leonardo2 Posted September 12, 2017 Share Posted September 12, 2017 I'm looking forward to try some SKSE64 dependent mods before playing around with ported SKSE mods for SSE. Great job SKSE-team, thanks ianpatt for the alpha release! :smile: Link to comment Share on other sites More sharing options...
Arthmoor Posted September 12, 2017 Share Posted September 12, 2017 SkyUI 5.1 (oldrim) and MCN now works.(You must extract the SkyUI.bsa file and create a new 7Zip files for install it with NMM).Don't forget to port the ESP too because the ESP has quests in form 43 that need to be updated. Link to comment Share on other sites More sharing options...
gamingsrc Posted September 12, 2017 Share Posted September 12, 2017 I converted SkyUI 5.1 to SSE BSA and forms. It works but it's not stable under the new alpha release. Link to comment Share on other sites More sharing options...
Zanderat Posted September 12, 2017 Share Posted September 12, 2017 I converted SkyUI 5.1 to SSE BSA and forms. It works but it's not stable under the new alpha release.Yup. Same here. It works, kinda sorta. Link to comment Share on other sites More sharing options...
Tooneyman Posted September 12, 2017 Share Posted September 12, 2017 I converted SkyUI 5.1 to SSE BSA and forms. It works but it's not stable under the new alpha release. Yeah, give it about two weeks. We'll probably get a stable version of SKSE64 beta sometime in October. I have a feeling Christmas will be wonderful this year for modders. Cheers, hoping Chesko can had Frostfall and Campfire sliders back into the game with the new version of SkSE64. Link to comment Share on other sites More sharing options...
glurak21 Posted September 12, 2017 Share Posted September 12, 2017 I converted SkyUI 5.1 to SSE BSA and forms. It works but it's not stable under the new alpha release. Can i ask you how? Link to comment Share on other sites More sharing options...
Zartar Posted September 13, 2017 Share Posted September 13, 2017 (edited) Holy $#!T! THANK YOU!!! (No source :( but still thanks!) Edited September 13, 2017 by Zartar Link to comment Share on other sites More sharing options...
Akulakha Posted September 13, 2017 Share Posted September 13, 2017 (edited) Omg wow!! Thank you skse team for still fulfilling this amazing project (even with the absolutely crazy drama from the nexus about it). Edited September 13, 2017 by Akulakha Link to comment Share on other sites More sharing options...
feleguaron Posted September 13, 2017 Share Posted September 13, 2017 Ok, ive got the alpha of the skse installed (i hope). how do I tell if it's running in SSE? Itred the getSKSEVersion command, but its not working Link to comment Share on other sites More sharing options...
HippeusOmega Posted September 13, 2017 Share Posted September 13, 2017 Ok, ive got the alpha of the skse installed (i hope). how do I tell if it's running in SSE? Itred the getSKSEVersion command, but its not working you mean for launching in NMM? Link to comment Share on other sites More sharing options...
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