Jump to content

What does "restore save game plugins" do?


ItsSodiumChloride

Recommended Posts

It literally enables/disabled the plugins based on the list from the saved game. HTR was unfortunately not correct. There's no way to know which mods your save had from the plugin names alone.

 

 

WryeBash keeps track of the Mods used in the save.

That was what I was equating it to.

If WryeBash can do it, then certainly Vortex is capable of it

 

Link to comment
Share on other sites

 

It literally enables/disabled the plugins based on the list from the saved game. HTR was unfortunately not correct. There's no way to know which mods your save had from the plugin names alone.

 

 

WryeBash keeps track of the Mods used in the save.

That was what I was equating it to.

If WryeBash can do it, then certainly Vortex is capable of it

 

 

 

OBMM also keeps track of all active mods in Oblivion. OBMM maintains an "active OMOD list" which is saved in an ".oaml" file.

Link to comment
Share on other sites

 

 

It literally enables/disabled the plugins based on the list from the saved game. HTR was unfortunately not correct. There's no way to know which mods your save had from the plugin names alone.

 

 

WryeBash keeps track of the Mods used in the save.

That was what I was equating it to.

If WryeBash can do it, then certainly Vortex is capable of it

 

 

 

OBMM also keeps track of all active mods in Oblivion. OBMM maintains an "active OMOD list" which is saved in an ".oaml" file.

 

 

 

Now THAT, I didn't know!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...