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Everything posted by WarKirby3333
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i've done this too, however it's far more balanced. i have a thief with about 80 pickpocket skill, and also that perk that makes taking gold 50% easier. and a +30% bonus to pickpocketing skill from gear, and a point in the +20% skill. When the amount involved is more than about 1000 gold, my odds of taking it are 0%, even with all the bonuses above. so yeah, not too worried about that one. but it takes no skills to ask your companion to hand it over.
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ok, i'm trying to roleplay a certain character, and i'm trying to figure out the best way to do markarth. I support Ulfric stormcloak, and/or the Nord race I view the forsworn as terrorists and i've been waging a campaign of wiping them out. I view the silver-bloods as criminals, and i want them gone too. I like markarth, and i want to live there I'm Lawful Good for the most part. the political situation in markarth seems so messed up (not to mention a little buggy) that i'm struggling to figure out how to do things - especially with regards to the silverblood/forsworn murders questline. And i've not liberated the city yet, how will its changing hands to ulfric affect things?
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So the hero of kavatch is old canon listener?
WarKirby3333 replied to marharth's topic in Skyrim's Skyrim LE
ciceros journal mentions assassinating the arena champion at one point, which could refer to your old character -
What is the point in a warhammer?
WarKirby3333 replied to WarKirby3333's topic in Skyrim's Skyrim LE
No it doesn't. that's my point! Warhammers swing a LOT slower than greatswords, but only do a tiny amount more damage. they cripple themselves in DPS for it. however i forgot about this. could make it very useful against heavily armored enemies. i was wanting to avoid specialisation but i might just level that perk a little. -
i'm currently playing a 2-handed warrior atm. My original desire was to have one of each weapon type - greatsword, battleaxe, warhammer but i'm finding the warhammer to be nigh useless. the difference in damage between the three is miniscule, and the warhammer is ridiculously slow to swing, making it far weaker than a sword overall. in addition it weighs a ton and wastes space in my inventory.
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well yes, that's kind of my point too. i'm not pointing this out to relieve the cash-strapped purses of adventurers everywhere. i'm pointing it out because exploits annoy me, and people knowing about them usually gets them fixed faster. i agree it's a bit too easy to make money later on.
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that's pretty impressive
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i have to disagree. playing a female warrior, i thought that dwarven looked too bulky, but orcish armor looks just right. In addition, the orcish helmet is fantastic. Best helmet i've seen in the game by far. it's ythe only one i dont feel silly wearing. i've never seen a full suit of ebony/dragon/daedric yet though
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looks like i\ve bumped into a glitch. The following facts are relevant 1. Most of the companions guild members are skill trainers. 2. There eventually comes a point where you can take them along with you on adventures as followers. 3. you can access a follower's inventory and take anything except their base equipment. 4. When you are trained by an NPC, the gold you pay goes into their inventory. I think these facts together pretty much express the issue without me having to spell it out farther. I just got Aela to train me 5 points in archery, then just took my gold back.
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Where can I find an Enchantment trainer?
WarKirby3333 replied to SpellAndShield's topic in Skyrim's Skyrim LE
no, he refuses to do enchanting for you. he'll teach you to do it yourself just fine. -
Just wondering if everyone feels the same way here. I'm getting quite annoyed at the AI of follower NPCs. there's been quite a few quests (which i won't mention in too much detail to avoid spoilers) Where i have to go through a dungeon with one or two NPCs following. A few of the companion quests come to mind. I'm noticing a perpetual problem in these, that my npc has a habit of getting "lost". sometimes they get stuck on a bit of scenery, or sometimes their brain just shuts down and they stop moving until i talk to them/hit them/shove them around a bit. This has happened to me at least 5 times during quests that i can recall, and it happens constantly to lydia as we're running about the wilderness together. In the heat of battle i tend not to notice this and keep going. it's only 10 minutes later when i come to the boss room and find i'm not allowed to enter without aela or whoever, and i end up trudging back through the dungeon looking for them. it's a bloody nightmare >.< These things really need better scripting. Even if it comes at the cost of immersion, i think having things work properly should be most important. I'm wondering why bethesda didn't just use the tried and tested solution of followers teleporting to you if they get too far away. surely relying on pathfinding alone is insane, in an open-world game with such varied terrain.
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I'm not happy with the werewolf. in its current form i dont care much for using it. Personally, how i'd like to see it: -Transformation should be a toggle. permanant until you choose to come out of it. but staying in beast form too long could have ramifications, like losing control -forced transformation all night, during any full moon.
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and i think you have no idea what you're talking about. The engine streams the world around you. it can already handle an infinitely vast map, because it only keeps nearby things in memory, and distant stuff is lowpoly models. The reason we have one province at a time is nothing to do with technology. It's Quality over Quantity. The elder scrolls series is already offering pretty much the most densely detailed map out of any game in existence. It would be easy to make a game set across all of tamriel, but it would take millions of man hours writing, designing npcs and dungeons, quests etc, recording voice acting, creating enemies, etc. to fill it all. By focusing on a province at a time, we get a single, coherent experience that the design team can focus on. doing it all at once would become a big unfocused mess, and if it ever got released at all, it'd be a tiny fraction as "full of stuff" as skyrim or oblivion are, and the game would have to cost $300 to make back the investment in the sheer amount of content. Now, on topic. I vote valenwood. because i found a book in skyrim that mentions valenwood - that the wood elves make their settlements in the bougts of "giant, migratory trees". Yes that's right, WALKING CITIES. Every game has to have some big "thing" to spice it up. to be the big selling point and make it more than just a world. Oblivion had the gates opening randomly, and the sky turning to hell. Skyrim has the semi-unscripted dragons appearing everywhere and attacking things. Elder Scrolls VI: Valenwood would have walking cities. Imagine extending that idea to walking fortresses, where you'd need a grappling hook and a horse to get a foothold and start climbing the trunk. Think Shadow of the Colossus style. It's the best idea by far, mark my words.
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Post your prospective ideas for DLC.
WarKirby3333 replied to pulseoflight's topic in Skyrim's Skyrim LE
i highly doubt new concepts, such as horseback combat, would be added in DLC. What i'd like to see is more extension to the guild storylines after becoming faction leader. more to do aside from the randomly-generated quests. with fallout3/NV and oblivion, bethesda has gnerally shown that their pattern for DLC is adding new quests/adventures, and new treasures and interesting things to find on them. -
Question about the Extra Effect Perk.
WarKirby3333 replied to FusionCola's topic in Skyrim's Skyrim LE
someone can just use console commands to do it i'm sure. i'm avoiding the console though to not have incentive to cheat. -
i agree, lockpicking is too easy to need the perks, and even if you COULD need them, they're so poorly designed. using the 5-perk system of having a perk for each level of lock, was a horrible decision. you8're never going to need a skill that helps pick novice, apprentice or adept locks. the only reason you could possibly want to invest in it is if you need help with expert/master locks and haven't power levelled the skill much. yet if you want to reach those perks, you're required to ALREADY HAVE high lockpick skill, and waste three perk points on the useless crap at the bottom. clearly a better approach would have been doing it like the 5-stage skills of Juggernaut, etc. the ones that give 20% boosts to a stat with each point. something like that for lockpicking would actually be helpful, as a single point would make all locks a bit easier. However even with this change it'd still be worthless. To farther make it useful, you'd need to make it so that time doesn't pause when you're picking a lock. So that you can actually get caught during it even if you['e invisible to start with. this would create some incentive to doing it quickly, and make it worth levelling lockpick. i'd also make it that failing nd breaking a pick causes some noise, and perhaps makes nearby guards come investigate.
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i'm having problems successfully intimidating anyone. it never works. what is it dependant on? surely it can't be based on speech. Speech is for persuading. Plus, intimidate and persuade tend to both appear as options at the same time so having them both tied to the same skill makes no sense. There is a speech perk for it though, which kind of makes me wonder. I'm playing a big scary nord warrior girl. i have a huge axe on my back and enough two-handed skill/perks to kill most people in one hit with it. i AM scary. and i really dont want to have to learn to talk nicely to people :( any ideas ?
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so i'm doing amission with mercer frey, who is the leader of the thieves guild, and wears a full suit of stealth armor. We're infiltrating a crypt. The first thing he points out as we enter, is that i have to pull a chain to open a door, and to watch for the spikes. that being a swinging spike wall which hits near the chain. So i cleverly sneak around to the side, position myself in a safe alcove. Mercer follows me, apparently not noticing the little alcove doesn't fit 2. I pull the chain, the spike wall slams into his arse, causing him to stumble around crying for a few minutes. ot much farther on, i come to three bear traps in a hallway. i sneak over them with my Light Step perk, and i'm trying to lure an enemy over them when i hear shouts of pain from behind me, as mercer triggers every single one of them. Strike three, we enter a room with sleeping draugr around the walls. Mercer remarks that the room is full of bone chimes that will wake the dead if we stumble into them. I proceed to slowly and cautiously sneak around the room, assassinating two of the enemies silently while they still sleep. Then i hear bones rattling -_- i turn around to see mercer stumbling into a bone chime, as the other two draugr wake up. how in the hell did this guy get to be in charge?
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i don't think it works like that. i'm pretty sure what it means is that fire attacks set the target on fire, and cause them to take more damage over time, after the initial hit. It's fire's special effect, where ice drains stamina and electricity drains mana
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Yep that's a hagraven. you'll get to fight one if you do the tree-healing sidequest in whiterun. beyond that i've never actually found them anywhere else. she mostly stood back and hurled fireballs endlessly.
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ok right now my main character is a battlemage, but i'm feeling generally weak and regretful about my perk points. at lv29, it feels like i've messed up a bit and i wont have enough to achieve my goals. So i'm probably going to do the "manual respec", of removing select perks via the console and giving myself perk points. i don't want to actually cheat and get more than i should have though :P the character focuses on offensive power with destruction magic, and a one handed sword. I also use heavy armor. In the long run i'd like to make dragon plate, have some decent defensive power, enough enchanting ability to get near-free spellcasting, and decently powerful spells. i'd like thoughts on how you guys would distriburte perk points, what to prioritise etc, with this kind of hybrid character
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I'm in the middle of doing the third part of the Arniel's Endeavor quest at the mage college. he's given me the warped soul stone, and i have to go heat it in 3 dwarven convectors the problem is, i can only find one. In the first section of Mzulft. i've explored another ruin and couldn\t find any, so i need some pointers as searching them all is going to take forever. can anyone tell me names of ruins that contain them, and hopefully which section of the dungeon it's in ?
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i fervently hope that enabling fast travel directly to all player homes will be one of the earliest mods we'll see. Personally i live in whiterun. i freaking love the place. the vertical city in the middle of a flat plain has an epic feel to it. plus adrienne and her smithing equipment are right next to the gate (as is the house) also it's cheap. never actually bought any other though.
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i had no idea about them, but i wanted to go to dawnstar based on the name. i was imagining something epic turns out its a shitty little mining village. i was thoroughly unimpressed. :(