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WarKirby3333

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Everything posted by WarKirby3333

  1. i will say that you seem to have a bit more sense than the usual "I know nothing but i'm gonna make the biggest mod ever" idiots. but still, this is a big project. Ridiculously, stupendously, astronomically, hopelessly big. Doing the cities alone would be a massive ton of work. if you're actually planning to port the various dungeons too, i guarantee you'll never finish it this century. and in the end, would the playerbase accept it? this is after all, 200 years later. the political situation in cyrodiil has changed vastly. remaking it as it was then would seem silly. the place has been through a great war. The imperial city itself got invaded. i'd expect devastation in some places, and things been rebuilt differently in others. but yeah, big project, not sure i see the point. i'd advise against starting it.
  2. it does seem that alchemy is variable. the wiki seems to support the notion of it being based on price\ i wonder if that's all though.
  3. it is quite funny when he barks while i'm trying to sneak. strangely it doesn't alert anyone.
  4. i don't see the point in telling us about something that will crop up naturally in a storyline anyway. it's pretty hard to miss. if you want to make a video about awesome gear, i'd say start by telling us how to get Spellbreaker :P (i'm not entirely sure that it's in this game)
  5. every guild will endlessly generate random quests at the end. it's storyline concludes when you become the leader of the guild, after that it's just pointless busywork for fun
  6. Yeah you were clueless. I figured this out as soon as i got the golden claw. I read the journal, inspected it and saw the symbols. figured they must be for something. then i come to a big door, it was pretty obvious hey, did you know water is wet? ^^
  7. Blackreach is part of the story. you have to go there eventually. it's a cool place, but very umm.... black. hard to see things.
  8. hi everyone. I'm wondering if anyone would know about how various skills level. vaguely, we know that "skills level as you use them" but what does this mean specifically? In oblivion it was rather stupidly based solely on the frequency of the action, so someone using a knife would level up far faster than someone with a greatsword, because they took more hits to kill things. Has anything changed? if the uesp wiki is anything to go by, yes. Advice for training alteration skill: This advice would seem to indicate that alteration levels based on which spells you cast, not just the number of them. but how about others? Does anyone know about the following skills: Light/heavy armor: are they based on the amount of damage you take, or only on the number of hits? also is the rate of levelling affected by how many pieces of the appropriate type you're wearing? 1handed/2handed/archery: do these level up purely on number of attacks? or total damage dealt ? alchemy: is it a flat rate per potion? or do various ingredients give more or less xp when used? any knowledge of a similar nature, please do share!
  9. i'm 176 hours into skyrim, and i've only just found out that it's possible to buy your own war dog. Markarth stables, 500gold. awesome companion ^^ i believe it doesn't take up your companion slot, either. not certain about that. if it's anything like barbas...
  10. building an assassin is very simple. 1. sneak everywhere. never walk 2. beeline the Assasin's blade perk. 3. avoid combat situations early on 4. don't bother with weapon perks for a good while 5. join the thieves guild AND the dark brotherhood asap. They each give a full suit of armor that helps a rogue in entirely different ways. expect to be carrying both sets around for the rest of the game, and never wearing anything else. 6. Enchant a dagger with Soul Trap. you'll get a lot of use out of it.
  11. perhaps to be helpful, i have 4 characters atm: 1: 2-handed warrior. lv40, kicks ass. Nord 2. Pure mage. no armor, robes/clothing only. Develop all schools of magic simultaneously. High elf 3. rogue. maxed stealth and pickpocket. dual wielding dagger+sword, backstabbing tons of stuff with dagger, bow use occasionally. 4. Link, the hero of time. Wood elf, focus on archery, sword and shield. light armor. tons of fun to play. think of what you did this playthrough, and pick a character that you'd want to use when doing everything differently. pick a different home city, different guilds, support the opposite faction in the civil war, etc. i would say a rogue is more enjoyable than a mage. you get to stop repressing the urge and just steal everything in sight. Once your stealth is high enough, you can murder anyone you find annoying, without any consequences.
  12. big props for referencing the loudness war. inflation of standards and loss of dynamic range is a big annoyance of mine i think skyrim feels right mostly, but i've not tried this mod yet. i might do.
  13. 176 hours. Ha! i beat most of you :P i am unemployed ^^ i'm now on my 5th character. i love playing all different ways.
  14. it sounds like the difficulty is pretty messed up in some aspects. I'm not a fan of massive power spikes in the enemies.
  15. don't bethesda have copyright problems with you doing this?
  16. todd Howard is an optimisitic person who wants to do nice things Zenimax Media is a big corporation which wants to make nice profits. guess which one is in charge of bethesda. i'm sure he's trying his best, and cursing at how much the lawyers won't let him say or do.
  17. I would have to disagree here on the basis that you've never played an RPG with more than one PC. Companions suck. They are a nice idea, poorly implemented. I shall list just some of the reasons why: 1. Equipment control is fuzzy. All you can do i give them stuff, and they equip what THEY THINK is the best.. with enchantments this is rarely so clear-cut. 2. Pathfinding is terrible. they get stuck on scenery and frequently go into waiting mode without being asked, causing them to get lost in dungeons 3. They can die from friendly fire. making them a liability in combat 4. You can only see their health when you target them, AND when the daedric prince of showing you healthbars is in a good mood. There's no reliable or simple way to check their current health, and whether or not oyu can see it is quite variable if there are other lifeforms around. 5. There's no tactical control at all. This is a step backwards. Fallout NV gave you te ability to tell companions to focus on ranged or melee attacks, and to follow you at a near or far distnce. these options weren't always perfect but it was a start. AI in skyrim is even more primitive than that, 6. no statistical information. how do you view your companion's skills/armor value/HP/mana/stamina/etc. you have no access to information beyond their personality, that tells you what they'd be best at using or how to treat them/
  18. I use a daedric greatsword with over 200 damage shields are for the weak
  19. absolutely, yes. There are several limiting factors to your enjoyment of the game. one of themis the inventory size. If you'd don't fast travel, you're going to have to deal with a slow, boring ride back to town quite frequently. it's pointless. it' might be nice if it were possible to encounter random events though, based on the distance travelled
  20. i plan to rebalance alchemy/smithing/enchanting to make them not so retardedly overpowered. But whoknows how much will be possible. Even if i got started immediately, i doubt it'd be any less than a week before i had done sufficient poking to be happy releasing it
  21. i vote that skyforge steel is overpowered and needs some nerfing. it makes dwarven/orcish/elven/ancient/forsworn/falmer weapons utterly worthless and never worth using
  22. it's pretty much the first thing you see entering blackreach. it's a little brightly lit building. Sinderion's field laboratory i think.
  23. i've made 4 characters so far. 3 of them female. also, as to the whole men being stronger thing. Do remember that that's an average thing. Yes women are physically weaker ON AVERAGE. But this is an exceptional person we're talking about here. Exceptionally strong women can and do exist, and most men would cower in fear from them. fyi, my male character is my physically weakest :P he's a pure mage. ^^ my strongest is Nanako, the strapping nord lass who bears a close resemblance to me, and swings a greatsword with the force of a thousand suns. ^_^
  24. I think calling it the biggest weakness is overstating a bit. I agree that companions are a great addition to the game, but i know there are quite a few people who would rather play without them entirely. Especially stealth oriented characters. I think that skyrim's biggest weakness, by far, is the weak storyline of the civil war arc. It's what will be most remembered, i think.
  25. yeah there's all sorts of awesome random encounters on the map. One time, playing as a new mage character and still at lv2, i got attacked by a big scary bear that mauled me. And as i'm running awau with 1HP left, Farkas and two of the othr companions turn up and kill it for me o.0. I'm wandering around the valleys of The Reach at this point, very far from whiterun.
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