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WarKirby3333

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Everything posted by WarKirby3333

  1. The passive effects of each skill, ie what they do without any perks, and aside from fulfilling milestones: Sneak makes you harder to detect Pickpocket increases your chances Lockpicking makes the pick harder to break, and the target area bigger. Speech gives you better shop prices (approx 0.3% discount per skill point) Archery/1-handed/2-handed increase the damage of the appropriate weapons. (not sure by how much) Block reduces the damage you take when blocking Light/heavy armor increases the armor rating of the appropriate type. Enchanting increases the strength of all enchantments you make Alchemy amplifies potions you make. Blacksmithing gives better stats on things you improve at a workbench or grindstone (it doesn't affect actually MAKING things, only improving them) Conjuration/Alteration/Destruction/Illusion/Restoration: Reduces the mana cost of spells in the appropriate school. Skill points do NOT increase damage or durations.
  2. i found my first Elder Dragon today. it had gold/bronze skin. aside from that it wasn't anything special, just an ice-breathing one with a lot more health than usual. i still wiped it out easily once it landed. I'm lv38 The skeletal dragon appears in one of the mage college quests (near the end). it's pretty random and unexpected.
  3. 2-handed warriors are nice. The reach and power a big weapon gives you is awesome. once you have the leaping power attack, you're able to initiate a fight and kill someone straight off the bat. more or less the same way a rogue can, but without having to sneak.
  4. are you sure it's autoaim? I'd be more liable to blame this on large hitboxes. i'm fairly confident also, that where the arrow sticks into the enemy, has only a very small correlation with where you actually hit them. it probably uses fuzzy area-detection, based on little more than the height of impact, and maybe the facing of the victim. The visual arrow is opbviously created in an approximate position depending on the above factors. Because if it wasn't, you\d get arrows floating in midair next to the character instead because they hit a part of his bounding box that contains nothing visual. The collision boxes are always going to have to be a little bit fuzzy to accomodate for the variety of armors and outfits that alter your bulk.
  5. i know that the flute is bugged. the wiki says you have to manually remove it by console not certain about the others but they may be the same
  6. they're large ans steam-powered though. makes them seeem like goblin contraptons in WoW.they wouldn't be too unfitting. I oprdict a Return of the Dwemer DLC at some poiint, including the introduction of crossbows and maybe primitive rifles.
  7. im fairly confident that the orb being not-there will break something, but you could try. the orb is supposed to be there for a long time. at least another 5-7 quests of dungeon crawling
  8. vampirism in skyrim really isn't up to much. i dun like it
  9. battleaxes and (strangely) warhammers can decapitate too. they have a different animation from greatswords that they share. aside from that i think they have two main other animations that are unique to them each.. all three big weapons share a few kill anims for beasts i think, especially ht downward strike on spiders, and the strike-into open mouth forsome animals like bears.
  10. ok climbing up the mountain a different way was pretty decent. but a video about one shout ? i fail to see the point >.>
  11. i think it's really high time we had Mountain climbing gear, with corresponding animations. Some spiked-tread boots and pickeaxe-like hand tools, together allowing you to climb at a completely vertical angle all this walking u[p ountains is silly, and it really looks silly to. the arbitrary angle of steepness beyond which you just can't walk, makes no sense. humans don't balance like that. if a hill is too steep, you should fall over and slide down on your bum
  12. i think the com[panions quests have a really good storyline. The stuff you watch, the stuff you read, the stuff you hear about, the people in jorrvaskr. i found it very fun and immersive. but the stuff you actually do? just boring. The silver hand are a pretty weak antagonist. they never speak, or communicate in any form really. they never pose much of challenge. they don't have any unique appearance or voice lines (other than their swords) and in general they just have no depth.
  13. i'm at paarthunax, where he allows ou to meditate on three words of power (all of which i have.) Fus and Yol give me a neat effect, but if i meditate on Feim, it just lies to me. It says Eternal Spirit added, when in fact nothing is added, andit does not appear in active effects. is this broken ?
  14. levelling faster is good. now what you have to bear in mind, is that levelling ANYTHING will level you up. so unlike oblivion's stupid system, skyrim's is quite logical. You want to level ONLY your major combat skills as much as possible, so that when you level up, your combat power is increasing to match. If you g farm speechcraft skill at lv1, you'll nd up with a lv11 character who can talk the pants off anyone, but has all the combat ability of a lv1 character and will be facing lv10 monsters.. thus he is screwed. the three stones allow you to pick your specialisation and level them faster, this is good. As a warrior you WANT to be levelling your sword skill as fast as possible. you want it to be miles ahead of everything else. otherwise you might not be able to handle what gets thrown at you.
  15. not really. it sounds like you just aren't levelling properly. ?I'm playing a 2-handed warrior. I got most of my levels from my 2-handed skill. I literally did no skill grinding and just went adventuring. I'm lv31 now, an my first 20 levels or so were pure combat skills. 2-handed, heavy armor, and a little bit of block When i started smithing, i make full use of it straight away. I made a full suit of orcish armor as soon as i could. As soon as i hit 80 smithing i made a full ebony suit plus weapons, and deliberately stopped raising it there for the most part i can still run around annihilating everything i find. all my weapons are Epic Ebony, but no enchantments. the point is, it just comes down to building your character well. If you're getting owned its because your combat skills are inadequate for your level. At lv31, i have 31 levels of combat skills (or smithing that i've actually put to use) i still die sometimes, if i rush in stupidly against an occasionally powerful enemy. but with them i just quickload, think about the situation, and beat them with tactics. for this reason i have just about every shout (legtimately earned) and one of each type of 2h weapon (plus a bow) so i can switch up my approach depending on the enemy. The shouts are truly awesome. use them, srsly.
  16. Iron is not hard to come by. deliberatel making it so for balance reasons would be stupid. there are better ways terrible, terrible idea. You want to turn a grindfest into another grindfest that endures for 10x longer? NO! Enchanting already has this problem the actual solution is to assign a complexity value tro each craftable thing, and reward xp based on that. When you're at 40 blacksmithing skill, you can craft iron daggers all day and you would get NO experience. But make a dwarven armor, and you gain 3-4 ranks at once. simply make the complexity of each item a number from 1-100, and give xp based on how much below the complexity, your skill is. Whenever your skill is above the complexity, you get NOTHING. when you're nearing master skill, only crafting daedric or dragon equipment would give you anything at all this would force people to actually craft interesting things. Make steel to start with, but move on to dwarven stuff asap, then orcish/ebony/daedric as your skill increases. forcing the player to actually make varied things would completely remove the grind, and make it an interesting experince. aswell as making you go out and gather the rare things that can't be purchased.
  17. this is BROKEN big fat stupid design exploit. *strangles todd howard* I'm going to be using a mod to remove the fortify alchemy/enchanting/smithing abilities asap 3when it comes out. but until then i plan to never use this. clearly the system is poorly designed and exploiting this just breaks it. yay for a 600 damage sword >.>
  18. now this is interesting. You just get your equipment after getting out? you others that were complaining, have any of you tried this? Also i have an idea. Since quest items can't be taken off you, can't you exploit this to smuggle in a quest weapon (like balgruuf's greatsword) and use it to fight your way out?
  19. i['m pretty sure that the jarl of riften knows full well what the situation is. she just pretends she doesn't and looks the other way, for generous bribes.
  20. i think they look great. espcially altmer
  21. spells are not good enough. even the highest level spells are generally weak compared to melee attacks, i'd say
  22. I got sent to Stony Creek cave as part of a minor bard's college quest. the thing i was sent to get is in a small room, at the end of a narrow corridor. But there was someone waiting in that room. One lowly dunmer mage. wearing nothing but rags. "Bandit Marauder". However this one mage was a fireball-spamming artillery cannon. I've played a mage and somehow he was throwing them far faster than i was ever able to, even two-handed. I swear he could consistently put out three fireballs per second. he didn't even need to hot me because the corridor, being so small and uneven, made hitting the walls easy and spamming me with splash damage. i'm a lv31 two-handed warrior, and i died about 8 times trying to kill this guy. For some reason, despite the complete lack of armor, he was very hard to kill. my usual tactic of running in and one-hitting people didn't work. he would have taken about 5 hits. I tried standing back and shooting him with arrows, but it wasn't worth the time. I tried running in and shouting him over with force, and killing him while he lay on the ground. but he lived more than long enough to get back up and *ban me* away anyway. Eventually i won using the Slow Time shout. apparently it slows others more than yourself, and i managed to get up the hallway before he could launch a single shot. Then i got a lucky decapitation to finish ^.^ Tell your epic battle tales here
  23. this really smells like a troll. if not, skyrim had nothing to do with these events and it's a convenient scapegoat for a crowd of shitty people happening to show their true nature.
  24. ah, the immortal words of a naive person. i was wondering when i'd see a thread like this. the vast majority of total conversion mods for any games, fail miserably, and usually never get off the ground. I know of only a handful that have been successful (Fall from Heaven springs to mind) and they all follow a distinct pattern. i'll check back in three years and see if you've gotten anywhere :P
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