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What does "restore save game plugins" do?


ItsSodiumChloride

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  On 1/24/2021 at 11:01 PM, Pickysaurus said:

It literally enables/disabled the plugins based on the list from the saved game. HTR was unfortunately not correct. There's no way to know which mods your save had from the plugin names alone.

 

 

WryeBash keeps track of the Mods used in the save.

That was what I was equating it to.

If WryeBash can do it, then certainly Vortex is capable of it

 

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  On 1/24/2021 at 11:16 PM, HadToRegister said:

 

  On 1/24/2021 at 11:01 PM, Pickysaurus said:

It literally enables/disabled the plugins based on the list from the saved game. HTR was unfortunately not correct. There's no way to know which mods your save had from the plugin names alone.

 

 

WryeBash keeps track of the Mods used in the save.

That was what I was equating it to.

If WryeBash can do it, then certainly Vortex is capable of it

 

 

 

OBMM also keeps track of all active mods in Oblivion. OBMM maintains an "active OMOD list" which is saved in an ".oaml" file.

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  On 1/25/2021 at 2:50 PM, AugustaCalidia said:

 

  On 1/24/2021 at 11:16 PM, HadToRegister said:

 

  On 1/24/2021 at 11:01 PM, Pickysaurus said:

It literally enables/disabled the plugins based on the list from the saved game. HTR was unfortunately not correct. There's no way to know which mods your save had from the plugin names alone.

 

 

WryeBash keeps track of the Mods used in the save.

That was what I was equating it to.

If WryeBash can do it, then certainly Vortex is capable of it

 

 

 

OBMM also keeps track of all active mods in Oblivion. OBMM maintains an "active OMOD list" which is saved in an ".oaml" file.

 

 

 

Now THAT, I didn't know!

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You were talking about it as if it would find the mods even if they weren't installed on your PC anymore. I'm not sure if it enables/disables whole mods. Remember, deployment isn't as primitive as OBMM or Wyre so it may work differently.

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