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An update on Vortex development


Dark0ne

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I was covering 1 reason given that I disagreed with, and I acknowledged there are some valid and reasonable arguments against them [modpacks].

I don't remember telling anyone that they were naive. Nor implying anyone wasn't worth hearing an opinion from.

Certainly not derisively laughing at anyone, having a go at anyone personally, commenting on their traits or sarcastically denigrating their worth.

 

Of course this attracts the typical dismissive and derogatory responses.

These are the reasons that 'regular' people don't bother with this "community" very much, the reason the place grabs monikers like "Noxiousmods".

 

I'm unfollowing the topic, so go ahead and claim whatever victory you want and continue to ignore rational debate with people of a different mind.

 

p.s. @Thandal in case you take that as referring to your post, it was not. You disagree, state a point and do it respectfully. Others seem incapable of such things.

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People arguing for "mod packs" seem to forget that Dark0ne has far more experience dealing with the consequences of allowing such collections than they do. Far more.

 

They are arguing hypotheticals. His stance is based on what happens/has happened in the real world.

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  On 1/17/2018 at 5:07 AM, Thandal said:

People arguing for "mod packs" seem to forget that Dark0ne has far more experience dealing with the consequences of allowing such collections than they do. Far more.

 

They are arguing hypotheticals. His stance is based on what happens/has happened in the real world.

 

According to his reddit post his stance is based on the idea that his implementation isn't good enough to meet everyone's needs. I agree with him. It's really close though. We have the CDN and the client. We have users that are great at creating and troubleshooting mod lists. And there's obviously a demand for it. We're right there in the realm of possibility. This is one of those arguments that can go on forever because there are so many good points on both sides. Right now, this is just users arguing back and forth. There's a huge disparity in experience with all the moving parts of a system like this and it all kind of boils down to opinion. There are a lot of questions that need answers still. I think what everyone is arguing for is not the actual implementation but serious consideration.

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  On 1/9/2018 at 10:11 PM, Galschar said:

I really hope Vortex gets released soon. I want to start modding Fallout 4 with it :smile:

 

I'd like to know this, too. Although in my case, it's because I'd like to be able to mod ANYTHING without the need to edit and install things by hand. I've spent the last year using Bash for my mod installs, and while it's a very useful and powerful tool, it's not as convenient as NMM and Mod Organizer were when they worked.

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In response to post #56849606.


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In the Year to Review article by Dark0ne, he explained that Vortex will be out in Alpha state by the end of January or the first two weeks of February. We are just 2 weeks away from that. It will be out soon but not totalized. They are expecting some bugs and our feedback will help Tannin to fix / improve it.
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In response to post #56820681. #56821561 is also a reply to the same post.


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You say "we know." "we've seen it."
Well, I say. I have too. I have seen it done right. Look at Curse ... it's literally the exact system we are talking about. You can't sit there and tell me you have the experience and know it can't work when there is a site that is literally doing it just fine.

It does work, it's just no one here wants to make it work they just want to complain about it not working and use every little excuse for why it shouldn't exist. I don't get how steam could make a workshop with collections, but nope .. Nexus ... somehow Nexus is stumped by this issue. It just doesn't work they say while everyone around them clearly shows it does.

No one is saying there will be no problems. Of course, there will be, just as there are problems with people creating their own load orders. This is just a simple fact about modding in general. You all are pointing out problems that plague modding even without mod packs and then using it as an excuse for not having them.

One broken mod that breaks a mod pack would break everyone's load order who has that mod. It literally has nothing to do with mod packs. That is an issue with that mod, not the mod pack. If it has to do with compatibility issues, then that again is a problem that would occur with anyone's load order even without a mod pack. A lot of you are under the impression it makes things worse, and I hear to tell you it does not. It's actually the complete opposite.

Mod packs are the equivalent of having a friend who knows what they are doing come over to create a load order for you. You are likely going to run into far fewer problems with a load order they made than the one you tried to make yourself.That is the point of mod packs. It's the same reason when you don't know what you are doing you have other people do it for you. Building computers, making food, building a house, etc.We leave it up to our betters.

If you have 100 people who have no idea what they are doing trying to put together a load order.
And 100 p[eople who download a mod pack that has been tested by someone who knows what they are doing.

Which 100 people do you expect to run into more problems? The first option is going to take ages for them, and they are going to likely run into so many issues that they are going to have to go on each individual mod authors page saying. Hey, this isn't working. Only to eventually give up entirely or just install a few mods as they can. The other option they click a button it download and it installs a load order that is known to work. And trust me, if it didn't it wouldn't be one of the highest rated mod packs the ones that most will be installing.

I think it's incredibly unlikely you will come across a pack that does not work without first know it does not work simply based on how many use it and or the complaints in the comment section of that pack.
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In response to post #56826921. #56876151 is also a reply to the same post.


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Again, I point you in the direction of other websites and games that do mod packs successfully. Yes, I mean obviously it's not entirely the same thing, different games after all. But the problems listed here are indeed problems that exist for all mod packs for all games. A single mod in Minecraft for example, could technically break an entire pack. Funny though how that isn't actually that big of a problem for that community. Huh. Wonder why?

I can easily explain why. Because mod packs that don't work, eventually die. While the mod packs that do work exist and continue to get downloaded. If a mod pack has a good rating and is super popular, you can likely rest assured it's going to work fine. If a mod updates and breaks a popular pack like that, it's going to be a lot more people than just those who use mod packs who have a broken game.It will be anyone who also has updated that mod in their load order. Again, it's an issue with the mod, not the mod pack.

In such a case what is likely to happen is people freak out for a bit both on the mod pack page and on that particular mod. It will get fixed and things will continue like they always do. Although I would argue most of the complaints is less likely to come from those who used the mod pack because, to be honest, it's rare for people to update mod packs. I would argue it's safer to not to update in the middle of your game unless there is a game breaking bug, but I doubt the mod pack would be as popular as it is if that was the case.

Also .. not arguing hypotheticals ... because Curse exists in the real world. I am sorry, but you can't say it's based on hypotheticals like that. >.>My stance is based just as much on the real world as his is. But at least I actually can point to a physical example of it working just fine somewhere else.,

Edit: I would like to also mention that just because a person has tried something and failed at it doesn't mean it isn't possible. It could very well be that person just did it wrong. Edited by Brabbit1987
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Mod packs are not expected to be put together by people who have no idea what they are doing. People who have no idea, are not going to have mod packs with high ratings or a large number of downloads. They are just going to sink into the abyss never to be seen again. Just like any mod that does not work.

The fact it's possible to even put together a stable load order means it's possible to make a mod pack. All that is required is copying a set of files and information from one computer over to another. Pretty sure we have that technology today. The only barriers that exist are the mod authors, Nexus, and those like you who like to make fallacious arguments against it that don't actually hold up to scrutiny.

There are games who already do what you are stating is impossible or cannot be done. And they have done it rather succesfully I might add.
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In response to post #56826921. #56875916 is also a reply to the same post.


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Oh, one last thing. The reason it may seem like there are more people with problems with mod packs might just be the fact mod packs makes modding more accessible so you end up with more people willing to mod. More people modding equals more people that may require support. Edited by Brabbit1987
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