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[WIP] Call of Hircine: Bloodmoon Rising


TheElderInfinity

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@dianacat777 I apologize. The last thing I want to do is demoralize anybody, especially this modding team, since the concept is SOO good. This is really one of one of my favorite ideas on the forum. I really wanna see it happen.

 

As for what I can offer, my talents run more story wise as well. I've literally JUST started actual modding, so I can't really do that stuff for real yet. I also have access to professional recording equipment and have amateur acting experience, and a few of my acting theatre friends and I would be willing to do voice acting. I can also write questline and dialogue if necessary, but you guys seem to have that under control.

 

If you think there's anything I can contribute to, let me know. And as I get better at modding (I'm taking a few classes) hopefully I'll be able to contribute to the areas you guys need more :happy:

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Well, thanks - I guess I was just getting defensive.

 

The werewolf is a race in and of itself... now, Skyrim isn't Oblivion, but I know that a common mistake with Oblivion characters was that they weren't levelled - like Agronak in the Arena, or so on. My guess is that the player werewolf is either not levelled or improperly levelled - as in, following the player's stats, but not gaining anything outside of that. I don't really know how to create that exponential growth, but I do know how to add create and add racial abilities.

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Don't worry Seg. As long as we can retexture stuff we'll be able to get some work done after the codework on ww overhaul is done. Btw, if anyone would be interested in making some concept art, that would definitely be a start. I've been playing around with blender recently, and while I'm not making meshes any time soon, I'm starting to get a feel of what mesh making or mesh editing entails: lots a work.

 

I've also been writing some concept scripts (of the coding kind). While they use Construction Set syntax, they're good practice, and some of the formulas, such as the calculation for the moon phase, should be applicable to Skyrim.

 

So yes, this is a Work in Progress.

 

 

Ps: I'm a bit rusty with oblivion scripting...how does one define a global variable in Oblivion? Like say "LunarPhase" (which is controlled by a global script which returns a number corosponding to the moon phase.

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