mean it even includes a tutorial to tell people how to use it if they didn't find it obvious.

 

(Also, MO's simplistic UI is much easier on the eyes. Never really liked all NMM's curves and icons. Eww. Kinda gets garish after a while.)

 

Where is the upvote/like button when you need one? I completely agree.

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In response to post #43212230. #43212635, #43213815, #43214230 are all replies on the same post.


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Except ui is not a joke and should be explained where explanations are needed.

I hope it will offer a dark layout for those of us that have sensitive eyes, no matter how it will look. MO had that and it was great.
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In response to post #43215990. #43217010, #43217495 are all replies on the same post.


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I agree. There is a bit of a learning curve with MO, but it's well worth it. I'm 63 and I figured it out.
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