Daedric Trap Weapons
This mod adds a claymore, longsword and an offhand longsword (shield) to A Fighting Chance in the Imperial City Market District.

Daedric Trap Weapons
Started by
Site Bot
, Feb 03 2008 12:46 PM
14 replies to this topic
#1
Posted 03 February 2008 - 12:46 PM

#2
Posted 03 February 2008 - 04:28 PM

Well, at least this looks better than the excessor sword
#3
Posted 03 February 2008 - 06:41 PM

Interesting idea. Though it would look better if the blade was pushed further into the handguard. It looks like it would snap off if you tried to hit anyone with it.
#4
Posted 03 February 2008 - 09:26 PM

Good Idea..
I though the same like Super-Moose,and a little smaller.
Hope you'll retouch it, becouse it's good.
I though the same like Super-Moose,and a little smaller.
Hope you'll retouch it, becouse it's good.
#5
Posted 03 February 2008 - 09:29 PM

Yes, I'm getting the feeling here at TESNexus that I shouldn't do requests...or at least keep from publishing them and only giving them to the people asking for them.
LHammonds
LHammonds
#6
Posted 04 February 2008 - 02:38 AM

Yes indeed my favorite modder has once again created a fabulous mod.
#7
Posted 04 February 2008 - 05:37 PM

"Yes, I'm getting the feeling here at TESNexus that I shouldn't do requests...or at least keep from publishing them and only giving them to the people asking for them."
Why? Because someone posted a comment that wasn't just arse kissing? You could always just ignore the comments, if they trouble you that much.
Why? Because someone posted a comment that wasn't just arse kissing? You could always just ignore the comments, if they trouble you that much.
#8
Posted 04 February 2008 - 06:04 PM

Super-Moose, if you haven't noticed, I have released a ton of mods and I have a fairly tough hide. It's a lot of work to do a proper publish of a mod and given my experience with player-requested works, I just don't care to do it any longer.
"IF" I create something for an individual, it will be given to just that individual. It will be up to them if they share it with others. Take the Excessor sword for example, I don't even like those kinds of swords but I think I did a good job at replicating what the person wanted based off the screenshot given to me. I should have just given that directly to him instead of making it available to everyone.
If I create a mod for myself and release it, then get negative feedback, that's quite OK for me and will likely do something to correct it. If I do the same for somebody else and I have no intension of making changes to it for other people, it simply isn't the same thing and I'm going to avoid that scenario in the future.
LHammonds
"IF" I create something for an individual, it will be given to just that individual. It will be up to them if they share it with others. Take the Excessor sword for example, I don't even like those kinds of swords but I think I did a good job at replicating what the person wanted based off the screenshot given to me. I should have just given that directly to him instead of making it available to everyone.
If I create a mod for myself and release it, then get negative feedback, that's quite OK for me and will likely do something to correct it. If I do the same for somebody else and I have no intension of making changes to it for other people, it simply isn't the same thing and I'm going to avoid that scenario in the future.
LHammonds
Edited by LHammonds, 04 February 2008 - 06:06 PM.
#9
Posted 04 February 2008 - 06:09 PM

Version 1.1 is now available which includes the claymore created by Trollf. All file mirror links have been updated.
LHammonds
LHammonds
Edited by LHammonds, 04 February 2008 - 06:09 PM.
#10
Posted 18 February 2008 - 03:01 AM

KaedaKitty, you will have to use the Construction Set and modify the plugin. Find the container I created. I think the FormID is "VendorAFightingChanceLHADaedricTrap" so once you find it, right-click on it and select "Used In" or something like that and it will show you the chest in the render window. It is located below the store so you can then move it inside the store and set the ownership to the player or none. Be sure to remove the key requirement as well.
Or you could create a new vendor and assign the chest to him.
LHammonds
Or you could create a new vendor and assign the chest to him.
LHammonds
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